Operation Backlog Completion 2026
Jan 202023
 

It feels like we’ve been waiting forever for Granblue Fantasy: Relink.

This action JRPG was announced all the way back in 2016. In 2018, we celebrated its localization announcement. That was back when it was being developed by Platinum, which it isn’t anymore.

Then in 2020, we discussed the shift in developers and upcoming news. It already seemed like ages since it had been announced, and now here we are in 2023 still waiting for a release date.

Well, maybe it’s finally time. It’s been announced that a new trailer will be shown in the Granblue Fes live stream tonight at 10:45 PM PT / tomorrow at 1:45 AM ET. The live stream will also include Granblue Fantasy Relink announcements. Here’s hoping that includes the release date.

Several new screenshots have also been shown, which you can see here in Gematsu’s article about it. A demo is available at Granblue Fes as well, which people can play for 10 minutes, so some gameplay impressions have started to appear online.

It’s been so long since Granblue Fantasy Relink was announced, it’s hard to believe we might finally get something substantial.

Although at the same time, the wait could be worse. Looking back at those old posts about Relink, I mentioned Atlus’s Project Re Fantasy twice and also brought up Monolith Soft’s unknown fantasy IP. We still haven’t seen anything about either of those. Maybe their time will come this year as well.

For now, we know we have Granblue Fantasy Relink news to look forward to tomorrow. Are you excited, or has the long wait dampened your enthusiasm?

Update: Still no release date, but the new trailer looks fantastic.

Jan 182023
 

Nearly two years ago, we discussed the possibility of Baten Kaitos returning thanks to new trademarks filed in Europe.

What stood out the most about these trademarks was that Bandai Namco filed trademarks for both Baten Kaitos games despite Origins never being released in Europe.

Now it’s time to hope for Baten Kaitos news once again, because a new rumor claims a Baten Kaitos remake is in development.

Rumors from anonymous sources should always be taken with a grain of salt, but it’s worth noting that the person who wrote the article seems quite confident in these sources, saying they’ve seen evidence of the remake in development and that it is “one hundred percent happening.”

According to this rumor, it is a Switch-exclusive remake of at least the first Baten Kaitos (possibly a bundle with Origins), being developed by Monolith Soft for a summer 2023 release.

Baten Kaitos is niche enough that it would be an odd choice to make up a false leak about, though it’s not impossible. Still, I’m hopeful that this leak is legitimate.

Adding fuel to the fire, fans on Reddit pointed out that Baten Kaitos director Yasuyuki Honne seemingly moved back to Monolith Soft’s main office in Tokyo despite not working on Xenoblade Chronicles 3. Another fan noted that Baten Kaitos Origins scenario writer Koh Kojima is not involved with the Xenoblade Chronicles 3 DLC (mentioned in a developer interview) despite being a director for every other Xenoblade title.

So here’s what we have:

  • Baten Kaitos and Baten Kaitos Origins trademarks from two years ago, in a region where Origins was never released
  • A leaker claiming to be 100% sure a Baten Kaitos remake is in development
  • Two prominent staff members involved with Baten Kaitos who can be inferred to be working on something other than Xenoblade

None of this is proof, but when you look at it all together, I think we have a decent shot of actually getting Baten Kaitos remake news. Between that and the potential for a Ghost Trick remaster, I have my fingers crossed that the next Nintendo Direct will be an exciting one.

Jan 162023
 

It’s been two years since I finished Utawarerumono: Prelude to the Fallen, the remake of the first Utawarerumono game.

Now I’ve moved on and played the second game, Utawarerumono: Mask of Deception.

(I played it on the Vita, but digital copies were delisted and good luck finding physical copies.)

Utawarerumono is often considered a trilogy, but it might be more accurate to describe it as a game with a sequel duology. The original Utawarerumono came out in 2002, only in Japan, and tells a complete story. It was followed by Mask of Deception and Mask of Truth in 2015 and 2016, respectively.

Of course, the original was then remade as Utawarerumono: Prelude to the Fallen, which makes it much easier to approach the three games as a trilogy.

Like the first game, Mask of Deception is a visual novel strategy RPG, and I’d say the focus on the visual novel side is even stronger this time. You can spend hours of reading without encountering a battle. When combat does happen, it’s fun enough, but certainly not the game’s big draw.

I got off to a bad start with the game when I couldn’t save in the middle of a scene but had to restart the scene when I loaded my save, but it turns out that’s only an issue for scenes that use the 3D character models. Regular visual novel scenes can be saved and loaded just fine.

You play as Haku, a man with amnesia, and while that sounds similar to the premise of its predecessor, it goes in a different direction. After a woman named Kuon saves Haku from monsters (and gives him the name “Haku” since he can’t remember his own), the two decide to travel together and eventually end up at the capital, with a variety of eccentric characters joining their little group along the way.

It has several connections to the first game, but this entry feels accessible even without that knowledge. However, I’ve gotten the impression that the third game in the series will expect you to have played both previous ones.

The majority of Mask of Deception is fairly lighthearted in tone, with a lot of humor and silly situations. Some of the gags get a little repetitive, but every now and then it would surprise me with a very funny scene. It’s a slow burn that introduces you to its characters and sets the foundations for its world. But when it gets serious, it doesn’t hold anything back. The ending felt like a punch in the stomach coupled with a demand that I play the sequel.

And that’s why I began by discussing the structure of this trilogy. While Mask of Deception does eventually introduce and resolve a major conflict, it feels less like a sequel to Prelude to the Fallen and more like the first half of a sequel. It’s like the Great Ace Attorney situation, where the first game sets up the story to be resolved in the second. Here’s hoping Mask of Truth does as good a job.

In short, I enjoyed Utawarerumono: Mask of Deception, and now that the stakes have really been built up, I’m looking forward to starting Mask of Truth to see what happens next.