Operation Backlog Completion 2025
Oct 152021
 

I guess this is ghost week for Celebrating All Things Spooky, because today’s review will once again see us quelling restless spirits as we discuss Echo Night.

I picked up Echo Night from the PlayStation Store during the shutdown concerns since it sounded like the sort of game I’d enjoy.

You play a man named Richard Osmond, who goes to his father’s house in response to a police report and from there is transported to a train, where he witnesses a strange encounter, and then to a ship haunted by ghosts of the people who died on board when the ship disappeared.

It plays a lot like a survival horror game or an adventure game, as a good portion of your time will be spent exploring, searching for items, and solving puzzles to access new areas.

There is no combat, but dangerous ghosts can appear in the dark and hurt you. This means the first thing you’ll want to do in any room is find the light switch and turn on the lights. Of course, sometimes you’ll find yourself in a place where the lights can’t be turned on, putting you in danger until you can find a way to get them working.

A major focus of the game is helping out the spirits you meet so that they can finally rest, which frequently involves being transported to a different time and place, while learning more about the mystery of the Red Stone that has caused so much trouble.

I enjoyed it, aside from the blackjack mini-game I spent too much time on in order to get the best ending.

Now, Echo Night is the first game in a trilogy. Echo Night 2 was only released in Japan, but Echo Night: Beyond for the PlayStation 2 was localized. Unfortunately, it was never ported to anything and is hard to find nowadays. If only the developer of these games was still around and a big deal nowadays, oh wait.

I’d be thrilled to see an Echo Night collection or ports, just saying. Until then, at least the first Echo Night is available on PSN if you want to resolve the mysteries of the vanished ghost ship.

Oct 132021
 

The oddly-named Sound of Drop – fall into poison – is a visual novel I picked up in a bundle quite some time ago and finally checked out this year.

It follows a girl named Mayu who goes with her friend to the local aquarium, where rumors and urban legends claim strange things happen on the night of the full moon. However, the aquarium holds special significance to Mayu – it’s the place where her sister disappeared five years ago.

When Mayu sees her sister in the aquarium, she chases after her and finds herself trapped in a twisted nightmare version of the aquarium, haunted by restless spirits.

Sound of Drop is a ghost story, and the early parts are especially dark. The horror becomes a lesser focus later on, but it still involve dealing with spirits and learning the truth about what happened in the aquarium.

You have many choices to make in this visual novel, and a good number of them lead to bad endings. There are over 25 bad endings, although unfortunately some of them are simply variations of one another that are counted as separate endings nevertheless. In addition to these abrupt death scenarios, there are also multiple main endings, including a path that can only be accessed after your first playthrough.

While the numerous bad endings can be slightly tiring, being able to quick-save ahead of any choice means it’s not so bad.

The story is interesting, if a bit confusing at times, and I liked the cast of characters. Sound of Drop – fall into poison – is a nice choice for a creepy visual novel, and learning the same developers made Fatal Twelve left me even more interested in trying that one.

Oct 112021
 

During the eShop sale, I picked up Sense: A Cyberpunk Ghost Story, a game which caught my eye back when it was announced and then again when it ran into controversy for no reason that actually make sense.

(I got it for the Switch, but it’s available for other platforms too.)

Although it’s side-scrolling, it’s a survival horror game inspired by the classics, with Fatal Frame being the easiest comparison.

You play a woman named Mei who finds herself trapped in an abandoned apartment building haunted by restless spirits. As you search for a way out, you’ll need to put these spirits to rest through rituals, while finding notes that reveal details about their lives and the tragedy that took place there.

I appreciate that Sense uses inventory-based puzzles for its progression like classic survival horror, but it’s made unfortunately tedious because you often can’t pick up an item until you know you need it.

Instead of finding a key item to backtrack and unlock an area you previously couldn’t access, you’ll find an item you can’t pick up, then eventually find an area you can’t access, backtrack to get the item, and then return to unlock the area. It’s a small difference, but one that makes the experience more tedious. Fortunately, it stops being as common later in the game.

The puzzles themselves are good, aside from one that has its clue in a seemingly-unrelated note that I never would have associated with it if I hadn’t looked it up. A handful of areas also have instant-death situations if you do the wrong thing, which can be frustrating.

Enemies will kill you pretty easily, except that you find bangles that protect you from supernatural power. You can only carry a couple at a time, but having one means an enemy attack will shatter it instead of killing you.

It’s a good system that adds a lot of tension without feeling unfair. After a certain point, the game also introduces combat… but it’s really not designed for combat. Combat comes down to interact with an enemy to either stun it or swing your weapon in a rather awkward-feeling system, and it’s infrequent enough that the game probably would have been better off without it.

Saves are limited through use of tapes you can play at TVs. However, your first playthrough also gives you a quick save option and auto-saves. Subsequent playthroughs remove those to restrict you to the limited manual saves. There are some secrets and bonuses only found on later playthroughs, as well.

One more thing I probably should mention is the setting. As the name suggests, this game takes place in a cyberpunk future. However, that doesn’t matter as much as you might expect. I enjoyed exploring the apartments and learning more about the story, but the cyberpunk setting affected very little. Come for the ghosts, not for the cyberpunk.

Despite its flaws, Sense: A Cyberpunk Ghost Story is a solid take on the survival horror formula. As soon as I finished, I found myself hoping the developers would continue with the genre.

And what do you know? They actually already announced SENSE/s, an anthology series of shorter horror games, with the first one being a 3D survival horror game called SENSE/s: Midnight, due out this year. I’ll be keeping my eye on that for sure!