Operation Backlog Completion 2025
Nov 052025
 

We may have just finished our October contest, but there also was a contest back in May, and the winner tasked me with playing Fate/stay Night, which is simple now thanks to the remaster.

That was the start of June, so why are we talking about it in November? Because it’s a long visual novel. I mean, it’s a long visual novel.

But now I’ve finished, so let’s talk about Fate/Stay Night!

I’ve been on the periphery of the Fate series for a long time now, having played Witch on the Holy Night and Tsukihime from the same universe, as well as the Fate/Extella spin-offs. You’d think that would give me an idea of what to expect, but I went into Fate/Stay Night with little actual knowledge of what the original visual novel is like.

I was probably thrown off because of my light experience with the franchise, in fact. The Extella setting is so different that I wasn’t prepared for Fate/Stay Night to star a protagonist who’s living in a regular town and going to high school and stuff like that, even if I probably should have expected it because of Tsukihime.

Similar to how the Tsukihime remake has two routes but makes you play them in order, Fate/Stay Night also has a set order for its three routes. (On a side note, when I saw the first route was called “Fate,” I fully expected the next two routes to be called “Stay” and “Night.” This is not the case.)

The first route is with Saber, a character so iconic I know her even from just being on the fringes of the fandom. I really enjoyed this route, and the romance between Saber and Shirou felt to me to be the truest.

Despite that, some of the most interesting characters to me are ones who feature strongly in Rin’s route, so I thoroughly enjoyed the second route as well. In fact, despite what I just said about the Saber/Shirou romance feeling the truest to me, Rin’s route is probably my favorite in terms of story progression.

But I also loved Sakura’s route, because it has much more of a horror atmosphere than the other two and gave me backstory for another character I liked a lot. It really felt like a great way to finish.

Now, you might also think that my loose knowledge of the Fate series would have spoiled me on some things, but not as much as you’d expect.

Click for Fate/stay night spoilers
I did know Saber was King Arthur, and I recognized Gilgamesh when he appeared, but that’s about it.

Looking back on it, I’m pretty sure I’d seen Archer referred to as Emiya before, but since I didn’t know it was a spoiler when I saw it, it vanished from my mind so completely that when I learned Shirou’s name, my only reaction was “Oh, so that’s Emiya,” and the reveal about Archer in the second route still came as a complete surprise to me.

On the other hand, something that did stick in my memory was that I’d once seen a certain priest compared to a certain other visual novel character, and the result was that I was TERRIFIED of Kirei for the entire Fate route. He wasn’t as scary as I expected, which makes my terror funny in retrospect.

There are plenty of bad endings along with way, with little comedy skits after each one that let you know what you should do differently to avoid dying. I loved that in Tsukhime, so I was delighted to discover that it’s a thing in Fate, too. The flowchart makes it easy to jump around between scenes once you’ve seen them, so I went back through after I finished to get every bad ending and at least most scenes (I may have missed a couple that are just minor variations).

Overall, I really enjoyed playing Fate/stay Night. I liked Tsukihime more, but this was another another fantastic visual novel and another wild ride with lots of twists and turns.

And you know what happened as soon as I finished? Fate/Hollow Ataraxia went on sale. My backlog says no, but my heart says yes…

Anyway, what are your thoughts on Fate/Stay Night?

Mar 172025
 

It took me a while, but I finally finished playing Tsukihime: A Piece of Blue Glass Moon.

I played the Switch version, but it’s also on PS4. There’s no Steam version yet, but Witch on the Holy Night eventually came to Steam, so I wouldn’t be surprised if Tsukihime does eventually.

While I might refer to this as the Tsukihime remake, it would be more accurate to say it’s the first part of the Tsukihime remake. Yes, to remake this visual novel, they decided to split it into two parts. A Piece of Blue Glass Moon covers the first two routes.

Now, let me tell you my Tsukihime story.

I was excited for Tsukihime because I enjoyed Witch on the Holy Night. I knew it was in the same universe and also linked to the Fate series, and that’s basically all I knew about it. I did see people say it had some spooky elements and involved vampires, so I started playing it in October (although I didn’t finish it nearly in time for our spooky celebration).

So I started playing Tsukihime not really knowing what to expect, and it seemed pretty straightforward at first, there was some humor, some mystery, some hints of supernatural things at work, and I was just settling in for a quiet slow burn when Shiki (the protagonist) passed a woman walking down the street and I quickly realized I had no idea what sort of wild ride I was in for.

