Operation Backlog Completion 2026
Nov 102025
 

There’s a new State of Play set for tomorrow, and while they tend to be hit or miss, I’m more excited for this one than usual.

This is specifically a State of Play Japan, with a focus on games from Japan and across Asia.

It will be hosted by voice actor Yuki Kaji and streamed tomorrow, November 11, at 2 PM PT / 5 PM ET, on Youtube with English subtitles available.

You know I love a lot of Japanese games, so of course this one is going to get my attention. Can we possibly go through 40 minutes of Japanese game announcements without something that catches my interest? It could happen, but it’s not likely.

Now, for once I’m not going to talk about hoping to see Ace Attorney tomorrow. I doubt they’ll make any Ace Attorney announcements until the update for the Phoenix Wright Trilogy is out, which won’t be until the 19th. So I don’t expect to get our long-awaited Ace Attorney news tomorrow.

But dare I hope for Kingdom Hearts? We got a tiny shred of Kingdom Hearts IV news a couple months ago, which amounted to a thumbs-up and assurance that it’s happening, but nothing concrete in years. We’re due for a trailer.

I think it’s too early to see the third Final Fantasy VII remake part, but maybe that’s just wishful thinking since I haven’t played Rebirth yet.

Since it specifically mentioned games from Asia, not just Japan, maybe the Stellar Blade will be there, too.

Oh. This is just making me realize how far behind I am on my backlog.

Anyway, backlog or not, I’m excited to see what will be revealed at the State of Play tomorrow, and I’ve got my fingers crossed for Kingdom Hearts. What are you hoping or expecting to see?

Nov 072025
 

Idea Factory is teasing a new otome game announcement… and it might be the Birushana fandisc after all this time?!

Two days ago, Idea Factory International tweeted a short video along with the caption “Soon…” and an emoji of a leaf blowing on the wind, as well as otome tags.

It was clear they were teasing an otome game announcement, and the video suggested a Japanese setting, so all of us who have been waiting for the Birushana fandisc to be localized got hopeful again, even knowing there are other games they could be teasing instead.

Today, they followed up with another tweet, this time with a longer message: “Down the path you go, the winds guiding you. See you on 11/12”

Not only does this let us know when we’ll get this announcement (November 12), but it also feels like an even stronger hint toward Birushana. The Birushana fandisc has the subtitle “Ichiju no Kaze,” which involves the wind. The apparent Japanese setting plus the message about the wind feels like a hint toward this being their announcement.

I played Birushana back in 2022 and loved it, and I’ve been waiting for the fandisc ever since. At first I thought they were just waiting to release the Cupid Parasite fandisc first, but the more time has passed without the Birushana fandisc being localized, the more I worried we might not get it after all.

But now it looks like we’ve got a real chance! I’ve got my fingers crossed, but whatever IFI’s announcement is next week, I’ll be excited to find out. What do you think they’re teasing?

Nov 052025
 

We may have just finished our October contest, but there also was a contest back in May, and the winner tasked me with playing Fate/stay Night, which is simple now thanks to the remaster.

That was the start of June, so why are we talking about it in November? Because it’s a long visual novel. I mean, it’s a long visual novel.

But now I’ve finished, so let’s talk about Fate/Stay Night!

I’ve been on the periphery of the Fate series for a long time now, having played Witch on the Holy Night and Tsukihime from the same universe, as well as the Fate/Extella spin-offs. You’d think that would give me an idea of what to expect, but I went into Fate/Stay Night with little actual knowledge of what the original visual novel is like.

I was probably thrown off because of my light experience with the franchise, in fact. The Extella setting is so different that I wasn’t prepared for Fate/Stay Night to star a protagonist who’s living in a regular town and going to high school and stuff like that, even if I probably should have expected it because of Tsukihime.

Similar to how the Tsukihime remake has two routes but makes you play them in order, Fate/Stay Night also has a set order for its three routes. (On a side note, when I saw the first route was called “Fate,” I fully expected the next two routes to be called “Stay” and “Night.” This is not the case.)

The first route is with Saber, a character so iconic I know her even from just being on the fringes of the fandom. I really enjoyed this route, and the romance between Saber and Shirou felt to me to be the truest.

Despite that, some of the most interesting characters to me are ones who feature strongly in Rin’s route, so I thoroughly enjoyed the second route as well. In fact, despite what I just said about the Saber/Shirou romance feeling the truest to me, Rin’s route is probably my favorite in terms of story progression.

But I also loved Sakura’s route, because it has much more of a horror atmosphere than the other two and gave me backstory for another character I liked a lot. It really felt like a great way to finish.

Now, you might also think that my loose knowledge of the Fate series would have spoiled me on some things, but not as much as you’d expect.

Click for Fate/stay night spoilers
I did know Saber was King Arthur, and I recognized Gilgamesh when he appeared, but that’s about it.

Looking back on it, I’m pretty sure I’d seen Archer referred to as Emiya before, but since I didn’t know it was a spoiler when I saw it, it vanished from my mind so completely that when I learned Shirou’s name, my only reaction was “Oh, so that’s Emiya,” and the reveal about Archer in the second route still came as a complete surprise to me.

On the other hand, something that did stick in my memory was that I’d once seen a certain priest compared to a certain other visual novel character, and the result was that I was TERRIFIED of Kirei for the entire Fate route. He wasn’t as scary as I expected, which makes my terror funny in retrospect.

There are plenty of bad endings along with way, with little comedy skits after each one that let you know what you should do differently to avoid dying. I loved that in Tsukhime, so I was delighted to discover that it’s a thing in Fate, too. The flowchart makes it easy to jump around between scenes once you’ve seen them, so I went back through after I finished to get every bad ending and at least most scenes (I may have missed a couple that are just minor variations).

Overall, I really enjoyed playing Fate/stay Night. I liked Tsukihime more, but this was another another fantastic visual novel and another wild ride with lots of twists and turns.

And you know what happened as soon as I finished? Fate/Hollow Ataraxia went on sale. My backlog says no, but my heart says yes…

Anyway, what are your thoughts on Fate/Stay Night?