Operation Backlog Completion 2026
May 182020
 

By now, you probably know that the Final Fantasy VII Remake ending caused a lot of controversy among players.

Some fans like it and some despite it, but above all, no one is entirely certain what it means.

Sure, you’ll see people who think they have the whole thing figured out, but there are just as many theories going in other directions. Final Fantasy VII Remake Part 2 could follow the path of the original game or it could introduce entirely new elements. Right now, we just don’t know.

So let’s take a closer look at the controversial ending and discuss what happened to cause such arguments, speculation, and confusion.

There will be unmarked Final Fantasy VII Remake ending spoilers from this point on, as well as spoilers for the original Final Fantasy VII.

For the majority of the game, the Final Fantasy VII Remake is a faithful expansion of the Midgar segment of the original game. There are some changes here and there, but it generally stays true to the original. The most notable difference is the appearance of strange ghost-like entities referred to as “mysterious spectres” and “enigmatic spectres,” which we knew from pre-release content are called the Watchmen of Fate or Arbiters of Fate.

They show up at certain points in the plot, sometimes attacking characters but other times helping them. Their role creates a new mystery not present in the original.

Near the end, Red XIII refers to them as “Whispers,” from knowledge Aerith seemingly conveyed to him when she touched him. The Whispers, we’re told, are responsible for keeping destiny on its proper course. If a character survives who died in the original Final Fantasy VII, the Whispers do their best to kill them. If a character dies who survived in the original, the Whispers revive them.

Things still stay more or less on track until the end of the motorcycle chase. There, Sephiroth appears on the highway, seemingly not a hallucination or one of the clones this time, but the real deal. The Whispers swarm the area, screaming, and Cloud remembers the moments leading up to Zack’s death. Sephiroth opens up a dark portal and steps through, at which point Aerith somehow purifies the portal and says they’re at “destiny’s crossroads.”

They cross through into a strange area where you fight a massive Whisper known as Whisper Harbinger. To defeat it, you also need to fight three unique Whispers called Whisper Rubrum, Whisper Croceo, and Whisper Viridi. The enemy intel claims they’re trying to preserve their own future, and they match up with Kadaj, Loz, and Yazoo from Advent Children.

When you finally defeat Harbinger, Sephiroth arrives and you have to fight him.

After that battle, Cloud finds himself facing Sephiroth again. This Sephiroth asks Cloud to defy destiny with him, but Cloud refuses. Cloud refuses, they fight, Sephiroth says there are “seven seconds til the end,” and then Cloud is alone.

Back in Midgar, we see scenes of Rufus as president and Hojo laughing as he sees Jenova is gone. Then it cuts to the Zack flashback again… except it seems as though Zack has won, and he sees what appears to be the Whispers exploding. Back to Midgar, where people are rebuilding, Biggs is alive and recovering, and Marlene senses that Barret is thinking of her.

It then goes back to the main cast, where Barret promises he’ll be home to Marlene soon, and the party sets out on their journey to stop Sephiroth. But wait, it’s not over yet! We briefly see Zack carrying Cloud, which Aerith in the present appears to react to, and then the game ends with the promise that “The Unknown Journey Will Continue.”

Phew. So, what the heck is going on with that ending?

Let’s get the simplest part out of the way first. The Whispers trying to preserve a fixed destiny and being defeated, together with the message at the end, strongly suggests the Final Fantasy VII timeline is no longer set in stone for the Remake. It opens up the possibility that anything can happen from here.

This has led some fans to believe the story will be completely different from here. However, the producer said the opposite. According to Kitase, fans should “assume the story of FF7 will continue as FF7 always has.”

Now the general feeling is that the story will follow the same basic beats, but certain things will change. Many fans believe there is a good chance that Aerith can be saved. Others think changing destiny will have dire consequences.

But what about Zack?

This has probably become the most central question after the ending. What are those Zack scenes showing? Some people think it means Zack is alive, and that defeating the Whispers destroyed them all throughout the timeline, allowing Zack to change his fate. This raises many questions about Cloud.

Others think it is an alternative timeline, especially since a poster blows by to prominently show Shinra’s mascot, Stamp, with a much different design than he has in the main game.

Some are convinced we’ll be teaming up with Alternate Timeline Zack, but there’s really no evidence for that.

Sephiroth’s role in the ending is another mystery. A popular theory is that he is a future Sephiroth (since he has his Advent Children design) attempting to change the course of destiny so that he wins. The Sephiroth at the very end, however, seems calmer and more like Sephiroth before he went insane.

In other words, all we really have right now are theories.

I am very conflicted about the ending. On one hand, I want to see the original Final Fantasy VII story remade. Watching moments from the original Midgar section get fleshed out in the remake was fantastic, and I love the original’s story. On the other hand, the concept of a remake where an in-game force is actively trying to keep it in line with the original is… fascinating.

My biggest problem with the ending is that I don’t think the Whispers are handled well. They seem almost arbitrary in what parts of the timeline they enforce, and it’s not clear why destiny is not following its natural course. Zack being alive in the same timeline would cause major issues, too, so I don’t believe that can be the case.

I have a convoluted theory about how this might not be at all what it appears to be on the surface, but that’s a discussion for another day.

Regardless of how things go from here, I have to give Square Enix credit for remaking the opening hours of Final Fantasy VII in such a way that everyone is speculating about what will happen next. If the rest of the Final Fantasy VII Remake stays true to the original story, I’ll be happy. If it stays mostly true with some notable changes, that could be good or bad. If it deviates wildly, that could be interesting, but it’s probably not a remake at that point.

