Operation Backlog Completion 2026
May 162025
 

Our next mystery game is a short, free PC game called Fonzi Fuddy: Ace Defective.

You play “a,” a detective intern whose first day on the job is marred when she accidentally stabs someone to death. Oops.

Now it’s time to investigate the case alongside your detective partner, Fonzi Fuddy, with the help of the Backwards Corruption Jump device.

This device lets you force a suspect to tell the truth when you find a contradiction. If someone makes a statement that contradicts the evidence, you present the evidence to them. Then you have to fight them in a simple RPG battle. Once you defeat them, time rewinds and they replace their lie with the truth.

On the other hand, if you have evidence that appears to incriminate someone else, you can always make an accusation and get them accused of the crime instead…

There are early endings if you choose to accuse someone, as well as one full ending if you pursue the truth all the way to the end to untangle the full mystery of what happened.

It’s cute and silly, and it’s full of charm. The gameplay is pretty simple, including the combat system, and it takes less than an hour to beat. It looks like it was made for a game jam originally, with a complete version that came out later.

It also ends on a note that suggests there could be a sequel, and I’d love to see a full game in this style. Fonzi Fuddy: Ace Defective is a short game, but it’s worth taking a look at.

May 142025
 

Tokyo Psychodemic caught my eye when it was first announced, and I ordered a physical Japanese copy for the Switch that came with a promise English would eventually be patched in.

That happened in November, so it joined my lineup of mystery games to review this May.

Although I played the Switch version, Tokyo Psychodemic is available on Steam and PlayStation as well. It’s an adventure game that uses both a 2D visual novel presentation and live action videos as you try to solve its cases.

Set in the aftermath of a viral epidemic that led to a lockdown, it follows two detectives trying to solve strange cases while searching for clues about a cult of psychics.

Tokyo Psychodemic begins with a message to the player that all of its cases can be solved with real-world science, which holds true for most of the game until the main plot actually comes into focus near the end, because the main plot is legitimately about people who developed psychic powers due to a cult’s unethical experiments. I’m not sure why they included the disclaimer, unless it’s meant to make sure players know they should be looking for realistic explanations for the cases.

This is a game that at once feels complicated and yet simple. You have a bunch of tools at your disposal – an image analysis machine that lets you compare videos and images, an audio analysis machine, documents to examine and find key words, and a computer where you can contact members of your secret network to ask for information and new data – and it can seem overwhelming. At the same time, it’s often a very guided experience that tells you exactly what you should analyze and what tools to use, with only a handful of times when you’re left on your own to figure out where to look for the information you need.

The result is a combination that might turn some players away, but I enjoyed it. It feels like you’re actually putting in real detective work to solve the case, without being so obtuse that it’s frustrating. For example, in one case you need to watch security camera footage (which is live action), scan the faces of passersby to see if they match the victim, and send that information to your contact to track the victim’s path across the city.

(Although there is one point where you need to figure out a password by recognizing a Japanese melody… if there’s a way to identify the melody in the game, I missed it.)

Most of your time will be spent on this sort of analysis, moving from one screen to another and searching for clues. When you aren’t locked in to a particular activity, you can move around the tiny area that serves as your base to feed your cat or go outside. Going outside at these points gives you a series of optional visual novel scenes that help to flesh out the characters and their relationships a bit.

Unfortunately, it’s not quite enough. The visual novel scenes are nice, but there weren’t enough of them for me to get attached to the characters or especially invested in the plot. The player character might as well not even exist; Tomona (the girl in the cover art pictured above) feels more like the protagonist in most scenes. And until near the end, the main story takes a backseat to the mystery solving.

But solving the cases is interesting, and I enjoyed its approach to analyzing evidence for clues. Tokyo Psychodemic ends on a sequel hook, and although it wasn’t an amazing storytelling experience, I’d be interested in trying the sequel if and when it’s made.

May 122025
 

We’ve talked about the Jake Hunter series twice now, first with Memories of the Past on the DS and then Ghost of the Dusk on the 3DS.

Despite the next console game, Prism of Eyes, getting rated under its English title back in 2018, we have yet to see localization of that one.

