Operation Backlog Completion 2026
May 232025
 

I never played the otome game 7’scarlet on the Vita or PC, so when Aksys announced that the Switch version would be coming west, I decided to keep it in mind.

As luck would have it, it released in the middle of May and it’s another mystery, so I decided to play 7’scarlet as part of our mystery game celebration.

7’scarlet is an otome game about a young woman named Ichiko whose brother disappeared after visiting a small town. When her best friend gets an opportunity to go there to meet with a club of supernatural enthusiasts, she goes with him to investigate her brother’s disappearance.

After they arrive, mysterious deaths begin cropping up, which soon leads to the concern that there might be a murderer on the loose. Add in supernatural elements that get more prominent as you play, and it sets up quite an intriguing mystery.

The first thing that stood out to me when I started playing 7’scarlet is how good it looks. While most of its presentation is typical for a visual novel, it has a handful of animated sections near the start that took me by surprise.

Now, the game follows the typical structure where you make choices in the common route to determine whose route you end up on, but it’s a bit more restricted than usual. This is a mystery, and it wants you to experience plot events in a particular order. Only two routes are accessible from the start. Once you complete one of those, you unlock the next route, and so on, so that you slowly learn more pieces of the puzzle.

In terms of romance, it’s… fine. Many of the routes are cute, even if development of the relationships feel a bit rushed and the writers were a bit too attached to the “they actually met years ago as children” trope. A few also have the problem where you have to make favorable choices toward the love interest to get his good ending regardless of common sense.

Click for 7'scarlet spoilers
When Isora went yandere and had Ichiko locked up and isolated, the correct choice being “blindly trust him” is actually kind of hilarious.

When it comes to the mystery, each route gives you certain pieces of information so you don’t have all the answers until the end. Some of the early routes feel frustrating from how little you actually learn, as a result. My favorite route in terms of handling the mystery was Sosuke’s, where it culminated in a confrontation that had the characters (and player) corner the culprit by actually thinking through which character’s actions were contradictory.

By the time I finished the true route, I felt pretty satisfied with the answers I’d gotten. The true route was sadder than I like in a romance game, but just about everything had been wrapped up. All that remained was one last secret route to answer the remaining questions…

…and partway through, I found myself thinking the story made more sense to me before I read it.

Maybe that’s an exaggeration. Maybe. The secret route is shorter than the others, mostly focused on exposition, and completely insane. I finished it asking myself what in the world I’d just played.

Click for major 7'scarlet spoilers
I expected Ichiko’s brother to play some role in the mystery and I considered he might be a revenant… but I didn’t expect him to turn out to be an ancient revenant that grew fond of Ichiko when she was a child and brainwashed her and everyone around her to make them believe he was her brother and then fell in love with her. And even after all that, I still didn’t expect Ichiko to decide she also had romantic feelings for him in the 5 minutes since learning he wasn’t actually her brother. What??? And then he gets set on fire and dies and she loses all her memories of him, so it gets to be tragic as well as insane.

On the other hand, I loved the extended version of Yuzuki’s normal ending that unlocks after the true route. That’s the sort of tragedy I’m here for if it has to be a tragic end.

7’scarlet is a mixed bag for me. I enjoyed several of the love interests, but the romantic development felt rushed. The mystery was interesting, but the plot eventually went off the rails. Overall, I’m happy I played 7’scarlet… but it’s one of those games I can only recommend with the caveat that it has noticeable flaws.

May 212025
 

As I mentioned when we discussed Touch Detective earlier this month, the Switch collection Touch Detective 3 + The Complete Case Files contains all three Touch Detective games and their bonus content.

So for our next mystery game this May, I moved on to the second game, Touch Detective 2 1/2.

Like the first game, Touch Detective 2 1/2 was originally released for the Nintendo DS and is built around the touchscreen, with an alternate control scheme using a cursor to simulate tapping the environment. It’s pretty much identical in structure to the first game, so check out my review of Touch Detective if you haven’t.

While the first game only had four cases, the second game has five… but although it’s a longer game, the pacing is faster. There isn’t quite as much back-and-forth, and objectives feel a bit more intuitive. As a result, I didn’t end this one feeling tired of the formula like I did after the first game.

It also adds a bit more of an overarching storyline, with a mysterious thief known as the Cornstalker who appears as an antagonist throughout the game.

The character interactions are as funny and enjoyable as in the first game, and while I thought the introduction of a new rival for Mackenzie in the form of Inspector Daria overshadowed Chloe’s role a little, they were both still entertaining enough that I didn’t mind.

One odd thing is that there are a few hints about the Cornstalker’s identity that are never resolved… but maybe they wanted to keep it open for speculation (or maybe the third game will touch on it).

Now, I was tempted to say this game isn’t quite as weird as the first one, but then I thought about the cases and realized I just got used to it instead. Or maybe playing D4 warped my perception of “weird.”

I had fun playing Touch Detective 2 1/2, so I’m even happier now that I decided to pick up Touch Detective 3 + The Complete Case Files. Will we get to the third game this May? Stay tuned!

May 192025
 

Today we’re going to talk about D4: Dark Dreams Don’t Die. It’s hard to know where to even begin.

Its full title is technically D4: Dark Dreams Don’t Die – Season One. There will never be a Season Two.

D4 was directed and written by Hidetaka Suehiro, or Swery65, the man behind games like Deadly Premonition. It was developed by Access Games and published by Microsoft for Xbox One and PC. Season One contains the prologue and first two episodes, and Season Two was meant to continue it. But when Swery65 left Access Games, any chance of seeing Season Two vanished.

What’s left is a partial murder mystery with no solid answers and a cliffhanger ending, but while that means it doesn’t provide a lot of satisfaction plot-wise, it’s still worth playing for how utterly weird it is.

You play David Young, a detective whose wife was murdered under mysterious circumstances, leaving him with only her final words, “Look for D.” He can’t remember anything else that happened that night, but he gained the ability to travel back in time using certain key objects called mementos. By doing so, he hopes to learn the identity of “D” and possibly even undo his wife’s death.

The controls are very strange, most likely because it was designed for Kinect controls. You click certain areas to walk and click things in the environment to investigate them, but many actions are handled through motion – click a door and then swipe the cursor to the side to open it, grab a cup and swipe up to drink, click key spots during a fight to avoid taking damage, etc.

Everything you do costs stamina, which you can restore by eating food. Food you’ve eaten is recorded like a collectible, along with all the documents you can read and other interactions. If you really want every piece of lore and story, you’ll spend a lot of time in David’s house opening drawers, checking out books, and stumbling across memories of his wife, which gives it an almost slice-of-life feel when you aren’t back in time gathering clues. There are even small “side cases” that range from having dinner to taking a quiz on airplanes.

None of this is why I called it weird, by the way.

D4’s weirdness is hard to explain. If you’ve played Deadly Premonition, you probably have an idea of how weird it could be, but magnify that even further. Every second of D4 feels like insanity. It really is impossible to describe in words.

Fortunately, I’ve found some videos online.

I think that says it all.

I thoroughly enjoyed my time with D4: Dark Dreams Don’t Die – Season One, a surreal adventure game experience where anything could happen and be treated as normal and you never quite know what to expect.

While I’ve highlighted the weirder aspects here, I should also mention that the overarching mystery was pretty intriguing and I’d love to know what it was building up to. It’s a shame we’ll likely never get to see Season Two, but at least Season One still exists as a curious relic of what could have been.