Operation Backlog Completion 2025
Nov 052025
 

We may have just finished our October contest, but there also was a contest back in May, and the winner tasked me with playing Fate/stay Night, which is simple now thanks to the remaster.

That was the start of June, so why are we talking about it in November? Because it’s a long visual novel. I mean, it’s a long visual novel.

But now I’ve finished, so let’s talk about Fate/Stay Night!

I’ve been on the periphery of the Fate series for a long time now, having played Witch on the Holy Night and Tsukihime from the same universe, as well as the Fate/Extella spin-offs. You’d think that would give me an idea of what to expect, but I went into Fate/Stay Night with little actual knowledge of what the original visual novel is like.

I was probably thrown off because of my light experience with the franchise, in fact. The Extella setting is so different that I wasn’t prepared for Fate/Stay Night to star a protagonist who’s living in a regular town and going to high school and stuff like that, even if I probably should have expected it because of Tsukihime.

Similar to how the Tsukihime remake has two routes but makes you play them in order, Fate/Stay Night also has a set order for its three routes. (On a side note, when I saw the first route was called “Fate,” I fully expected the next two routes to be called “Stay” and “Night.” This is not the case.)

The first route is with Saber, a character so iconic I know her even from just being on the fringes of the fandom. I really enjoyed this route, and the romance between Saber and Shirou felt to me to be the truest.

Despite that, some of the most interesting characters to me are ones who feature strongly in Rin’s route, so I thoroughly enjoyed the second route as well. In fact, despite what I just said about the Saber/Shirou romance feeling the truest to me, Rin’s route is probably my favorite in terms of story progression.

But I also loved Sakura’s route, because it has much more of a horror atmosphere than the other two and gave me backstory for another character I liked a lot. It really felt like a great way to finish.

Now, you might also think that my loose knowledge of the Fate series would have spoiled me on some things, but not as much as you’d expect.

Click for Fate/stay night spoilers
I did know Saber was King Arthur, and I recognized Gilgamesh when he appeared, but that’s about it.

Looking back on it, I’m pretty sure I’d seen Archer referred to as Emiya before, but since I didn’t know it was a spoiler when I saw it, it vanished from my mind so completely that when I learned Shirou’s name, my only reaction was “Oh, so that’s Emiya,” and the reveal about Archer in the second route still came as a complete surprise to me.

On the other hand, something that did stick in my memory was that I’d once seen a certain priest compared to a certain other visual novel character, and the result was that I was TERRIFIED of Kirei for the entire Fate route. He wasn’t as scary as I expected, which makes my terror funny in retrospect.

There are plenty of bad endings along with way, with little comedy skits after each one that let you know what you should do differently to avoid dying. I loved that in Tsukhime, so I was delighted to discover that it’s a thing in Fate, too. The flowchart makes it easy to jump around between scenes once you’ve seen them, so I went back through after I finished to get every bad ending and at least most scenes (I may have missed a couple that are just minor variations).

Overall, I really enjoyed playing Fate/stay Night. I liked Tsukihime more, but this was another another fantastic visual novel and another wild ride with lots of twists and turns.

And you know what happened as soon as I finished? Fate/Hollow Ataraxia went on sale. My backlog says no, but my heart says yes…

Anyway, what are your thoughts on Fate/Stay Night?

Aug 052024
 

As announced, we got new information about Fate/Extra Record over the weekend, and it looks great!

Fate/Extra Record will be out on Switch, PS4, PS5, and PC in 2025, published by Bandai Namco.

(An English version still hasn’t been officially confirmed, and the old website now objects to a new one with no English option that I see. Still, it seems likely that it will come out in English eventually.)

Getting back to the trailer itself, the game looks great. Combat has been changed to a deck-building turn-based system, while the original used a rock-paper-scissors system where you had to select a sequence of actions for each turn that would then be matched against the enemy’s actions. This new system is quite a change, but it looks fun.

And this wasn’t the only Fate related news the weekend brought us.

Fate/stay night Remastered, which we were so excited to learn about earlier this year, will be out on August 8 for Switch and PC. It only costs $29.99, and it’s digital-only. That surprised me, since both Witch on the Holy Night and Tsukihime got physical versions.

Finally, its sequel Fate/hollow ataraxia has been announced for a remaster as well, also for Switch and PC. No release date was announced, but an English release has already been confirmed. There has been some theorizing that both remasters might be eventually bundled for a physical release.

I’ve been hovering on the fringes of the Fate series for a while now, so I’m excited by all of these developments. How do you feel about the latest Fate announcements?

Jan 312024
 

Half a year ago, I said, “Who knows, one of these days we could be discussing an official Fate/Stay Night localization,” and now the time has come.

Yesterday, Type-Moon announced that Fate/stay night Realta Nua is being remastered for PC and Switch, with English and Chinese translations available for the first time.

No PS4/PS5 version was announced, oddly enough, even though Witch on the Holy Night did and the upcoming Tsukihime remake will as well. I prefer to play visual novels on the Switch whenever possible, so that’s fine for me.

If you’re asking yourself “What is Realta Nua,” because the Fate franchise has so many entries a title like that could easily be mistaken for a spin-off, it’s the later version of the original Fate/stay night, which removed the sex scenes and replaced them with new content.

(So anyone asking if the sex scenes will be censored or cut should know that this is a remaster of the version that had already removed them.)

I’ve been interested in the Fate series for a while, since I’ve played a couple of spin-offs as well as Witch on the Holy Night from the same universe, so I’ll definitely be getting this! I know a lot of fans were hoping for a full remake, but I’m happy enough with a remaster.

It only has a 2024 release window so far, which I believe is the same for the English release of Tsukihime. Presumably Tsukihime will come out first.

So here we are, yet another “will never be localized” game being localized. It’s gotta be Bandai Namco’s turn with the untranslated Tales games one of these days!

And don’t forget, we have a State of Play tonight and an Aksys showcase tomorrow. This could be a great week for exciting game announcements! Are you interested in playing Fate/stay night Remastered?