Operation Backlog Completion 2026
Jul 212023
 

Remember when Capcom had a turn-based JRPG series called Breath of Fire?

Breath of Fire feels like a forgotten series, with its last release being a 2016 Japan-exclusive mobile game that fans hated, and the last entry before that being from 2002.

But maybe we shouldn’t lose hope yet.

As part of its new “Capcom Town” feature, Capcom has been holding polls about various Capcom games.

The latest poll, which just ended on the 17th, asked fans if they wanted Sengoku Basara, Breath of Fire, or Capcom Arcade Stadium featured in the next Capcom Town museum exhibit.

Now the results are out (presented by Phoenix Wright and Maya Fey, just as the previous poll’s results were, and I love that Capcom apparently considers Ace Attorney iconic enough to give them this role), and… Sengoku Basara won. But the international breakdown shows that Breath of Fire got 71% of the vote in North America and Europe, as well as 56% of the vote from countries under “Others.”

After the voting ended, Capcom also posted an additional poll on Twitter asking fans which Breath of Fire game they played first. They did a similar poll for Sengoku Basara, although only in Japanese.

While celebrating Capcom history is a big focus of Capcom Town, even this much attention being given to Breath of Fire is more than the series has seen in a while. With fans showing their love for the series, maybe Capcom will realize it’s popular enough to deserve a collection or even a new entry.

Breath of Fire III is still the only Breath of Fire game I’ve played, so I might not be in the best position to ask for more. But I love JRPGs, and I’d love to see the series return. It’s been my hope for a while now that the success of Monster Hunter Stories will show them that they have a market for turn-based RPGs.

In the meantime, maybe I should get around to playing the other Breath of Fire games that are still in my backlog…

Jul 192023
 

Remember a year ago when we got our hopes up unreasonably for a potential collection of the original .hack games, only for them to be dashed?

(“Last Recollection” turned out to be a Sword Art Online game.)

Well, .hack hopes are in the air once again – not because of any rumors, but because the developers would like to see it return as much as the fans would.

For a quick explanation if you’re unfamiliar with the series, .hack began with four games developed by CyberConnect2 for the PlayStation 2 set in a fictional MMORPG.

These four games are .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine. This is why you might sometimes see the original quadrilogy referred to as IMOQ, taking the first letter of each title.

The original four games were followed by an actual MMORPG adaptation in Japan, an anime series, manga, novel tie-ins, and other additions to the franchise, and eventually a sequel trilogy for the PlayStation 2 called .hack//G.U., along with even more spin-offs and tie-ins.

So while conversations about the series often focus on IMOQ and GU, there’s been a lot of .hack media over the years.

Anyway, 2017 saw the release of a remastered collection of the sequel trilogy, .hack//G.U. Last Recode, which also added a short fourth volume. The original four games, however, remain stranded on the PS2 without any ports or remasters in sight.

I played .hack//G.U. thanks to the Last Recode collection, and I enjoyed it! Although some parts were repetitive, the story was interesting enough to keep me invested. It came with a recap of the first four games that I watched, but I’d love to have a chance to play them.

In a recent interview with Noisy Pixel, the Vice President of CyberConnect 2 said they would love to bring back or remake the original .hack quadrilogy, but can’t do so without Bandai Namco’s permission. They “urge the readers to fire away all the requests to them so that we can get the green light from them to work on those titles.”

This has led to a new wave of fans tweeting with the hashtag #dothack and petitioning Bandai Namco in the hopes that the series will return.

Fan movements are nothing new – some of my earliest blog posts here are about trying to get Capcom to localize Ace Attorney Investigations 2 (which I still haven’t given up on) – but it’s less common for it to happen at the developer’s request. If enough .hack fans make their voices heard, maybe we’ll see the a .hack quadrilogy collection or even a brand-new .hack series after all!

Jul 172023
 

Look at that, I actually continued Higurashi without letting another year pass me by again.

So far, each chapter of Higurashi has felt quite different. The first episode was a slow build-up to intense paranoia. The second episode played out like a mystery, with surprises waiting just when it seemed everything was resolved.

That brings us to Higurashi When They Cry – Ch. 3 Tatarigoroshi.

Like the previous episodes, the third entry begins with a slice-of-life section in which everything seems lighthearted and fun. This time, those fun days are cut short by sadness, with an unhappy section of the story that retains the slow pace but sees the main character falling into despair as he’s unable to do anything to help a suffering friend.

The tone felt much more somber than the previous two episodes, and then it took a darker turn in a much different way.

And from there, things start getting strange – adding even more mysteries on top of those from the first two episodes. As I played, I started to develop theories about what was actually going on, only for later developments to throw those theories into confusion again. The ending, especially, left me with more questions than ever.

That’s about all I can say without spoilers.

Click for Higurashi Chapter 3 spoilers
Right now my two major theories that I keep being torn between are “Keiichi is an unreliable narrator with false memories” and “there are parallel timelines and Keiichi jumps between them sometimes,” but neither of those has an explanation for the creepy footstep.

The story Keiichi’s friends tell about him being with them at the festival seem to overlap with what happened in one of the previous chapters, which is why I started to wonder if they could all be running parallel to one another. And the previous chapter, like this one, had people being alive when they were supposed to already be dead; it can’t be all just delusion.

It feels like each chapter carefully builds up to a plausible rational explanation for the curse, only to pull the rug out from under you with an inexplicable incident.

Then there are characters like Ooshi and Takano, who seem to be more sinister in each new episode.

This wasn’t my favorite chapter, because of how long it took for things to really start happening, but the questions raised once they did were worth it.

Higurashi When They Cry – Ch. 3 Tatarigoroshi was sad, disturbing, and confusing all at once, and I’m really curious to see how this will all be wrapped up. Maybe for this October, we’ll actually get through the whole series to see how it plays out!