And if they stay true to the original while working all of this naturally into the story, I’ll be thrilled.

What did you think of the Final Fantasy VII Remake? What do you think it all means? And what do you expect to happen in the next game?

May 082020
 

The Final Fantasy VII Remake was my most-anticipated game of 2020, and now I’ve finished my playthrough.

While it’s been pretty divisive among fans, I’m happy to say that I enjoyed the game. It’s not perfect, but it has a lot of good things, and the good ultimately outweighs the bad.

Final Fantasy VII Remake is a remake of the opening hours of the original Final Fantasy VII – the Midgar section. I did not enjoy Midgar in the original, so I was a little wary when the remake’s scope was first revealed. Here, Midgar has been expanded into a full-length game, with everything redone in more detail.

And… it works. Mostly.

There are sections of this game that are absolutely fantastic. I grew to care about Jessie, Wedge, and Biggs much more than I ever did in the original, and I loved spending time in the Midgar sectors. While the city isn’t open, you have several small hub areas that function like typical JRPG towns, even though they’re sections of a larger city here.

A handful of side quests are available at certain parts of the game, and while they aren’t great (and I wasn’t crazy about it having set points where the story encouraged you to go do side quests), I really enjoyed the worldbuilding in Midgar itself.

The NPC dialogue is fantastic. While each area has only a handful of NPCs you can specifically talk to, you hear dialogue and conversations as you walk around. This dialogue changes as you progress through the game, and it was great to hear NPCs react differently to me due to Cloud helping out as a mercenary. Beyond that, there are a lot of fun conversations you can overhear as well as foreshadowing for events later in the game.

It also helps contextualize Avalanche’s actions more than ever before, as you hear people react to the aftermath of the reactor bombing. Midgar citizens are suffering because of it, and the game doesn’t shy away from that.

Click for early Final Fantasy VII Remake spoilers
Even though Shinra caused the explosion to be much greater than it should have been, that doesn’t take away from the emotional impact. Barret and the others all believe their bomb caused the destruction, and they still make the decision to go ahead with the next one.

I mentioned the Avalanche trio in particular as characters I grew attached to, but it really did a great job with all of the characters. I was worried about Barret and Aerith in particular, but the remake kept true to their personalities and brought them to life. I was also pleased with how well they handled the Shinra characters.

Now, expanding a short section like Midgar into a full-length game requires you to add a lot of content… and yes, there is some padding.

It’s unfortunate, because some new sections left me thrilled with what the remake was doing, while others felt like they only existed to make the game longer. Parts like the trip with Jessie are great, but then there are times when you make an unnecessarily long detour – sometimes to the detriment of the game’s story pacing, too.

We’re in the middle of an urgent story beat; can’t this side story about ghost children wait?!

I think the Final Fantasy VII Remake would have been ideal if it cut out of those parts and stretched further into the main game’s story instead, but that might have been more difficult. Leaving Midgar is a good stopping point for a self-contained game.

Gameplay-wise, I felt it had a good progression and I enjoyed the combat once I got used to it. There are a little secrets to find, occasional mini-games, and a lot of goofy moments that delighted me.

Click for Final Fantasy VII Remake gameplay section spoilers
Yes, you can choose to walk up all the flights of stairs in the Shinra building.

You have no idea how happy this made me.

Nearly everything I wanted to see was there, with only one part from the original altered dramatically enough to disappoint me.

And then there’s the ending, easily the most controversial part of the remake. I am still conflicted about that. I have some thoughts and theories, but for now I’m still trying to gather my thoughts. I don’t mind what the ending did in concept, but its implementation doesn’t feel quite right to me. Still, I suppose it’s a credit to Square Enix that they managed to remake the start of Final Fantasy VII in such a way to get people speculating and theorizing about the next part.

The Final Fantasy VII Remake took 5-7 hours I felt were a slog in the original and transformed them into 50 hours of great character moments, epic scenes, and fun gameplay despite some pacing issues and confusion. I don’t know where we’re going from here, but I can’t wait to find out.

Apr 012020
 

With the Final Fantasy VII Remake almost upon us (with people getting their copies any time between now and who-knows-when due to the current chaos), Square Enix revealed the track list for its complete soundtrack.

Its 8-disc soundtrack.

Okay, the eighth disc is a bonus disc included with the “Special Edit Version” that contains music from the in-game jukebox, but that still leaves us with 7 discs for the game’s main soundtrack, with 156 songs listed.

For comparison, the original Final Fantasy VII’s soundtrack contained 85 songs over four discs – and that was for the entire story. This Midgar-focused first entry of the remake already has far more songs, which makes me wonder how much music there will be once the subsequent games are also remade.

This is not to be confused with the mini soundtrack included with the Final Fantasy VII Remake Deluxe Edition. That is a mini soundtrack sampler that contains 12 songs. The full soundtrack will be released on May 27.

Peruse the track list at your own risk, since the titles of certain songs might imply spoilers for the game.

Speaking of spoilers, now is the time to filter Youtube and avoid Final Fantasy VII Remake discussions if you’re hoping to play it without seeing spoilers ahead of time, because copies are already out in the wild due to Square Enix shipping the game early to certain regions to avoid delays.

For those of you with digital pre-orders, the pre-load begins this Friday. I’ve debated about switching to a digital copy to play the game on its release day, but right now my love of physical games is still winning out.

Anyway, I’m excited by the sheer number of songs in this game (and I thought this would be a safe topic to blog about instead of news that could be mistaken for a prank today), and I can’t wait until I can play. Are you looking forward to the Final Fantasy VII Remake?