Operation Backlog Completion 2026
Nov 062024
 

Although the successor to the Nintendo Switch has yet to be unveiled, Nintendo president Shuntaro Furukawa confirmed that it will be able to play Switch games, something fans have been wondering about for quite a while.

He followed up with a link to the translated presentation material, which covers that and more.

Backward compatibility is far from new for Nintendo, particularly for their handhelds. The 3DS can play DS games, the DS can play Game Boy Advance games, and so on. Meanwhile, the Wii U can play Wii games and the Wii can play GameCube games.

Between that and the Switch’s success, it felt pretty likely that the next console would be backward compatible. Still, it’s nice to have confirmation.

Now, some fans are still arguing that he didn’t specifically say it applies to both digital and physical games, so it might only apply to digital games. However, without any distinction being made, it’s reasonable to assume he meant both. (No, saying “software” does not imply only digital games. Physical games are still considered software.) If he specifically meant one or the other, he likely would have said so.

This announcement also confirmed that Nintendo Switch Online will be brought to the next console.

I love the Nintendo Switch, and I still have a ton of Switch games in my backlog. Knowing the successor will be able to play them makes me that much more likely to get one at or near launch.

How do you feel about the Switch 2 (or whatever it will be called) being confirmed backward compatible?

Nov 042024
 

It finally happened.

I can’t believe this day is finally here.

Last Tuesday, I was minding my own business and doing a little writing when what should pop up on my Twitter feed but the announcement of Xenoblade Chronicles X: Definitive Edition for the Switch?!

It’s real, and it’s coming soon. Xenoblade Chronicles X: Definitive Edition will be out on March 20.

I’ve been waiting for a Xenoblade Chronicles X remaster for so long now. Trapped on the Wii U, it felt like the forgotten Xenoblade entry that most fans would never play.

Back in April, on the game’s anniversary, I discussed the situation and my hopes that a Xenoblade Chronicles X remaster would be an early Switch 2 title with a sequel to follow. I never imagined a Switch remaster was still in the cards.

Not only that, but it will include “brand-new story elements.” From the looks of the trailer, that at least means they’ll be expanding a certain epilogue scene.

(Due to that, I recommend not watching the whole trailer unless you’ve already played the game.)

I loved Xenoblade Chronicles X so much more than I expected to. Leading up to its launch, I was nervous about it because of it being open world, but it completely won me over despite having a lesser focus on story than other entries in the series.

Aside from the expanded scene in the trailer, there’s very little we know about the remaster. The graphics look largely the same, but it’s clear the faces have been redone. The online features are back, as they’re confirmed on the store page, with a Nintendo Switch Online 14-day trial included with digital orders.

Other additions or changes are still unknown, although I hope to see some quality-of-life improvements so I don’t need to keep notes on where to find my party members again.

Now, you might remember that when Xenoblade Chronicles X originally launched, there was some controversy over censorship of the western version. The main things were the removal of the breast slider in character customization, altering Lin’s costumes to make them less revealing, and changing the fundoshi costume. So of course, that’s led to questions about how this would be handled in a remaster.

Nintendo’s Japanese webpage for the Definitive Edition has two notes near the bottom: one that says it’s based on the Western version of Xenoblade Chronicles X and another that says all of the Wii U’s DLC version is included from the start.

The original game had several DLC characters and other DLC content that was all included in the base game for the Western release, so that’s what the second note is about. That’s where things get tricky. The initial assumption was that all versions of the Definitive Edition would include the Western version’s changes, but without the details being specified, it’s possible that the first note only refers to the included DLC.

To make matters more confusing, an eagle-eyed fan noticed that the trailer includes a shot of a shop sign that says “Find your own Buddy,” which is the text present in the Japanese version of the Wii U game while the Western sign was instead changed to “Find your Dream Skell.” The original sign being shown in the English trailer could mean some elements have been altered to match the Japanese version after all.

I’m sure it will become clearer in time. Either way, I’m just thrilled that Xenoblade Chronicles X is finally coming back.

This makes our chances of getting a Xenoblade Chronicles X 2 better than ever. While some fans are concerned the Definitive Edition will wrap up all the loose ends so they won’t make a sequel, I think the game left too many things unanswered to all be resolved here. Moreover, this is the game’s big chance. As long as it sells well, a sequel feels like a very real possibility for the first time in years.

Xenoblade Chronicles X: Definitive Edition will be out on March 20. I haven’t ordered it yet, but only because I’m hoping they’ll announce a Collector’s Edition. Are you planning to play it?

Oct 302024
 

It’s finally time to talk about a game I’d been anticipating for quite a while: Alan Wake II.

I’ve waited 13 years for Alan Wake II, so I intended to play it right away. But I didn’t have a PS5 at the time and then other games got in the way (I was trying to catch up on the Yakuza series), so after playing a few hours I ended up putting it on hold until this October.

But now I finally got back into it and played the sequel I waited so long for.

Unlike its predecessor, which was more of a thriller, Alan Wake II is a survival horror game. Ironically, this makes it calmer in some respects – there are longer stretches of gameplay where you’ll go without encountering many enemies. But when you do encounter enemies, they’re a greater threat and your resources are limited, which really increases the tension.

There’s an unfortunate number of jumpscares for no reason, which feels cheap, but fortunately the other horror elements are handled well enough to make up for it. I jumped much more from realizing an enemy was right beside me than from the thousandth time an antagonist’s face flashed on the screen.

