Operation Backlog Completion 2026
Aug 172015
 

At last, it happened. After fans asked for years, Capcom finally announced a Resident Evil 2 remake. Our requests have been answered, our hopes fulfilled.

Now we can start worrying.

Resident-Evil-2Resident Evil 2 is my second-favorite Resident Evil game, after the amazing “REmake” of the first game. REmake is my go-to example of how to handle a remake, as I mentioned in my recent discussion of Final Fantasy VII. I hope Capcom follows its own example and creates a true “RE2make” deserving of the name.

Ever since Resident Evil 4, Capcom has strayed from the survival horror genre. Its closest attempts were the Revelations games, which wobbled on the edge of the genre, afraid to let go of the new actionized style.

When Capcom points to Resident Evil: Revelations or Leon’s scenario of Resident Evil 6 as their return to the series roots, it presents two possibilities: 1) Capcom is lying to attract fans of the classic games, or 2) Capcom doesn’t know what made the old games great.

Let’s hope it’s the first. While we don’t want to think Capcom is out to deceive fans just to get sales, it allows for more hope that they can make a survival horror game if they want to. And they clearly want to.

The HD remaster of REmake, the upcoming HD remaster of Resident Evil 0, and now the Resident Evil 2 remake all show Capcom wants to appeal to that core fanbase again. Maybe the positive reaction to the REmake remaster has helped them overcome their fear of creating a true survival horror game.

A remake brings challenges that remasters don’t. It’s more than just a simple polishing of the graphics. REmake added new mechanics, areas, and story content, which is part of what makes it so brilliant. Its remastering was just a shinier release of the same game, with an additional control scheme option.

An ideal Resident Evil 2 remake should follow that style and be an enhanced, improved survival horror game with fresh surprises for returning players while the core gameplay holds true to the original. On the other hand, if Capcom just releases the exact same game with modern graphics, I wouldn’t complain.

And I can’t wait to hear what they do with the music!

Do you think the Resident Evil 2 remake will be survival horror? If so, will it take REmake’s approach to adding new content? Share your thoughts in the comments below.

Jul 012015
 

In the wake of the shocking Final Fantasy VII remake announcement at E3, some of the excitement has faded into worry. Director Tetsuya Nomura has made it clear that the FFVII remake won’t just be the same game with prettier graphics and voice acting, but a true remake.

Fans who really just wanted Final Fantasy VII with modern graphics started to worry then.

FF7 remake Cloud

Since then, comments about altering the story and changing the battle system have sparked arguments and controversy across the fanbase.

Final Fantasy VII’s combat is a major source of contention. Should it be turn-based like the original or become an action RPG like Final Fantasy XV? If turn-based, should it use its normal ATB system or adopt something closer to Final Fantasy XIII’s style?

Fans can argue nonstop about these issues without reaching agreement, but two arguments against turn-based combat baffle me.

Is Turn-Based Combat Outdated?

You’ll hear this one the most. Fans of making it an ARPG claim turn-based combat was fine back when Final Fantasy VII came out, but now is an outdated, archaic system that doesn’t belong in a modern game.

This is absurd. Even if turn-based battles started because of tech limitations, they’ve since become a viable style of gameplay. I have nothing against action RPGs. Some of my favorite games are ARPGs! But I love turn-based RPGs, and acting like they’re just a primitive form of ARPG is frustrating.

ToS remade as a turn-based RPG would be just as weird.

ToS remade as a turn-based RPG would be just as weird.

ToS remade as a turn-based RPG would be just as weird.How would it be if Uncharted was remade as a first-person shooter, or XCOM as real-time strategy? Making FFVII an action RPG changes its genre.

And if turn-based combat just doesn’t fit modern gaming, why were there multiple anticipated turn-based RPGs at E3? Why do fans love Bravely Default and its upcoming sequel? Why did Square Enix remaster Final Fantasy X for the PS3 and Vita and then again for the PS4? Why is Persona so popular?

Why is Pokemon still one of the best-selling video game franchises ever?

Turn-based RPGs have a persistent, dedicated fanbase… and many of those fans are waiting for a turn-based Final Fantasy VII remake.

But It’s a Remake!

Okay, I can at least understand how fans of action RPGs might view turn-based combat as something clunky and needlessly slow, distancing them from the battles. This other argument, however, makes no sense to me.