Click for Tsukihime Chapter 3 spoilers
Everything seemed so normal right up until he followed her to her hotel, broke into her room, and dismembered her.

I was staring at the screen thinking, “WHAT IS HAPPENING?!” It was amazing. I cannot describe the shock of hitting that scene without any idea at all that it was coming.

Shortly afterwards I learned that Tsukihime doesn’t just involve vampires; it’s about vampires. The vampires and all the zombies, ghouls, and other monstrosities they bring with them are actually a core part of the story, so not only did it blindside me with its plot events, but it also turned to be even more my sort of thing than I thought it would be.

So, why did it take me so long to finish? I can answer in a single word: Arcueid.

Arcueid, Arcueid, my beautiful vampire princess. She’s so funny, they’re so cute together, everything about them brought such a smile to my face.

You know, I’ve heard people talk about playing a galge or otome and falling so in love with one character that they couldn’t move on, and I always thought that was silly, so it’s really ironic that it finally happened to me with a girl instead of a character I’d be personally attracted to. But it’s true! I was so invested in Shiki and Arcueid and that the thought of starting the second character’s route felt like heresy.

Click for Tsukihime spoilers
Especially because of the way Arcueid’s route ended. Ohhhh where is my happy ending??? Those hints that Arcueid is eventually going to get a true route had better be true, because my heart broke at that ending.

Anyway, I finished Arcueid’s route in early October and didn’t start Ciel’s route until January because I was still so hung up on Arcueid. To make matters worse, Ciel’s route is full of Arcueid moments that did not dampen my preference for Arcueid over Ciel one bit.

But despite my complaining, Ciel’s route is also really good and has some incredible moments that stood out to me even more.

Click for major Tsukihime spoilers
Those scenes when Roa is awakening are so creepy and so good. It also makes great use of the medium. Shiki’s narration saying one thing while the visuals show something else creates such an unsettling disconnect, and the visual novel format makes it work so well.

I know I’m raving about what’s a comparatively minor part of the story, but that part was so well-done that it instantly elevated Ciel’s route to be on par with Arcueid’s in terms of enjoyment for me.

And when I went back through afterwards to see other choices and got the branch where Shiki/Roa has killed everyone in the mansion? That was so disturbing.

Tsukihime has a flowchart that makes it convenient to see what scenes and branches you’ve missed (although I wish you could move forward on the flowchart to scenes you’ve already seen instead of just backward from your current save), so I went back through after getting the main endings to see all the alternate choices and branches and bad endings that I’d missed during my playthrough.

I thought maybe my feelings would have changed – but nah, every new Arcueid scene was still pure gold that left me cheering for Shiki/Arcueid as the only true answer.

Now, if you see every ending, Tsukihime: A Piece of Blue Glass Moon ends with a teaser for Tsukihime: The Other Side of Red Garden, the second half of the remake. It seems like it might be a long wait, since they’ve barely said anything about it so far, but I’ll be looking forward to it for sure.

You might feel wary of playing a remake that only has part of the original content, but Tsukihime: A Piece of Blue Glass Moon definitely has enough content for a full visual novel on its own. Its two routes might not cover everything (and there were a lot of little hints that made me curious about the other routes), but they feel like complete stories in their own right. It’s definitely worth playing, and I’m happy I gave this one a try.

Aug 052024
 

As announced, we got new information about Fate/Extra Record over the weekend, and it looks great!

Fate/Extra Record will be out on Switch, PS4, PS5, and PC in 2025, published by Bandai Namco.

(An English version still hasn’t been officially confirmed, and the old website now objects to a new one with no English option that I see. Still, it seems likely that it will come out in English eventually.)

Getting back to the trailer itself, the game looks great. Combat has been changed to a deck-building turn-based system, while the original used a rock-paper-scissors system where you had to select a sequence of actions for each turn that would then be matched against the enemy’s actions. This new system is quite a change, but it looks fun.

And this wasn’t the only Fate related news the weekend brought us.

Fate/stay night Remastered, which we were so excited to learn about earlier this year, will be out on August 8 for Switch and PC. It only costs $29.99, and it’s digital-only. That surprised me, since both Witch on the Holy Night and Tsukihime got physical versions.

Finally, its sequel Fate/hollow ataraxia has been announced for a remaster as well, also for Switch and PC. No release date was announced, but an English release has already been confirmed. There has been some theorizing that both remasters might be eventually bundled for a physical release.

I’ve been hovering on the fringes of the Fate series for a while now, so I’m excited by all of these developments. How do you feel about the latest Fate announcements?