If you’ve never played the first Alan Wake, it is impossible to discuss this without spoilers for the first game, so you might want to stop reading here. It’s one of my favorite games of all time, so I definitely recommend it.

Now that we’re past that, Alan Wake II is set 13 years after the first game. Alan has been trapped in the Dark Place for all that time and is still trying to write his way out. The game is split between two protagonists, one being Alan and the other being a new character, an FBI agent named Saga whose case takes her to the Bright Falls area and begins intersecting with Alan’s manuscript.

Saga’s gameplay is fairly straightforward. Like in the first game, you fight darkness-possessed Taken, so you need to weaken them with your flashlight before attacking. There’s a much stronger emphasis on exploration than in the first game, with lots of collectibles, upgrades, and resources to find, as well as occasional backtracking to unlock new areas now that it’s survival horror.

Alan’s gameplay has all those core elements as well (with even more survival horror style exploration), but also takes into account the fact that he’s in the Dark Place attempting to write his way out.

When you’re playing as Alan, you frequently visit locations in which part of his manuscript is set. As you learn key details, you can then visit his plot board to change which scene is currently being reflected in that location. That changes the scene, letting you access new areas or interact with different things. Light and dark also play a key role as well, with Alan having a lamp that lets you take light from one source and bring it to another, which shifts the environment.

That is great and an excellent way of incorporating the Dark Place’s rules into gameplay. I love it.

Meanwhile, Saga has a case board where she pins up clues to draw conclusions. This is… kind of fun from a collecting perspective (I just like completing little sections of the board), but feels a bit pointless. Fortunately, it’s not always required; sometimes I’d solve a puzzle first and then visit the case board to see all the clues automatically fill in. Sometimes it is required, though, and that just feels a little tedious. She also can “profile” characters to pick up new clues, which comes across as very strange – intentionally so, but I wish they had hinted at that a little better.

Click for Alan Wake 2 spoilers
I was put off by it at first, because it didn’t feel like “profiling” or “intuition” at all, because Saga was using it to get information she couldn’t possibly figure out. That made it feel really weird and cheap to me.

Later on it turns out that no, she literally has clairvoyance and is getting that information from people’s thoughts, so I liked it a lot more after that once I knew it was intentional.

One thing I had worried about leading up to Alan Wake II was that its survival horror approach and seemingly darker tone would eliminate humor. The first game had a lot of really funny moments, and I didn’t want to lose that. Fortunately, the sequel still has a lot of funny stuff, as well as some truly epic moments that match the greatest moments of the first game.

Now, the DLC is actually integrated into the main game, so since I waited as long as I did, I got to play it as I went. The first DLC is a series of three alternate universe / what-if scenarios, and it really made for a nice change of pace to take a break from the regular game for a wacky little episode. The second DLC is a longer side story that ties more closely to Control (even including a Control 2 teaser). It also takes a stance against AI-generated writing, so I appreciated that.

For the most part, I thoroughly enjoyed playing Alan Wake II and would say it was a fantastic experience, but there are three things that frustrated me.

First, I encountered a handful of bugs that required me to reload the game. One time I interacted with a key item before I was supposed to, and the result was that I couldn’t collect it when I needed it. It was just floating in the air until I reloaded my save. Another time, I lost the ability to do anything except melee attacks and pausing the game. Another bug sent me sinking through the whole game world. It wasn’t often, but since each stopped me from progressing until I reloaded, it was annoying to encounter, especially in a game like this.

My other two criticisms are more subjective. For my second, I’ve come to realize lately that I don’t like when shared universes cross over too much. I’ve noticed this with Brandon Sanderson’s Cosmere books, too. Little references and nods are fun, specific crossover stories are interesting, but when one starts directly interacting with the other, it bugs me. That’s how I feel about the connection between Alan Wake and Control. I didn’t mind the little connections or the second DLC, but the FBC had just enough of a role in the story for me to start wishing they didn’t.

And finally, I waited 13 years to finally get answers to my questions, and I ended the game with more questions than when I started.

Click for major Alan Wake 2 spoilers
For one thing, the ending seems to leave us where we started to some degree, but I also feel like it left things even more ambiguous.

I especially have questions about two individuals, or possibly four (or possibly three), and you might already guess who I mean.

First, Scratch. All right, so Scratch in this game is Alan possessed by the Dark Presence. However, that can’t be the explanation behind Mr. Scratch seen at the end of the first game. American Nightmare’s Mr. Scratch also has a completely different personality. I don’t buy that it’s a retcon, since they called back to the first game’s scene multiple times with the “your friends will meet him when you’re gone” line, and American Nightmare has been confirmed to be canon.

So AW2 Scratch and Mr. Scratch might be two different entities.

Then there’s Thomas Zane. In this game, Zane is a filmmaker who looks and acts completely different and tells us that the first game’s Zane was just a character of his from his movie “Tom the Poet.” But I don’t quite believe that, since Tor and Odin knew about him as a poet and they told Saga that their family is resistant to changes in the story. Jesse from Control also knows Thomas Zane as a poet.

So I think Thomas Zane the poet is the real one, and Thomas Zane the filmmaker is a separate character pretending to be the real one.

I’ve seen a theory that Thomas Zane the filmmaker is American Nightmare’s Mr. Scratch, which is… interesting. That actually would explain a lot.

It’s fun to theorize, but being left with this many questions after such a long wait for answers just has me a bit frustrated.

Despite these few complaints, I really did enjoy Alan Wake II, and it was a perfect game for October. I hope they intend to make an Alan Wake III, and I hope we don’t need to wait another 13 years to get it.