Operation Backlog Completion 2026
Oct 052020
 

Let’s kick off this year’s horror reviews with a classic: D.

When D came to Steam and GOG a few years back, I was intrigued by it because it comes up occasionally when people discuss classic horror games/series.

D originally came out in 1995, so it predates Resident Evil. It’s an adventure game with a big focus on full-motion video (to the point where Wikipedia considers it to be an interactive movie), and the graphics hold up surprisingly well considering how old it is.

You play Laura, a young woman who rushes to the scene upon learning her father has inexplicably gone on a murder spree, and finds herself in a mysterious castle. The game has no save system and a real-time deadline; if you don’t finish within two hours, you’re forced to start over from the beginning.

I’m not a fan of timers in games, but it doesn’t bother me so much when the game is so short – and it did increase the tension in a game that otherwise isn’t very scary.

D is old, and it feels it. Most of the horror moments just fell flat for me. On the other hand, you have to consider it in the context of when it came out, and in that way, I can still appreciate it. Beyond that, it does a decent job of building up its atmosphere, if not in the cutscenes than at least in the mood of the castle itself.

And while exploration is painfully slow (you pick a direction and wait while the character slowly walks forward, because pretty much everything is FMV), the puzzles are still pretty solid. Some of them have aspects that are clearly meant to waste some of your precious two hours, but overall they hold up well.

In short, D isn’t quite a new favorite and it definitely feels dated, but it’s interesting to check out such an old entry in the history of horror games.

Oct 022020
 

October is here, and so it’s time to begin our annual celebration of all things spooky, creepy, and otherwise fitting for the month of Halloween.

Celebrating All Things Spooky returns this year with a month of sales, contest opportunities, and horror game reviews!

Sales

First up, for the entire month of October, ebook copies of my horror stories The Book at Dernier and It Came Back will be on sale for $0.99 each at Amazon.

The Book at Dernier follows a scholar as his obsessive research leads him into a world of dark rituals, eldritch knowledge, and growing madness. It Came Back sees a young woman return to her childhood home, where she discovers a series of letters that recount her family’s dark secret as a demon begins to stalk her nightmares.

My other stories and my zombie comedy The Zombie Mishap are not on sale, but you can check them all out here.

Next, last October I wrote the script for a horror visual novel called Not It, set on Halloween in a small town where it is said that a serial killer’s spirit returns each Halloween to exact revenge. It’s available for free, so be sure to check it out!

I’ve worked on a handful of other horror games as well, and you can find them all here.

Contest

Moving on, it’s time for our Celebrating All Things Spooky 2020 contest!

This year, the available prizes are:

  • Two Till Midnight (gift sent through Steam)
  • Alien: Isolation (gift sent through Steam)
  • Those Who Remain (gift sent through Steam)
  • Dead Age (Steam code)
  • Five Nights at Freddy’s: Sister Location (Steam code)
  • Lakeview Cabin Collection (Steam code)
  • eBook copy of The Book at Dernier
  • eBook copy of It Came Back
  • $15 sent through PayPal
  • You pick a game for me to review!

If you choose the review option, your chosen game must be something either I already own or is easily obtainable, which you can discuss with me beforehand. It must be a single game, not a collection (although the chosen game can be part of a collection). I will start playing it in November.

Rules:

  • No purchase is necessary.
  • Only comments made between October 2, 2020 at 12:01 AM EST and October 31, 2020 at 11:59 PM EST will be counted.
  • 1 non-spam, non-anonymous comment on any blog post here = 1 point.
  • 1 non-spam, non-anonymous comment on a Celebrating All Things Spooky blog post = 2 points.
  • You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.
  • You must have at least 10 points at the end of the month to win.
  • The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and so on, until all prizes have been given out.
  • The winner will be contacted by November 2, 2020.

Remember, you have between now and Halloween to earn enough points to win a free horror game or one of the other prizes.

Reviews

And as usual, this October will be filled with horror game reviews, so check back throughout the week for 2020’s celebration of horror!

Oct 312019
 

Happy Halloween!

For my longer horror game this year, I held a poll on social media to pick a game, and readers chose Shadow Hearts!

Shadow Hearts is one of those games I’d wanted to play for a long time and finally got a copy this year. It’s a turn-based JRPG set in 1913, where a young man named Yuri who can transform into monsters rescues a young woman named Alice, who is being hunted by a warlock for unknown reasons.

It has a very Gothic horror tone, with curses, vampires, demons, and similar supernatural phenomena. Without spoiling it, the story was exactly the sort of thing I love.

Click for Shadow Hearts spoilers
By the time the plot brought in the Inquisition, which secretly still existed, I was starting to feel like this story was tailor-made for me, and that was before it took a decidedly Lovecraftian turn near the end.

It’s also a spin-off/sequel to Koudelka, another game I’d like to play someday. I expected its links to Koudelka to be just a few minor references, but the connections are more important than that. Several moments left me wanting to check out Koudelka, although Shadow Hearts still stands on its own perfectly well.

I generally liked all of the main characters, even though by the end I settled in on a single group I preferred to use in battle, and the villain wasn’t as one-dimensional as he first appeared. Overall, it has a pretty good cast.

While it’s a turn-based RPG, the combat system has a twist due to the “Judgment Ring.” The Judgment Ring system requires you to hit certain indicators on a ring when it’s your turn, not just to make your attack more powerful, but to attack at all. This adds additional tension (should you try for the more powerful attack and risk missing entirely?) and makes the combat feel unique even when compared to similar systems.

Now, I messed a few things up and missed some stuff that would have made my life a lot easier. I intended to have this blog post up yesterday, except I didn’t successfully beat the final boss until about 10 minutes ago!

Since I enjoyed Shadow Hearts so much, however, maybe someday I’ll start a new game and this time take care to avoid those mistakes – and also get the good ending, since Shadow Hearts has two endings.

Shadow Hearts is an excellent horror JRPG, and I’m so happy I finally got a chance to play it. I’ll be looking forward to play its sequel sometime in the future… maybe next October?