Operation Backlog Completion 2026
Dec 162024
 

After all this time, I finally finished Xenoblade Chronicles 3.

Not under my own initiative, mind you – the contest winner from this year’s Celebrating All Things Spooky picked the review prize and chose Xenoblade Chronicles 3: Future Redeemed, so I sat down to finish the main game first.

So how did we reach a situation where a game I was extremely excited for all the way up to its release is one I had to be pushed into finishing over two years later?

It’s not nearly as straightforward as with Lost Judgment, where I had to catch up on the main Yakuza series first. No, with Xenoblade Chronicles 3 it’s harder to define.

Xenoblade Chronicles 3 is a great game. I’ll say that right now. It’s a great game, and it has a lot of stuff in it that I enjoyed. I poured nearly 150 hours into it. But it’s probably my least favorite Xenoblade game.

I have been in love with the Xenoblade series from the start. I’ve been obsessed with every single one before now, to the point of playing the first game’s definitive edition and planning to do the same with X’s even though I almost never replay games, especially such long ones. But that didn’t happen this time. Last year, I even expressed my surprise that I kept putting 3 aside for other games instead of being addicted to it.

For a long time, I couldn’t figure out why, but now that I finally sat back down with it to play it to completion, I think I understand.

Xenoblade Chronicles 3 is set in a world fueled by constant war between two nations, whose people continually war with one another while being limited by 10-year lifespans. There are six main characters, three from each nation, who end up breaking free of this cycle and teaming up to learn the truth about their world. This means you have your full party of six very early in the game, and I think that took something away from it for me. Gradually meeting new party members is one of the things I love in JRPGs. It made it harder for me to grow attached to them when all six were already together so soon.

Now, you actually fight with an active battle party of seven, with the seventh being a Hero. Heroes are special characters you recruit, usually through side quests. This does add an element similar to building a party, since each Hero has their own quests, but it’s not quite the same since only a specific few play a role in the main plot.

Heroes also play into the class system used in combat. Instead of each character having a set role, every Hero you recruit unlocks a new class you can play as. Trying different classes is a lot of fun and one of the things I enjoyed.

Combat in general is great, too. There are some nice new features, like finally the ability to fight in water and indicators that show if you’re in front of, behind, or flanking an enemy. Chain attacks here are my favorite in the series, with different ways to connect characters’ attacks to try to do the most damage possible. I ended up pretty over-leveled due to side content, but in general I found combat fun.

Moving on to another part that made this game click less for me, however, I found the world less interesting to explore than in past Xenoblade games. The exploration gameplay itself is fantastic – lots of secret areas to discover, tons of side quests and new Heroes, and zones that just keep opening up more and more – and it reintroduced the concept of field skills without the tedious aspect from 2; here they’re just passive abilities you learn and then have forever. But exploration in every other game gave me a sense of wonder, excitement that came just from wanting to see what was around the next corner, that I didn’t feel here.

Part of that just comes from the nature of the world. A world trapped in constant war is bleak, and instead of regular towns and cities you have Colonies that aren’t as clearly distinct from one another. So they fit with the story, but that cut into my excitement despite having so much to explore.

And now let’s talk about the story. For the first few chapters, I was hooked. Everything seemed so mysterious and intriguing. I couldn’t wait to learn more. But… the longer it went on, the more my interest in the story started to fall apart. This is partly due to the villains, of whom there are a handful of interesting ones alongside an unfortunately large number of blander, almost cartoonishly evil villains who sucked away their sense of intimidation and mystery by just being annoying.

Click for Xenoblade Chronicles 3 spoilers
I really, really could have done with a lot fewer Moebius. Beating a Consul almost every time I freed a colony made them stop feeling intimidating outside of maybe N. The regular ones just started feeling like they could be any generic bosses.

If it was just D, N, M, J, S, and maybe a couple others (and of course Z) instead of feeling like they were trying to fill out the whole alphabet, I think they would have felt more unique and dangerous.

The letters for names also made it hard for me to remember who was who, causing them to feel even more interchangeable for me.

(Speaking of which, the party members also tended to have backstories that all followed similar beats, which contributed to things feeling same-y, too.)

Note: none of my Moebius complaints apply to Triton, who is one of the best Heroes in the game and one of the parts in the second half of my gameplay that really delighted me. All these other Consuls are running around killing people for fun and twirling their metaphorical moustaches, and here’s Triton just having a grand old time as a pirate and fondly remembering his old mortal friends. He’s great.

It also felt like it didn’t capitalize on those early mysteries as much as I expected it to, and it was missing the sort of huge revelation past games had that turned everything on its head.

Some parts of the story were great, don’t get me wrong. It has one especially emotional moment that I just wish could have held its impact longer. But between feeling less attached to the main characters, not appreciating most of the villains, and not feeling the payoff of the early chapters as much as I expected, I had trouble staying invested in the plot.

All in all, what it comes down to is this: the other Xenoblade games are ones I’ll gush about as being exceptional JRPGs that blew me away. 1 and 2 each knocked it out of the park with their stories, and while X faltered there, it made up for it with incredible worldbuilding. In contrast, Xenoblade Chronicles 3 was fun, but not one I put on that same level.

But I have yet to play Future Redeemed, so we’ll see how I feel about that! In the meantime, what did you think of Xenoblade Chronicles 3?

Dec 132024
 

I was correct – my predictions of games that definitely wouldn’t be announced at the Game Awards weren’t announced.

On the other hand, some of the games that were announced feel even more improbable than those.

I’m just going to cover the highlights that stood out to me, so check out the full live stream if you want to see everything from the Game Awards. Here are the announcements I’m most interested in.

The first game shown during the pre-show was Ninja Gaiden: Ragebound. Now, I’ve never played the Ninja Gaiden games, so you might be wondering why I’m giving it a highlight. That’s because it’s being developed by The Game Kitchen.

