Operation Backlog Completion 2026
Sep 262018
 

I never paid much attention to the Yakuza series in the past. I thought it was a series I wouldn’t enjoy.

Then I saw a post praising Yakuza 0 and making the case that it is a JRPG.

That stunned me. I had the impression the Yakuza games were sort of “Japanese GTA,” open world games about criminals where you can do whatever you want. It turns out this is a widespread misconception.

After reading this explanation of Yakuza 0 as a story-driven game with heroic characters and fun side content, set in small districts rather than the open world I imagined, I talked to a friend who had played the games to hear his thoughts on them, and then I bought a copy of Yakuza 0.

I finished Yakuza 0 this past weekend, after about 102 hours of gameplay. It was incredible.

While I’ll admit it’s on the edge of the “RPG” definition, I support the argument for calling it a JRPG. You get into random battles (although there are ways to avoid them), battling gives you yen that you can use to buy things or to upgrade your stats and learn new skills, you can get gear and accessories to equip, and yes, it’s a huge story-driven game.

The main story was intense and serious, with emotional scenes as well as moments that were just awesome. I really got to love the characters and their development, especially the main characters.

Yakuza 0 follows two protagonists, Kazuma Kiryu and Goro Majima. After two chapters with one character, you’ll switch to the other, and the writing did a great job of ending one character’s section in such a way that I wanted to get back to him immediately, only for the other character’s story to pull me in just as much.

Both of these characters gets mixed up in a tangled web of yakuza politics: Kiryu when he is falsely accused of murder and leaves the yakuza to learn the truth, and Majima when he’s given a job that proves to be much more complicated than he thought.

Alongside the main story, there are also numerous side quests, called substories. These are often lighter in tone, and they ranged from heartwarming to hilarious (or sometimes both at the same time). Some made me laugh out loud, and seeking out these substories was sometimes more fun than the main story.

There are also mini-games. Lots of mini-games. Even if you don’t like all of them, you’re bound to find some side activity you enjoy. Fishing, slot car racing, disco rhythm games, pool, a few Sega arcade games… these are only some of the mini-games in Yakuza 0.

Finally, each character has an extensive side activity with its own characters and stories. Majima’s in particular felt like it could be a small management game on its own. And many characters you help through substories can be recruited to help out, which I thought was a nice touch.

At the end, a couple story beats felt slightly off due to obvious story setup for the rest of the series (since it’s a prequel), but that’s a small criticism of a fantastic game.

Far from my earlier misconceptions about the series, Yakuza 0 is exactly the sort of game I love. I’m definitely going to continue playing this series, and if you enjoy story-driven games or games with fun side content, I recommend you give Yakuza 0 a try.

Yakuza 0 is now on Steam as well.


Speaking of action RPGs, we’ve got just 8 days left in the Destiny Chronicles Kickstarter. Take a look, help us out, and spread the word!

Sep 242018
 

Artist Yasuyuki Honne from Monolith Soft was talking about a familiar name recently: Baten Kaitos.

Thanks to this translation from Siliconera, we know that a Baten Kaitos 3 was in development at one time, shortly after the release of Baten Kaitos Origins.

Unfortunately, it was cancelled.

Honne says Baten Kaitos 3 “would’ve been something grand, and would take you to the bottom of the seas, the earth, and the sky” and encourages fans to show Bandai Namco that there is interest in another Baten Kaitos game.

A few years ago, Bandai Namco producer Kensuke Tsukanaka also talked about the possibility of Baten Kaitos returning and said they would need “substantial feedback” about fan interest.

Nothing has happened since then, but it’s encouraging that people from both Bandai Namco and Monolith Soft have now discussed the possibility.

I’ve played and enjoyed Baten Kaitos, although I haven’t gotten to Baten Kaitos Origins yet. With the recent remasters and revivals we’ve seen, maybe we’ll get a Baten Kaitos collection to gauge interest in Baten Kaitos 3.

I’d love to see Baten Kaitos return. What do you think? Will Baten Kaitos 3 be developed after all?


We have 10 days left to reach our funding goal for Destiny Chronicles. Please check it out and spread the word if you enjoy RPGs.

Sep 212018
 

Our Kickstarter campaign for Destiny Chronicles is still ongoing, and I recently wrote a tie-in story about one of the supporting characters.

Titled “Enchanter: Rhea’s Quest,” it is a short fantasy story.

Rhea, whom we introduced in this campaign, will appear in the game as a side character who can enchant your gear to give it special bonuses.

Before the events of the game, however, Rhea dreamed of becoming a combat mage. This story focuses on her backstory.

It’s just a short glimpse into the world of Destiny Chronicles, but I thought it was a nice touch to give this side character more of an introduction, as well as to show more of the story and world in general.

You can find it here, as a PDF file included in our latest update. I hope you enjoy it!

And if you enjoy “Enchanter: Rhea’s Quest” and also like JRPGs, please consider supporting Destiny Chronicles on Kickstarter and spreading the word.