Operation Backlog Completion 2026
Jun 062016
 

Birth-By-SleepMy saga through the Kingdom Hearts series continues!

After I played and reviewed Kingdom Hearts (which I enjoyed), Re: Chain of Memories (which I mostly liked), and Kingdom Hearts II (which I loved), I watched the cutscenes for 358/2 Days and then took a short break…

…and spent the whole break waiting to play Kingdom Hearts Birth By Sleep.

As with the previous games, I didn’t play the original version, but the Birth By Sleep Final Mix included in the Kingdom Hearts HD 2.5 Remix.

Verdict? I have a new favorite Kingdom Hearts game.

One of my criticisms of Kingdom Hearts II was that its worlds felt much more linear than the worlds in the first game. While I’d still say Birth By Sleep’s worlds suffer from that a little, it was more fun to explore them and some had secrets to discover.

The gameplay also introduced the Command Deck, which fortunately is nothing like Chain of Memories’ card deck. Instead, it’s how you use all of your special moves, magic, etc. It’s fantastic!

Not only is it nice to set up your special commands and be able to use them with one button (which is the button Kingdom Hearts II used for opening treasure chests, so my early Birth By Sleep hours included many wild attacks on treasure chests), but commands also level up as you use them. Commands at their maximum level can be melded to form new ones.

Command melding is a lot of fun, especially when you end up with a powerful new command. Special items let you attach abilities to them, which you keep permanently if you max out the command, which makes it even better.

Birth-By-Sleep-Command-BoardBut the best part about the Command Deck is the Command Board, a mini-game for leveling up your commands and obtaining new ones.

It’s like a streamlined Mario Party played against other Birth By Sleep hours, and I never got tired of it. In fact, I wanted more boards and more characters!

A few other features distinguish Birth By Sleep’s combat from that of the previous games. First, D-Links, where you channel the power of other characters to temporarily use their commands and special attacks. It wasn’t my favorite feature, but it helped me out on a few occasions.

Second, shotlocks, where you essentially aim a powerful attack that can either hit multiple enemies or do a ton of damage to one. Shotlocks were fantastic to use, especially my favorite, Meteor Shower.

The D-Link gauge is replenished by orbs dropped by enemies, and the shotlock gauge refills as you attack enemies.

Attacking enemies also fills your command gauge, which ends with either a finishing move (which you learn more of as you play) or a transition to a Command Style, which gives you different attacks and has its own special finishing move. Some Command Styles can be transitioned into different ones, and they are usually really cool.

That’s already a lot of stuff to love about Birth By Sleep, and we haven’t even gotten to my favorite parts: the story and characters.

Birth By Sleep has three protagonists, Terra, Ventus, and Aqua. Each has a separate story to play through, although the three stories intersect and overlap. If you’ve played Kingdom Hearts II, Ventus should look familiar. There’s a reason for this, and it’s not as confusing as you might fear.

I’ve heard people say Birth By Sleep is where Kingdom Hearts’s story goes crazy. If so, then it’s my kind of crazy, because I loved it.

Birth-By-Sleep-TerraThe plot, the characters, I loved them all. Some of my old favorites from previous games even returned, which delighted me to no end. And while the Disney worlds sometimes felt separate from the main plot, they tied in fairly well to the protagonists’ character development, and some were just plain fun.

Terra’s story was my favorite, even if I sometimes wanted to shake him. (That’s him to the right. Look into his eyes. These are the eyes of a man who will trust anyone, no matter how obviously evil, until their villainy becomes explicit. It’s rather endearing, really… if frustrating.)

Speaking of villains, I finally got to see Master Xehanort, who claimed a spot on my list of favorite characters almost immediately for being horrible and manipulative in the most entertaining of ways.

I went into Birth By Sleep wondering how the game would handle him. Kingdom Hearts II already attached the name Xehanort to a villain, and Birth By Sleep’s intro showed him being pretty obviously evil, so it could have been painful if they tried to pretend he wasn’t bad. To my relief and amusement, it doesn’t try at all, and Master Xehanort spends the game’s early scenes giving the camera evil smirks at every possible opportunity.

(To be honest, the sheer amount of Xehanort is one of the reasons Terra’s story is my favorite. The villain can make or break a story for me, and he definitely makes it.)

Click for implied Birth By Sleep spoiler (and a Dark Shadows reference)
I also found it very funny that I played Birth By Sleep while watching the 1897 storyline of the original Dark Shadows, specifically the arc where Count Petofi takes over Quentin’s body.

The only criticism I have of Birth By Sleep’s story is that Aqua doesn’t really have one. She’s following Terra and Ventus, but she lacks her own plot, which made her story duller than the others. Since she’s a Keyblade Master, I actually expected Master Eraqus to have a stronger role in her story.

He doesn’t, which is a shame. He’d actually grown on me quite a bit by the time I got to Aqua’s story, so I was looking forward to seeing more of him.

Still, one dull story (and a lack of Eraqus) is a small complaint, and really the only complaint I have about Birth By Sleep except that the mini-games felt repetitive since they were the same for all three characters. Besides, the Final Episode made up for Aqua’s lackluster story.

