Operation Backlog Completion 2026
Oct 122022
 

Two years ago, our Celebrating All Things Spooky celebration concluded with a look at Death Mark, the first entry in the Spirit Hunter series.

Today, it’s finally time to talk about the sequel, Spirit Hunter: NG.

NG largely stands on its own. It occasionally references Death Mark, but you’d be just fine playing it first.

Like its predecessor, it blends visual novel and adventure game elements. Death Mark had a strangely Ace Attorney-esque feeling to it for me, but NG does not. While it’s still split into chapters focusing on investigations into different spirits, it felt more to me like one continuous story.

Part of this comes from how partners are handled. Instead of always introducing new characters with each case, your partner characters feel more like they’re part of the overarching story. You’re able to switch which partner you’re investigating with and often need to do so in order to proceed. The game even alerts you if you’ve reached a dead end with your current partner.

The only thing I disliked about this is that the dialogue doesn’t change if the current partner has been with you for the whole investigation or if you switched; they’ll talk as if they were there the whole time. Since you can switch fairly freely, though, trying to account for every situation would probably be too complicated.

Confrontations with the spirits have also changed. Instead of using items in a battle with the ghost, you’re put into a critical situation where you must pick the right answer from a list or use the correct item to interact with the ghost or the environment.

On one hand, this new confrontation system makes the solutions a bit easier to figure out, but on the other hand, a wrong choice results in a game over. It lets you retry from the start of the confrontation, though, so you never lose too much progress.

In general, NG felt more straightforward than Death Mark. You still need to investigate for clues and solve occasional puzzles, but the emphasis is more on the story.

Fortunately, the story is very good. It’s a dark, creepy story that progresses nicely as you investigate each spirit. There were some pretty twisted moments, although only a couple of the new spirit stories were as dark as those in Death Mark. On a similar note, NG is not very scary. When the game begins, you set the level of scares, which basically means whether or not random spirits will appear in the environment while you’re investigating. Even on “Scary Mode,” though, these aren’t too frequent. Only a handful of moments in NG actually made me jump. But even though I found it more creepy than scary, I enjoyed the story a lot.

I pursued the good ending, but I made multiple saves in case I want to replay for the other endings someday. Spirit Hunter: NG is a great game, and I’m even more excited now for the third Spirit Hunter game (aka Shibito Magire), confusingly titled Death Mark II for the west.

Aksys announced an All Aksys Online Event for October 20 at 10 AM PT / 1 PM ET, so maybe we’ll get a Death Mark II release date there!

Oct 102022
 

It’s a rare occasion – today’s blog post is a review of something other than a video game.

You see, yesterday I finished watching Dark Shadows.

Dark Shadows is a soap opera that ran from 1966 to 1971. It took a dramatic turn in 1967, when, facing cancellation, the writers introduced a vampire in a last-ditch effort to save the show.

That vampire, Barnabas Collins, not only saved Dark Shadows and triggered a permanent shift into dealing with overtly supernatural storylines, but also had a dramatic influence on sympathetic vampires in popular culture from then on.

Its been ten years since I started watching Dark Shadows, after having heard stories about it from my mom and grandmother.

We started from the introduction of Barnabas, and the show was so entertaining that it wasn’t long before I picked up the complete series (which comes in the lovely coffin-shaped box picture above).

And now we’ve reached the end.

How do I review a show with over 1000 episodes? Reviewing individual story arcs would probably make more sense for the sorts of reviews I usually do, but for now I want to talk about the show as a whole. Dark Shadows is a strange, magical phenomenon.

Being a daily soap opera, it’s a show that sometimes feels like the world’s longest NaNoWriMo project, as if the writers were desperately making things up as they went, but at other times produces scenes so compelling, I can only dream my writing will have the same effect someday. It’s a show that rarely had time to reshoot scenes, so mistakes and mishaps are left intact, yet that often adds a sense of endearing earnestness to the characters.

It’s a show where just because a character is dead doesn’t mean they have to be gone, and even a character who is gone forever might still have their actor appear in a new role. It’s a show where you can go to the past or a parallel timeline and see faces you know in new roles as a new supernatural threat rears its head.

I watched Barnabas go from a villain to an antihero to a hero and everything in between. I watched Julia go from a Van Helsing stand-in to one of the most important characters on the show. I watched characters come and go, and sometimes stick around to become new members of the core cast.

1795, 1897; these trips into the past showed just how much potential Dark Shadows had, with the ability to introduce a cast of mostly-new characters played by the same actors and pull you into their storylines as thoroughly as anything in the present.

There are certainly times when Dark Shadows flounders a bit – although I actually quite liked the infamous Leviathan plotline and its take on H.P. Lovecraft, the conclusion of that story arc was definitely a struggle.

