Operation Backlog Completion 2026
Oct 122022
 

Two years ago, our Celebrating All Things Spooky celebration concluded with a look at Death Mark, the first entry in the Spirit Hunter series.

Today, it’s finally time to talk about the sequel, Spirit Hunter: NG.

NG largely stands on its own. It occasionally references Death Mark, but you’d be just fine playing it first.

Like its predecessor, it blends visual novel and adventure game elements. Death Mark had a strangely Ace Attorney-esque feeling to it for me, but NG does not. While it’s still split into chapters focusing on investigations into different spirits, it felt more to me like one continuous story.

Part of this comes from how partners are handled. Instead of always introducing new characters with each case, your partner characters feel more like they’re part of the overarching story. You’re able to switch which partner you’re investigating with and often need to do so in order to proceed. The game even alerts you if you’ve reached a dead end with your current partner.

The only thing I disliked about this is that the dialogue doesn’t change if the current partner has been with you for the whole investigation or if you switched; they’ll talk as if they were there the whole time. Since you can switch fairly freely, though, trying to account for every situation would probably be too complicated.

Confrontations with the spirits have also changed. Instead of using items in a battle with the ghost, you’re put into a critical situation where you must pick the right answer from a list or use the correct item to interact with the ghost or the environment.

On one hand, this new confrontation system makes the solutions a bit easier to figure out, but on the other hand, a wrong choice results in a game over. It lets you retry from the start of the confrontation, though, so you never lose too much progress.

In general, NG felt more straightforward than Death Mark. You still need to investigate for clues and solve occasional puzzles, but the emphasis is more on the story.

Fortunately, the story is very good. It’s a dark, creepy story that progresses nicely as you investigate each spirit. There were some pretty twisted moments, although only a couple of the new spirit stories were as dark as those in Death Mark. On a similar note, NG is not very scary. When the game begins, you set the level of scares, which basically means whether or not random spirits will appear in the environment while you’re investigating. Even on “Scary Mode,” though, these aren’t too frequent. Only a handful of moments in NG actually made me jump. But even though I found it more creepy than scary, I enjoyed the story a lot.

I pursued the good ending, but I made multiple saves in case I want to replay for the other endings someday. Spirit Hunter: NG is a great game, and I’m even more excited now for the third Spirit Hunter game (aka Shibito Magire), confusingly titled Death Mark II for the west.

Aksys announced an All Aksys Online Event for October 20 at 10 AM PT / 1 PM ET, so maybe we’ll get a Death Mark II release date there!

Oct 072022
 

Today’s review is Towayami, a horror adventure game with a unique twist.

Towayami is set in a small town engulfed in a deep, impenetrable darkness.

It’s been cut off from the rest of the world, and no one is coming to help.

You play a character trying to find a way out and perhaps learn the truth about what caused this darkness.

Since the darkness is so all-consuming, no one can see anything. Fire and lamps do nothing at all.

As a result, you play with a black screen.

I’m not exaggerating.

An official and accurate screenshot

The upper corner lets you know where you are, and your cursor changes when your hover over something you can interact with. Right-click lets you examine things, while left-click lets you interact. It’s important to examine everything first, since some spots are dangerous.

In this way, you need to slowly examine each black screen to find items and use them to explore.

There are occasional sound cues, as well, which I would have liked to see more of, but most of the game is handled through careful clicking.

This was a very strange game to play. I went from feeling completely disoriented at the start to having a mental image of how places were laid out, enough to backtrack without too much difficulty. At the same time, I found it somewhat frustrating – it felt like pixel-hunting, albeit without actually being able to see the pixels.

My playthrough took me about two hours. From the ending screen, I learned I had missed some things along the way, but I don’t think I’ll go back for them. Nevertheless, Towayami has to be one of the most unique horror games I’ve played.

If you’re interested in horror games, stick around for more reviews and discussions throughout October, and don’t forget to check the introductory post to learn about this year’s contest and the prizes you can win!

Oct 052022
 

For our first spooky review this October, I’m actually going to discuss three games, a trio of short adventure games in a series called Midnight Scenes.

Midnight Scenes is framed as a fictional TV show, with each game presented as a new episode.

Each is fairly short and can be completed in a single sitting. They’re completely standalone, with no connections between them (aside from the fictional show).

Let’s go through each of them in turn.

Midnight Scenes Episode 1: The Highway

The first game is titled The Highway and follows a woman stranded along the highway. It is a fairly basic adventure game with a few simple puzzles to solve and takes about 10 minutes to complete. It has a creepy atmosphere, but I found the end to be somewhat underwhelming.

Midnight Scenes Episode 2: The Goodbye Note

Though the Steam version doesn’t list its full title, the second game is called The Goodbye Note. This one puts you in the shoes of a scientist getting on a plane, with a frame story from the perspective of a letter he’s writing, in which he apologizes to his wife for not telling her the terrible truth about his trip.

I found the suspense in this one to be much stronger. It has an interesting story and a gripping build-up. I did feel like the letter gave away a bit too much a bit too soon, which dampened some of the horror, but overall it’s my favorite of the three. It was also longer, taking me around 25 minutes.

Midnight Scenes: The Nanny

The first one without a number, probably because each game is a standalone story, the third and so far final Midnight Scenes game is titled The Nanny. It’s the longest of the three at around 30 minutes long.

While this one starts out fairly calm, it builds a creepy atmosphere quickly. It also has the strongest ending, with some truly unsettling moments. I’d hoped for more story details to build toward the conclusion, which is why the second game is my favorite, but The Nanny is quite a good little horror story nevertheless.

Conclusion

None of the three games feature complex puzzles or complicated mechanics, but they’re simple slices of horror aiming to deliver an unsettling atmosphere. Strangely, only the second game allows you to save; I’d hoped to see that carry over to the third game, but at least they’re short enough that it doesn’t matter too much.

As of now, these are the only games in the series, but due to their format, I wouldn’t be surprised if the developer makes more Midnight Scenes episodes in the future. In the meantime, if you’re looking for a bite-sized horror adventure game, the three Midnight Scenes games are worth checking out.

Now our spooky celebration is in full swing! Join in by leaving a comment below, and check the introductory post to learn more about the event and this year’s contest!