Kingdom Hearts Birth By Sleep, which I played as part of the Kingdom Hearts HD 2.5 Remix has everything I ask for in a video game: an exciting plot, enjoyable and memorable characters, and fun gameplay. Toss in a great mini-game like the Command Board, and you can’t go wrong.

If you’re catching up on the series or you just never got around to Birth By Sleep, I highly recommend it.

And now it’s over. Once I watch the cutcenes for Re:coded, I’ll have nothing to do except wait for Kingdom Hearts 2.8. No more Kingdom Hearts to play. Well…

*glances at my copy of 358/2 Days*

Maybe.

If you’ve played Birth By Sleep, let me know your thoughts on it in the comments below! And if you haven’t played it, what are you waiting for?


Buy Kingdom Hearts Birth By Sleep from Amazon
Buy Kingdom Hearts HD 2.5 Remix from Amazon
Buy Kingdom Hearts Birth By Sleep from Play-Asia
Buy Kingdom Hearts 2.5 Remix from Play-Asia

Apr 112016
 

Kingdom-Hearts-Unchained-X-titleWhen I talked about Kingdom Hearts Unchained χ last Wednesday, I said I’d “take a quick peek” when it came out.

And I did.

Or you know, maybe I played it for seven hours.

There is something very addicting about Kingdom Hearts Unchained χ, even if the story so far has slowly meandered through Disney worlds without much else.

It doesn’t bog you down with complicated mechanics like a lot of mobile RPGs do. Gameplay is simple, but fun.

The missions are short, too, so short it’s easy to keep saying “Just one more…”

And it also avoids the forced waiting many mobile games love so much.

Like those games, Unchained χ has energy (AP) you spend to play levels, and it recharges over time. Unlike those games, which often make earning energy a pain to encourage you to spend money, Unchained χ is extremely friendly about it.

Early missions don’t cost much AP. Your AP refills when you level up, which is often. You also increase your maximum AP through use of the Avatar Coins earned from missions, which makes it easier to do more missions… and to celebrate the game’s English release, missions cost half the normal amount of AP.

The result? So far the only time I worried about AP was when I tried special event missions early on. Otherwise, Kingdom Hearts Unchained χ has been more than happy for me to keep playing and playing…

Just in case it remembers it’s part of a larger story I don’t even want hints of spoilers for, I’ll stop soon.

Soon.

Really.

Apr 062016
 

Tales-of-LinkA new Tales game has been localized! No, it isn’t the much-awaited Innocence R (as much as we try), but the mobile spin-off Tales of Link.

Tales of Link brings together characters from all across the series in a new quest to deal with the “seeds of ruin” and fight monsters threatening the world. The player is considered “the Savior,” the person with the power needed to defeat this evil.

It has turn-based combat that requires you to link characters together on a grid to attack. As you defeat enemies and complete quests, you’ll earn experience and other stuff needed to upgrade the heroes. For example, you need to spend “LP” to level up your characters.

The system of finding heroes, upgrading them, and using the rare Hero Stones to Summon even stronger heroes (and oh boy do I want Kratos from the current limited time Summon event) is similar to other mobile RPGs I’ve seen. Still, it’s entertaining. I haven’t seen enough of the story yet to judge it, but the gameplay seems enjoyable enough.

Kingdom-Hearts-Unchained-xAnd you know what else is happening? Kingdom Hearts Unchained χ is finally getting a North American release!

Tomorrow!

Ever since Square Enix’s E3 2015 press conference, I’ve been asking, “Where is Unchained χ?” Back then, I’d played like 5 minutes of the first Kingdom Hearts game, but I already wanted χ.

(And as you might guess since I’m calling it “Unchained χ” instead of “Unchained X,” I understand now why it’s pronounced the way it is. Leave it to Kingdom Hearts to put a Greek letter in one of its game title’s.)

More and more time passed without them saying anything, until I worried they changed their minds… and then out of nowhere, they announced an imminent release!

Like Tales of Link, Kingdom Hearts Unchained χ has a turn-based combat system. I’ve heard it compared to Chain of Memories, and despite my issues with that game, I think I would have liked it with turn-based combat.

Let’s look back at that E3 trailer to see what we have to look forward to!

As excited as I am, I might not be entirely ready to play Unchained χ yet. After all, I just finished Kingdom Hearts II, and while people who played the Japanese version say it doesn’t really spoil anything in the series yet, it might become pretty important later on.

Still… I might still take a quick peek at it tomorrow.

You know, although I played games like the original Dragon Quest on iOS, I’m not a big mobile gamer. I generally use my iPad to check email, write when I’m away from my computer, and other little tasks like that. Most of my mobile games get ignored.

But first Miitomo, now Tales of Link, and Unchained χ? And don’t forget about Justice Monsters Five, which was announced during the Final Fantasy XV event.

I better charge my iPad.

In the meantime, share your own thoughts on Tales of Link and Kingdom Hearts Unchained χ in the comments!