The Game Kitchen developed a horror point-and-click adventure game that I really enjoyed, The Last Door, and then went on to make the dark metroidvania Blasphemous (which I’ll play one of these days). To see them now making a new game in an established series like Ninja Gaiden just feels impressive.

Speaking of platformers, one of the most bizarre surprises of the night was Shadow Labyrinth, a dark metroidvania… Pac-Man game??

What the heck?

I really don’t know how to feel about this. It does look kind of neat, so I might play it, but it seems like such a weird direction to take Pac-Man.

Moving on to the main show, The Witcher IV was officially announced. Right, so one of these days I’ll finally play 2 and 3 and be able to talk about this trailer in more detail (assuming the game isn’t out by then, which might be giving me too much credit). For now, all I can say is that it looks intriguing.

Now, a new game in the Elden Ring universe was also announced… but it’s a multiplayer co-op survival game in which you must try to survive for three days and nights… so in short, it doesn’t sound like my sort of thing. That’s fine, I need to finish Elden Ring anyway.

There also was a cat game that you’d think I’d be interested in, but it felt oddly uncanny to me while I was watching, and it turns out it’s an AI game with some other questionable details surrounding it. So no cat game for me.

You know what does look neat, though? The untitled new game from Fumito Ueda, the creator of Ico. I haven’t played his previous games, aside from briefly starting Ico once, but it looks interesting.

We also got a new trailer for The Outer Worlds 2, and while it wasn’t as entertaining as its announcement trailer, it has a similar style of humor. I enjoyed The Outer Worlds, although now that I think about it, I never played its DLC. Maybe I should do that before the new game comes out.

There was a trailer for Borderlands 4, too, and while I did play the first Borderlands and part of the second, I sort of fell away from the series. Who knows, maybe my interest will be reinvigorated by the time it comes out, but right now it’s not anywhere near the top of my list.

Okay, now let’s move on to some of the really unexpected announcements.

When I made that joke prediction of Judgment 3, the joke wasn’t so much that I didn’t think we’d ever get a new Judgment game (because I do), but that expecting RGG Studio to announce a new game when they already have Pirate Yakuza in Hawaii coming out next year and be big enough for it to be announced at the Game Awards was too much.

Well apparently not, because not only is RGG Studio developing the new Virtua Fighter game, they also announced a brand-new game using the codename Project Century, set in 1915.

I need to know what this is. It has somewhat of a Yakuza feel, but it also looks much more violent and visceral. Is it set in the Yakuza universe? Is it an entirely new IP? RGG Studio hasn’t even tweeted about it or anything, so it feels like a big mystery right now.

(Their ability to release amazing games so quickly is incredible. What are they feeding them over there??)

So, what could get me more excited than a surprise new RGG Studio game? How about the revival of a series that seemed all but dead? Even when I played the remaster of the first game in the series, the most I hoped for at the end was that the other games would be remastered too.

When the trailer started, I thought it had Onimusha vibes, but I figured I was being tricked again like when Kunitsu-Gami was announced. Then I saw the gauntlet and realized it was really happening. Onimusha is back with the first full new game since 2006.

(It’s a testament to Onimusha that I’ve only played a single game from the series yet immediately recognized it when they showed the gauntlet.)

Since it isn’t due out until 2026, I hope that means they’ll remaster the remaining games in the series before then.

Now, I also have a passing interest in Dungeon & Fighter: ARAD, except I’m not convinced it’s not a gacha game, so I’ll need to learn more about that before I can say one way or another.

Finally, we have perhaps the biggest shock of the night… Capcom is making a new Okami game. Not only that, but it’s being directed by Hideki Kamiya. He’s founded a new studio called Clovers, a definite reference to the original Clover Studio.

The tease for the Okami sequel, which is so early in development that it’s actually being called just Okami Sequel right now, is very short, but it’s so beautiful.

I never finished the original Okami. For years, I’ve been tempted to get the remaster on sale to give it another try, and when I saw this trailer, I told myself I finally would. And you know what? They put it on sale for $4.99, cheaper than it’s ever been before, so I can’t ignore it now. I’m ready to get Okami again and see if I should be excited for this new sequel.

So like I said, my “ridiculous” predictions almost feel too tame now. Sure, I can say they’d never announce two Ace Attorney games at the Game Awards, but Capcom reviving both Onimusha and Okami feels just as absurd. Anything is possible now.

These were the highlights from the Game Awards for me. What announcements stood out to you the most?

Dec 112024
 

PQube Asia’s showcase was today, and I decided to save my blog post so that I could cover any exciting news from it.

It was a fairly short showcase, so feel free to check out the entire thing since I’ll only be covering the major highlights for me.

They provided welcome updates on titles like Bustafellows 2 (still no release date, though) and Genso Manege, and then they also had some new announcements… including one I’ve been waiting for.

Back in 2021 when we discussed Raging Loop, I mentioned an unlocalized visual novel set in the same universe called Death Match Love Comedy.

Well, it’s happening. PQube is bringing DMLC west for PC, Switch, PS4, PS5, and Xbox in 2025.

Death Match Love Comedy is a visual novel about a boy who is cursed so that if someone confesses love to him, he explodes. Yes, it sounds ridiculous, and I expect it to be very different in tone from Raging Loop.

Nevertheless, I’m so happy that we’re finally getting it.

They also announced a new visual novel from Mages, Iwakura Aria, which also looks like one I should keep an eye on. It’ll be out in 2025 for PC and Switch, and the trailer has a very haunting atmosphere.

So while there weren’t any new otome announcements, I’m happy with what we got. Now all that remains is the Game Awards tomorrow, to see if any exciting news awaits us there…

What did you think of PQube’s announcements?