Operation Backlog Completion 2025
Oct 282020
 

Three years after its release, I’ve finally played Resident Evil 7: Biohazard.

(I’d actually intended for this to be my first spooky game of the season, but due to some computer issues and other factors, it ended up being pushed to near the end.)

When I started the game, I had my doubts. It didn’t feel much like a Resident Evil game at all.

Fortunately, it does end up feeling like Resident Evil once you get through the beginning, at least in terms of gameplay.

Although you play from a first-person perspective and it begins with a section that emphasizes stealth and sneaking around a persistent stalker enemy, it isn’t too long before you reach an area with several locks doors, keys to find, and puzzles to solve – all the things I look for in a survival horror game.

Resident Evil 7 definitely brought the series back to survival horror, and having played the Resident Evil 2 remake, I can see just how much the two have in common despite initially feeling very different.

So when it comes to survival horror, Resident Evil 7 left me satisfied. Keys, puzzles, inventory management, it has it all… and some pretty deadly enemies to face off against, too.

On the other hand, the tone is very different than the rest of the series (although I’d argue Resident Evil lost a consistent tone around Resident Evil 4, if not earlier). You play Ethan, a man who receives a message from his missing wife asking him to come get her. Once he arrives, he finds himself trapped by a family of murderous psychopaths who have decided to make him the latest addition to their little group.

There are monsters and infections, but the major antagonists are infected humans who stalk you around the game’s locations and taunt you. It just doesn’t feel like Resident Evil.

For most of the game, that is. While you might spend most of it wondering why this is Resident Evil and not a new survival horror IP, the connection is established late in the game, and I actually really liked how it finally established itself as part of the series.

Overall, I enjoyed Resident Evil 7: Biohazard and I see why people saw it as Resident Evil’s triumphant return to survival horror. If Resident Evil Village ends up feeling like this, I wouldn’t mind that. I haven’t played the DLC yet, but I intend to look into them. What did you think of Resident Evil 7?

May 232018
 

Over the weekend, Capcom announced that Resident Evil 7 will be coming to the Switch in Japan on May 24.

Using the cloud.

Resident Evil 7: biohazard Cloud Version will not actually run on the Switch like a regular game.

Instead, the game will run on the Ubitus cloud service, and players will stream it to their Switches.

15 minutes will be free, after which it will cost 2,000 yen (roughly $18, so they’d probably make it $19.99 if it was available here) for 180 days of access.

I definitely didn’t expect this.

On one hand, I can see how it makes sense from Capcom’s perspective. If they believe the Switch isn’t powerful enough to run Resident Evil 7, this lets them bring the game to Switch owners by letting it run on remote servers instead of the console.

On the other hand, streaming games requires a constant, stable Internet connection. You won’t be able to play Resident Evil 7 offline, which takes away some of the Switch’s portability, and if you have any problems with your connection, it will interfere. I’d never be able to play this – my Internet connection couldn’t handle it.

For a horror game, connection problems might be a major problem, either making it more difficult or just breaking the mood. Spirit Camera: Cursed Memoir, for example, couldn’t maintain its horror atmosphere when almost every encounter was disrupted by a message telling me it couldn’t make out the AR book anymore. Lag or lost connection messages could do the same for Resident Evil.

Now, it’s not like this is the first time anyone has thought of cloud gaming. Sony, for example, has its PlayStation Now service for streaming games. While it has never appealed to me, many people (with fast Internet speeds) swear by it.

We also should keep in mind that this Resident Evil 7 announcement is only for Japan so far. From what I’ve read, Japan’s Internet infrastructure makes cloud gaming much more viable.

So what should we take away from this?

Even if Resident Evil 7: biohazard Cloud Version comes to the west, I don’t think it’s necessarily something we should worry about. It’s unlikely to lead to developers abandoning regular game releases in favor of forcing Switch players to stream everything – the “always online” concept is still unpopular, especially for a system where the portability is such a huge part of the appeal.

However, it could set a precedent for companies whose games can’t run on the Switch to use cloud streaming as a way to get around that.

If the choice is between “no Switch version” and “streamed Switch version,” there’s nothing wrong with developers choosing the latter. The only danger would be if they decide to use cloud gaming as an easier solution for a game that could be run on the Switch.

What do you think of Resident Evil 7 running on the cloud? Do you think this will impact other games? Let me know your thoughts in the comments.