Operation Backlog Completion 2024
Sep 132019
 

We’ll have more TGS news to discuss soon, but first, two games I worked on are now available on Steam!

The first, you might be expecting after it got a Steam page last month, Parachronism: Order of Chaos.

Parachronism: Order of Chaos is an action RPG with life sim elements. I worked on the story as an editor and also worked on text for side quests.

A second game I worked on came out on Steam this week as well.

Two Till Midnight is a survival horror game with rogue-like/procedural generation elements, where a demonic entity hunts you through a mansion. I wrote the in-game notes that reveal the story and backstory, as well as some of the puzzle clues.

(I know there’s some irony here since I’m not a big fan of life sims or procedural generation.)

Anyway, Parachronism: Order of Chaos and Two Till Midnight are both available on Steam now, so if you’re interested in either of them, take a look!

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Aug 232019
 

In all the excitement with various reviews, Yakuza news, and everything else this month, I almost forgot to announce that Parachronism: Order of Chaos now has a page on Steam.

For those of you who weren’t following my blog way back in 2015, Parachronism: Order of Chaos was the first video game project I was hired to work on.

Now, after many changes and updates, it is finally nearing completion with a whole new art style and other improvements.

Parachronism is an action RPG with life sim elements about a girl who finds herself transported back in time to a strange land where she is recognized as the fugitive princess of the Western Sea Kingdom, on the run after the Eastern Sea Kingdom attacked the palace.

The life sim elements include time management, relationship-building, a day/night cycle, and more.

This is one of the projects that really helped me get my start as a freelancer, so it’s a strange, wonderful feeling to see it finally nearing completion. If Parachronism: Order of Chaos sounds interesting to you, be sure to check it out on Steam.

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Aug 112017
 

Back in early 2015, I announced that I had joined Ninja Vault as an editor to work on an action RPG called Parachronism: Order of Chaos.

(At the time, Parachronism had more point-and-click adventure elements that have seen been removed in favor of a more MMORPG-like gameplay style, although it is still a single-player game.)

We thought Parachronism would be out later that year, but game development is a much longer process than we realized. Since then, we’ve made significant progress on the game and have started an Indiegogo campaign to fund the final stages of development.

Parachronism: Order of Chaos follows a young woman who is transported back in time, into a fantasy world inspired by Ancient China. The people there recognize her as Zhou Qin Ying, the princess of the Chrolstice Kingdom, and so she pretends to have amnesia while hoping to find a way to return home.

However, she soon learns that the world is being threatened by a phenomenon known as the “time chaos,” and she might be the only one who can stop it.

It is a single-player action RPG inspired by JRPGs and MMORPGs. It includes a relationship system, time management, crafting, and more.

As a writer and editor for the project, I’m best-suited for answering questions about the story, characters, and world. However, if you have more questions about Parachronism after viewing it on Indiegogo, I’d be happy to help.

We’re interested in gathering feedback, so share all your thoughts on Parachronism: Order of Chaos in the comments below.

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