Click for Dark Shadows Leviathan storyline spoilers
The writers clearly wanted to kill off Jeb, but it seemed like they couldn’t figure out how to do it. Destroying the box means Jeb will disappear too! But no! He’s holding onto his existence through sheer force of will. But wait, a ghost is going to kill him out of revenge! But no! Angelique stopped the ghost. But wait! She only stopped him so she can kill Jeb herself. Now he can spend episode after episode running from the shadow curse. But no! She’s seen reason and tells him how to remove the curse. He transfers the curse to Nicholas and now he’s fine. But wait! Nicholas sends Sky Rumson to kill him in revenge!

Unlike a lot of fans, I thoroughly enjoyed the Leviathans, but that span of episodes where the writers kept trying to kill Jeb was one of the most painful stretches to watch for me.

(Though Barnabas killing Sky afterwards was a fantastic Barnabas scene that really shows how sinister he can be even as one of the good guys.)

Even when it struggled, it always got back on its feet again. 1970 Parallel Time was a terrific blend of a supernatural murder mystery with other elements like their take on Jekyll & Hyde, and everything leading up to 1840 had me more invested than I had been in hundreds of episodes. Partway through the 1840 plotline, I found myself wondering how the show could possibly be near the end when it still was so good.

(Granted, there are parts of the 1840 plotline that make no sense, but it was fun and had some truly entertaining villains. It’s also the closest we’ll ever get to Barnabas Collins: Ace Attorney.)

Then came the final plot arc, an abrupt shift into 1841 Parallel Time that felt like an attempt at a soft reboot, the sole time we were given a new cast of characters without even a single character from the main timeline to follow. And for me, it didn’t work. The characters were less interesting, the episodes felt repetitive, and they somehow didn’t manage to make either the curse or the love triangle (quadrangle?) compelling, despite being a show that had thrived on curses and love triangles for years.

But even then, there were still glimmers of brilliance. It makes me think that, if the show hadn’t been cancelled, they might have been able to get on their feet again after all.

I love Dark Shadows. It’s hard to believe that this journey is finally over. And it isn’t, really. I mentioned starting from Barnabas’s introduction, which means I never saw those early 200-some episodes. It might be fun to see where it all began, especially since some parts were referenced later.

And then there are audio dramas and books and all the other ways the saga of Dark Shadows has continued in the years since.

Dark Shadows had to be included in this year’s Celebrating All Things Spooky. It’s too close to my heart for me not to mention it. So if you love gothic horror, and if the idea of a supernatural soap opera appeals to you, or if you’ve always heard about the original Dark Shadows but never checked it out, you really should. If the complete series in its coffin-shaped box is too much to start with (understandable), then I’d recommend Dark Shadows DVD Collection 1, which begins with episode 210 and the introduction of Barnabas (yes, it’s such a turning point for the show that Collection 1 starts there).

Alternately, if you’re not as obsessed with having physical media as I am, the entire series is also available through Prime Video. Season 1 also starts with episode 210. The pre-Barnabas episodes are also on Prime, but under the title Dark Shadows: The Beginning.

And whether you’re a longtime fan or just got into the show, please come talk to me about Dark Shadows! I haven’t mentioned it often on the blog, but it’s one of my favorite topics and biggest inspirations. And if you did want to see individual reviews of the Dark Shadows storylines, that’s something I’d definitely consider.

Oct 072022
 

Today’s review is Towayami, a horror adventure game with a unique twist.

Towayami is set in a small town engulfed in a deep, impenetrable darkness.

It’s been cut off from the rest of the world, and no one is coming to help.

You play a character trying to find a way out and perhaps learn the truth about what caused this darkness.

Since the darkness is so all-consuming, no one can see anything. Fire and lamps do nothing at all.

As a result, you play with a black screen.

I’m not exaggerating.

An official and accurate screenshot

The upper corner lets you know where you are, and your cursor changes when your hover over something you can interact with. Right-click lets you examine things, while left-click lets you interact. It’s important to examine everything first, since some spots are dangerous.

In this way, you need to slowly examine each black screen to find items and use them to explore.

There are occasional sound cues, as well, which I would have liked to see more of, but most of the game is handled through careful clicking.

This was a very strange game to play. I went from feeling completely disoriented at the start to having a mental image of how places were laid out, enough to backtrack without too much difficulty. At the same time, I found it somewhat frustrating – it felt like pixel-hunting, albeit without actually being able to see the pixels.

My playthrough took me about two hours. From the ending screen, I learned I had missed some things along the way, but I don’t think I’ll go back for them. Nevertheless, Towayami has to be one of the most unique horror games I’ve played.

If you’re interested in horror games, stick around for more reviews and discussions throughout October, and don’t forget to check the introductory post to learn about this year’s contest and the prizes you can win!