Perhaps due to Nomura’s statements that this is a remake rather than a remaster, some proponents of changing Final Fantasy VII’s combat claim that the battle system must change, because this is a remake.

What?

Do remakes usually change the game’s genre? This isn’t a reboot.

To people who use this argument, it seems like there are only two extremes. The Final Fantasy VII remake can be an exact clone of the original, just with superior visuals and voice acting, or it can change the core gameplay into something completely different. Nothing in between.

That’s not true at all. When I consider how the FFVII remake should be handled, I think about the 2002 remake of the original Resident Evil, affectinately known as REmake.

Recently remastered for additional consoles

Recently remastered for additional consoles

REmake is a brilliant example of not only classic survival horror, but also of how a remake can surpass the original. It took everything Resident Evil did and made it better, while remaining true to the game’s heart and soul.

On the surface, it looks like Resident Evil with newer graphics and better voice acting (and less ridiculous dialogue). The S.T.A.R.S. team still goes to the mansion and encounter zombies. You still choose to play as either Jill or Chris, with different scenarios and supporting characters depending on your choice. You still solve puzzles and unlock doors in delightful old-school survival horror style. Even the opening cutscene follows the original.

When you really get into the game, however, the differences are numerous. Puzzles are slightly different. Notorious jump scares have been altered. Combat is enhanced by defense items, which help you in battle even though they’re limited (like all resources). Defeated zombies can now transform into the quick, deadly Crimson Heads if their bodies aren’t burned, which adds a new layer of strategy. The narrative is tweaked just slightly to accomodate the series’ later plot developments.

Most notable of all, perhaps, is the new area and its accompanying side story. REmake sends players to new locations and introduces Lisa Trevor, a powerful enemy with a haunting backstory.

My point is simple. Resident Evil’s 2002 remake took the original’s core gameplay, story, and premise, and improved it wherever it could. It remained a survival horror game and followed in the original’s footsteps. It “modernized” Resident Evil without abandoning its genre the way later installments tried to do. It truly remade an already-great game into something better.

The recent remaster even found a compromise for the oft-contested tank controls. A new control scheme was added in, but the option to play with tank controls also remained. Fans who considered tank controls clunky and those who considered them a key part of the tense gameplay could both be happy.

An ideal Final Fantasy VII remake will follow REmake’s example. It will keep the turn-based combat, the overworld, and the core gameplay of the original, but smooth everything out. The mini-game mechanics could use work. Maybe battles should be flashier, a la Wild Arms 3, which has party members and enemies run around the battle screen even though combat is entirely handled through menus.

Maybe the story will be adjusted to make later parts of the FFVII franchise fit (though there’s one scene in particular I really don’t want retconned to match Advent Children). Vincent and Yuffie could be better integrated into the story, or at least appear in the ending. They could also confirm or debunk that one theory once and for all.

Maybe a couple of new areas could be added, and encounters altered to surprise longtime fans.

This is what I want to see from the Final Fantasy VII more than anything else. I want a game that embraces classic turn-based RPG mechanics while also improving them, and updates the plot and gameplay while remaining wholly Final Fantasy VII at its core.

What do you want?

Jun 052015
 

Igavania-Wii-U-stretch-goalsI missed a lot of news during my reluctant break, so let’s take a look at some of the recent video game announcements!

Bloodstained: Ritual of the Night Heads to the Wii U

The night my computer broke down, I intended to start a blog post about the possibility that Bloodstained: Ritual of the Night (aka “Igavania”) had an upcoming stretch goal to bring it to the Wii U.

Well, fervor for this game’s Kickstarter is so strong, not only has its Wii U stretch goal been revealed, but it already crossed it. With seven days left in the campaign, its chances of meeting the PS Vita stretch goal look pretty good as well.

Ritual of the Night not being on the Wii U caused disappointment among fans, so this news was welcome indeed.

Resident Evil Zero Will Be Remastered

After the remaster of the remake of the first Resident Evil game (or as I like to call it, the REmake remake), I’d hoped Capcom would create a full REmake-style remake of Resident Evil 2. However, remastering Resident Evil Zero is a more logical follow-up.

