Operation Backlog Completion 2026
Sep 142018
 

Yesterday’s Nintendo Direct had several exciting announcements, and the one I was the happiest to see came first: Luigi’s Mansion 3 is in development for the Switch.

We discussed the possibility last month, when Simon Belmont’s Super Smash Bros. trailer included Luigi wielding a new Poltergust.

As you probably know by now, I enjoyed the original Luigi’s Mansion much more than Dark Moon. If Luigi’s Mansion 3 follows the original’s style, I’ll be thrilled. If it’s more like Dark Moon, I’ll be disappointed.

Which will it be?

We’ve only seen a short teaser for Luigi’s Mansion 3 so far, and it’s still hard to say. There are elements in the trailer that could point toward either direction. Let’s take a look.

The art at the end shows what appears to be a huge mansion (or possibly a hotel, judging from the rooms we see), which gives me hope that it will take place in a single location like the original. However, there is a cartoonish look to the ghosts that suggests a lighter tone similar to that in Dark Moon.

I went back and watched the original announcement for Dark Moon to compare them, and the Dark Moon announcement had much more of a comedic/slapstick tone. Based on that comparison, Luigi’s Mansion 3 already feels more atmospheric to me.

(They also said right away that Dark Moon would have multiple mansions, although something like that is hard to judge from Luigi’s Mansion 3’s short teaser.)

So what about the structure? The large mansion seems like a good sign, but we can’t rule out the possibility that you still explore it in segmented missions. For all we know, each floor could act like a different mansion.

But the teaser looks good and I’m hopeful that this will be a return to form for Luigi’s Mansion, with a new building to explore in a style closer to the first game. What do you think?


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Sep 122018
 

I have an odd relationship with the adventure game genre, in that some of my favorite games fit into the genre, but standard point-and-click adventure games often leave me screaming in frustration.

And when I check to see if other players have the same trouble, I usually find a group of old-school adventure game fans disappointed that modern adventure games are so easy.

Because of this, I intended to steer clear of early adventure games… but one of my friends really loves the old King’s Quest series, so I agreed to make King’s Quest VI the next game we’d play through together (following Baten Kaitos, Majora’s Mask, and Baldur’s Gate).

King’s Quest VI seemed to be a fan-favorite, so I was interested in the story, and I was also curious about whether it would be as hard as I expected.

The answer is a bit complicated.

I expected it to be difficult in terms of inventory-based puzzles, but that actually wasn’t so bad. Rather than the sort of Moon Logic combinations adventure games seem fond of, King Quest VI’s puzzles were pretty straightforward.

At the same time, it was much more difficult than I expected in terms of situations where I could make dire mistakes. I had as many save files as I would for a horror game, just in case I got myself into a bad situation and needed to reload. And I definitely didn’t anticipate a section where I’d need to draw a map.

Overall, King’s Quest VI was harder than I expected (and gave me a new appreciation for modern, friendlier adventure games that aren’t actively out to get me), but not in the way I thought it would be.

But you know me, I’m always more about the story and characters than gameplay, so let’s talk about that.

The premise of King’s Quest VI is simple enough–Prince Alexander travels to the Land of the Green Isles in search of Princess Cassima, an evil vizier has taken over the kingdom, and now Alexander needs to find a way to stop the vizier and save Cassima.

It’s basically a huge mish-mash of fairy tales, mythology, and other traditional tales, which I enjoyed a lot. It was fun recognizing story elements and seeing little references… including one to H.P. Lovecraft, since the vizier is named after the writer of the Necronomicon, which made my day.

I also have to give credit to the protagonist. While I’ve seen a lot of adventure games with protagonists who trick and deceive people to get by, Alexander is one of the nicest, most mild-mannered characters imaginable.

So I liked the writing, and because of that, I’m happy I did try King’s Quest VI, even though I didn’t always enjoy it. It’s left me with the feeling that the King’s Quest series is one I’d like to watch someone play, rather than playing it myself.

What are your thoughts on King’s Quest VI?


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Sep 102018
 

I was planning to review King’s Quest VI today, but I woke up to such an explosion of video game news, we need to cover that first.

Not too long ago, we heard news that the development team behind the Yakuza series was working on a new IP, and today they announced Project Judge. Not only that, but it’s already been confirmed for localization in 2019.

Project Judge looks a lot like a Yakuza game, except it follows an ex-lawyer who becomes a private detective.

From the story trailer, it looks like it will have an intense main story, and the gameplay trailer also teases the sort of wacky sub-stories found in the Yakuza games. It also features investigations, since you’re playing a detective.

All in all, the two trailers made Project Judge one of my new most-anticipated games. It looks fantastic!

Square Enix also came out with a ton of exciting news today.

First, Final Fantasy Crystal Chronicles is being remastered for the Switch and PS4. I played the original Crystal Chronicles on the GameCube, but I never finished it. I’ve actually been thinking about it lately, so this remaster is great news.

Even more exciting, they released a new Kingdom Hearts 3 trailer that shows the Big Hero 6 world for the first time, along with some tiny story teases.

And this isn’t even the full trailer! Apparently an extended version is coming on September 18.

Finally, Square Enix also showed the first teaser trailer for Project Prelude Rune, which we just discussed recently. While it starts with concept art, it also includes a short glimpse of the game and a character who is presumably the protagonist.

And moving on from Square Enix, Bandai Namco revealed the release date for Tales of Vesperia: Definitive Edition. It will be out on January 11, 2019.

I was hoping for a 2018 release date, but this is fine (although a bit too close to Kingdom Hearts). A special edition will also be available.

There was a lot more news besides this, but these are the highlights that stood out to me. What do you think?


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