Operation Backlog Completion 2025
Oct 242025
 

While debating about spooky games to play this October, I remembered Homicipher, which I’ve been curious about ever since it came out.

Homicipher is a horror otome game with an unusual twist – you’re lost in a world of monsters, and you can’t understand their language.

You can click words in the dialogue to type in what you think the meaning is, which means one of the game’s goals is to use context clues and other hints to slowly understand the dialogue. It’s actually pretty hard at times, and I finished all the endings with a lot of the words still not deciphered.

Now, when I started playing, I expected it to be exploration-focused like an adventure game, but it wasn’t really. Occasionally you have a few areas you can go between, but usually if you choose a path, you can’t go back.

Sometimes your choices lead to death, sometimes to an abrupt story ending (most of the endings felt a bit too sudden, actually), and sometimes to a more detailed route with its own endings. An ending list and scene select menu make it easy to revisit previous parts of the game to try different options.

I’ve described it as an otome, but I will say the romantic content is pretty light. It’s more based on implications and interpretation than anything else, and I could see platonic interpretations working just as well. There’s no direct romance.

At the same time, it isn’t as much of a visual novel as I expected, either. I suppose that comes with the language deciphering element; you can’t have a complex, text-heavy plot when everything is built around a language where the words encompass general concepts. A back-and-forth conversation where I’d only figured out a few words was interesting, but paragraphs like that might not work so well.

Still, it disappointed me a little that there wasn’t more story. I like my otome games to be heavy on either story or romance, and Homicipher is light on both.

This might sound like I disliked Homicipher, and there were quite a few points where I found myself thinking, “This isn’t clicking, it just doesn’t do it for me.” However, there’s one thing that makes me hesitant to say that, and that’s Mr. Crawling.

Mr. Crawling is the guy you see in the image above. He’s a monster who crawls around and has long black hair covering his face, and the main character runs from him when they first meet.

And he’s adorable.

Oh, he’s so cute. At first I was wary of him since it’s so easy to die in this game, but he really is so sweet that I started to feel more and more attached to him the longer I played.

Click for Homicipher spoilers
That scene where I unintentionally killed him, I felt so much horror and sadness when I saw what had happened. I reloaded so fast to get a different outcome and only later returned to follow that path.

(And I guess he actually survived, but still. In the moment, that scene hurt so much.)

I liked some of the other characters, too, and they had some interesting endings, but he really stood out the most for just being so cute.

And that brings me to my final thoughts on the game: it’s most worth it for its cute moments. It might seem strange to say that about a game with jump scares and blood and body horror and so many different ways to die, but given the lesser focus on plot and romance, I’d say the main reasons to play Homicipher are for the language-deciphering mechanic and for the cute moments with the characters… at least, when they aren’t trying to kill you.

  6 Responses to “Celebrating All Things Spooky: Homicipher”

  1. I have been curious about this one, since I enjoyed Chants of Senaar and its language-deciphering puzzles, but wasn’t sure how it would play out in this different context. The idea still sounds fun though I am less certain if I could handle the jump scares, my least favorite horror trope xD

    • The jump scares don’t feel too bad, especially since it’s a visual novel format so you don’t usually have to react, but yeah, that is something to keep in mind.

      • Hmmmm good to know! Yeah, it’s not as bad when it’s not like a chase scene or something time-limited, and I can always turn down the volume if needed. Easier than in a movie or a real-time video game where I have less control, but in a visual novel I can at least prepare myself more for it.

  2. I was surprised how unique this game seemed even though i’m usually terrible at the guessing-game….but we’ll see. I’ll definitely put this on my wish list.

    Also Mr. Crawling….yes of course he’s adorable, of course he is….

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