Resident Evil Zero is the newest of the classic main-series titles. Like the Resident Evil “REmake,” it was released first on the GameCube and later ported to the Wii under the “Resident Evil Archives” name. And like REmake, it is now being remastered for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

The lack of a Wii U version is disappointing, but I fully expected it when I saw it was Resident Evil Zero. REmake and RE Zero’s Wii versions are both playable on the Wii U, so these remasters bring the Nintendo-exclusive Resident Evil titles to the other consoles.

Now, if a Resident Evil 2 remake is announced for everything but Nintendo, I’ll be less understanding… but there are many reasons to worry about the much-requested “RE2make” already.

For the time being, let’s show some optimism and take this to mean Capcom tested the survival horror waters with the REmake remaster and is ready to try it again!

Nintendo Humble Bundle

Humble Bundle is a great way to get games at a low price while supporting charity. Some bundles are better than others, but I’ve gotten some fantastic games from Humble Bundle… always PC games.

Until now! This new “Nindie” bundle features eleven indie games available on the 3DS and Wii U:

  • Pay Any Amount
    • Guacamelee! Super Turbo Championship Edition (Wii U)
    • Woah Dave! (3DS)
    • Mighty Switch Force! (3DS)
  • Beat the Average
    • The Fall (Wii U)
    • OlliOlli (Wii U and 3DS)
    • Moon Chronicles: Episode 1 (3DS)
    • Sportsball (Wii U)
    • Gunman Clive (3DS)
    • Bit.Trip Presents… Runner2: Future Legend of Rhythm Alien (Wii U)
  • Pay $10+
    • Stealth Inc. 2 (Wii U)
    • SteamWorld Dig (Wii U and 3DS)

That’s a nice selection of games, and they make the bundle pretty tempting. (Except Runner2. I hate that game. …Sorry, Bit.Trip fans.)

Bravely Second Localization Confirmed

In a 17-minute “Nintendo Direct Micro,” Nintendo confirmed that the sequel to Bravely Default: Flying Fairy, Bravely Second: End Layer, will be localized in 2016. After Bravely Default’s positive reception, localization of Bravely Second seemed likely, but it’s good to have positive confirmation.

Bravely Default is one of the many games I still need to play. Hopefully I’ll get it done before Bravely Second comes out.

Final Fantasy Updates

My feelings toward Final Fantasy XIII are less than stellar, but I’ve tried not to let that dampen my enthusiasm toward the series. Final Fantasy XV looks pretty cool, even if I am unhappy with how open it is.

(I know, I complained about FF XIII for being too linear, and now XV for being too open? Yes. Semi-linear is my favorite style. …I also miss world maps.)

Yesterday, Final Fantasy XV’s director, Hajime Tabata, revealed new details about changes to the game, such as the removal of the character called Stella. When Luna started to appear in trailers, some fans worried Stella had been cut. It seems their worries were founded.

According to Tabata, Stella was created for Final Fantasy Versus XIII. With the shift to Final Fantasy XV, and the story changes that involved, she no longer fit as well, so they decided to use a different heroine. On the surface, it may seem silly to replace her instead of simply changing the character, but as a writer, I understand.

To be honest, when I first saw Luna, thought she was the same character shown previously, but several fans who followed Versus XIII more closely are disappointed by the loss of Stella.

Stella Nox Fleuret

Stella Nox Fleuret

Lunafreya Nox Fleuret, a completely different character

Lunafreya Nox Fleuret, a completely different character

Keeping the same last name makes me wonder if Stella is secretly still in the game, just in a new role… but for now, I’ll take their word for it. Stella is out, Luna is in.

I have not played the Final Fantasy XV demo, Episode Duscae, in part because I don’t have a PS4 or Xbox One to play it on. Well, it may not be coming to any other systems, but the game Episode Duscae accompanied is! Final Fantasy Type-0 HD is coming to Steam.

What I’ve heard about Type-0 has intrigued me, but I’m still a little uncertain. It gets mixed reviews, and I’ve heard it has some RTS elements.

On the other hand, it has a world map!

That’s it for this round up of important announcements I missed during my absence. Of course, there’s been other gaming news as well–Fallout 4 and the like. Let me know in the comments below any other recent video game announcements you would have included in this list, and stay tuned for an announcement that made me so excited, it deserves its own blog post.