Operation Backlog Completion 2026
Oct 102016
 

eternal-darkness-sanitys-requiemEternal Darkness: Sanity’s Requiem is a survival horror game I wanted to play for quite a long time, and I’m glad I finally did. I love the work of H.P. Lovecraft, and it’s hard to find a game more Lovecraftian than this.

Eternal Darkness begins when a young woman named Alex Roivas is called to her grandfather’s mansion in response to his horrific, inexplicable murder. There, she decides to investigate and uncover the secrets surrounding his death.

At first, the mansion makes Eternal Darkness look like it has standard survival horror gameplay. While you can explore some of it, most of your paths are blocked by locked doors, puzzles, and other obstacles.

However, it has an atypical narrative structure that makes its progression unique. As you explore, you’ll find pages of the Tome of Eternal Darkness, each of which contains a chapter about someone connected to the mystery.

These chapters take place across the world and throughout history.

As such, Eternal Darkness has numerous playable characters and often feels like a collection of short horror stories… interconnected stories bound by a single plot that brings them together.

And that plot, which revolves around a character summoning one of the Ancients to cast the world into eternal darkness, is not only full of Lovecraftian themes, it’s also pretty interesting to watch unfold.

In each chapter, you learn some sort of skill or knowledge that Alex can then use in the present day. For example, early on you wind up with a broken key. The chapter’s character learns a spell to repair items, which you then use as Alex to fix the key, move on to new areas, and find the next chapter.

Spell?

Unlike many survival horror games, Eternal Darkness has a strong focus on magic. As you explore, you’ll find runes that you use to cast different spells. Each spell is aligned with one of the Ancients, and it’s wise to keep in mind which Ancient is strong against which, to choose your spells accordingly.

eternal-darkness-alignments

Spells are used for puzzles, healing, and combat. You’ll also use melee weapons and firearms against the monsters you encounter, and you can target individual parts of the monsters’ bodies. There’s a stronger focus on action than you’ll find in most horror games, since striking the final blow against an enemy restores part of your sanity meter (which decreases as enemies see you). However, some enemies are powerful enough that it can be better to just run past.

And of course, what Eternal Darkness is really well-known for is its sanity effects. Unfortunately, the more you know about the sanity system, the less scary it is, since it’s designed to mess with the player more than the character.

While I knew nothing about the plot, I knew the sort of sanity effects I’d face, which diminished their effectiveness. Plus, since low sanity can hurt you–things that would drain sanity drain health instead if your meter is depleted–I tried to keep my sanity high whenever possible as soon as I learned the spell to restore it.

As a result, I didn’t find Eternal Darkness as scary as I’d hoped. It’s also hard for me to compare it to other games in the genre, because it’s so different from every other survival horror game I’ve played.

However, I can say this about it. Eternal Darkness: Sanity’s Requiem might not be the best survival horror game, and it might not be very scary if you know what it’s infamous for… but if you’re looking for a game with a fun Lovecraftian story, it’s one of the best I’ve ever seen.


Buy Eternal Darkness: Sanity’s Requiem from Amazon

Apr 082016
 

Resident-Evil-2I haven’t blogged about Resident Evil in a while. There hasn’t been a lot to say.

But it’s time to talk about the Resident Evil 2 remake again.

In an interview with VideoGamer, Resident Evil 2 remake producer Yoshiaki Hirabayashi says his team hopes to “recapture the spirit” of Resident Evil 2.

He worked on the first game’s remake, and the recent HD remaster helped them see what makes REmake the beloved survival horror game it is.

All of this sounds really good! To me, REmake is the ideal model for how a remake should be handled, and the HD remasters of it and Resident Evil 0 should have shown Capcom there’s still a market for traditional survival horror.

Now, Hirabayashi also said fan feedback to Resident Evil 6 is being taken into account. Hopefully this means they’ve seen what not to do, and not that RE2make is getting a dose of action.

What do you think? Will the remake of Resident Evil 2 truly capture the spirit of the original release? Will it be the REmake of Resident Evil 2?

Jan 202016
 

RE-Origins-CollectionWe’ve got a lot of video game news to catch up on, so let’s start with Resident Evil 0!

Like the REmake remaster, Resident Evil 0 has been remastered in HD for the PC, PS3, PS4, Xbox 360, and Xbox One… yes, once again, not the Wii U, but at least we still have the Wii version.

And for those of you disappointed the REmake HD remaster was digital-only, it’s been bundled with RE0 as the Resident Evil Origins Collection.

Resident Evil 0 isn’t the masterpiece REmake is, but it’s still a good game. If you like the pre-RE4 style of Resident Evil and missed this game during its Gamecube/Wii games, this is a great opportunity to check it out. And the physical release is encouraging!

Hopefully it means Capcom realizes the old-style survival horror format is viable after all, and will keep the Resident Evil 2 remake true to its roots.

Next up, Mario & Luigi: Paper Jam is due out in two days. I went from terrified to excited once I heard more about Paper Jam’s writing and gameplay, and soon I’ll be able to judge if it’s a worthy Mario RPG or not.

(Now we just need a real Paper Mario game.)

Another one of my anticipated RPGs, Bravely Second, now has a release date! Bravely Second: End Layer won’t be out in North America until April 14, but that gives me time to finally play Bravely Default after thoroughly enjoying the demo.

Bravely Second will also receive a demo.

Dragon-Quest-VII-summerAnd a release date is better than a release window, but at least we have the latter for Dragon Quest VII. As announced in the latest Nintendo Direct, Nintendo is localizing the 3DS remakes of Dragon Quest VII and VIII. (Does Square Enix still not have faith in turn-based RPGs in the West?)

It will be available “this summer.” Can I catch up on the series by then?

With all these great games on the horizon, I need to hurry up and play more games (especially in light of Operation Backlog Completion). However, I’ve fallen into the abyss that is Xenoblade Chronicles X, and I hope to claw my way out soon to finish Tales of Zestiria!

Now, before I become hopelessly mired in Xenoblade once again, which of these games (if any) are you looking forward to the most?