But the one after that did get translated, so today we’ll be talking about Alternate Jake Hunter: Daedalus – The Awakening of Golden Jazz.

(I played the Switch version, but it’s also available on Steam and PS4.)

Unlike the previous Jake Hunter games we’ve discussed, which contained multiple cases, this one contains a single story. It’s a prequel to the rest of the series and follows a young Saburo Jinguji as he travels to New York to investigate his grandfather’s murder and the significance of his final investigation into something called “Daedalus.”

Yes, I said Saburo Jinguji.

You might recall that Memories of the Past changed its setting to America for the localization and gave the characters American names, with the main character Saburo Jinguji becoming Jake Hunter. Ghost of the Dusk then changed the setting to a vague fictional country so Jake could investigate in definitely-not-Japan but also talk about how he once visited America. Well, for this game they dropped that stuff entirely, and now we’re following Saburo as he leaves Japan for the aforementioned visit.

I actually like this decision, but it does make the lack of localization consistency for the series even funnier. I was near the end of the game before I realized Yoko was the character the previous localizations called Yulia and I was seeing how they first met.

(It also makes the game’s English title downright hilarious. “Alternate Jake Hunter” incorporates the English title for the series, but to someone unfamiliar with how the previous games were localized, it must seem completely random. Meanwhile, “Daedalus” is plot-relevant, but I have no idea what “The Awakening of Golden Jazz” is meant to signify.)

Okay, that’s enough rambling about translation and names. Let’s talk about the game itself.

Unlike the previous games, this one doesn’t have you select your actions from menus. Instead, you can freely rotate the camera to look around a 3D area and select an area to investigate, which then switches to 2D art of that area for you to examine in point & click format. While this can be a little annoying when there’s only one thing to investigate (ex. select the phone to switch to a 2D view of the phone and then select the phone again), I like the idea.

Your ability to look around freely persists even through dialogue, which is also interesting for a game that otherwise presents itself like a visual novel.

In addition to interacting with the environment, you can also interact with characters to ask them questions or see if they have any information to share. Instead of conversation topics being presented as a list, they’re not in a straight line, so sometimes it can take a few tries to select the one you want.

Daedalus is filled with oddities like that. Scenes often end with the narration stating that you went to a different location, followed by a fade-to-black, only for you to be in the same location and need to travel to the new one yourself. The fadeout might make sense if the character with you disappeared, but most of the time there’s no change.

Now, this one is far lighter on the point-and-click adventure elements than the previous games in the series. It is almost entirely a matter of inspecting the environment and talking to characters.

There are two exceptions. As you gather clues, they form a symbolic tree in your “mind orchard.” Once you’ve gathered all the clues for the mystery, you will then have to answer questions by choosing which clue provides the answer. A few other sections put you in situations where you’re given multiple options and have to pick the correct one to survive. During conversations, there are also times when you can pick a “stance,” which basically just means a dialogue option.

Certain options throughout the game are flags for getting the true ending. The good news is that once you’ve finished the game, you can replay specific chapters and the chapter select screen shows which flags you’ve obtained. The bad news is that there are no manual saves and chapter select puts you at the start of the chapter, so if you missed a flag near the chapter’s end, you’ll need to replay the entire chapter to get it.

The story itself is… fine. Occasionally the dialogue feels like it doesn’t quite follow logically, or it will act as though you don’t have information you learned in a previous scene, but it’s not a major problem. There are some interesting parts to the mystery, although it struggles a little in its presentation. An early chapter has you play through a flashback from when Saburo was a child and met his three American friends. I expected a past storyline to develop alongside the present case, but not only did that not happen, the friends don’t play a large role in the story beyond occasionally driving Saburo from place to place.

Click for major Daedalus spoilers
Yes, Leo actually is important to the story, but that would have had so much impact if the three friends weren’t such background characters the entire time.

Overall, I think making the story a little longer to flesh out some of the plot details and character relationships more would have worked to its advantage.

So, how was Daedalus – The Awakening of Golden Jazz? It was fine. Nothing brilliant, but nothing terrible. I like its presentation, and I wouldn’t mind seeing another Jake Hunter game done in this style again, preferably with its rougher edges smoothed out.

And I’m still waiting for Prism of Eyes.