Operation Backlog Completion 2026
Jun 232017
 

When we last left the characters of the Witcher saga, Ciri was running wild as a bandit and Geralt embarked on an urgent mission to find her with an unlikely band of heroes.

The Tower of Swallows handles its storytelling a bit differently, with interesting results.

The book begins with a hermit finding a girl with grievous injuries–Ciri. From there, it’s a frame story, partly told by Ciri as she explains what happened to her, and partly through a court investigation.

Other sections follow characters outside of the frame story, although everything ties together into the overall plot. The Tower of Swallows has some of the best pacing in the series, as well as moments of humor to break the grim tone. Even though its structure means you know how things will end up, it’s still an intense journey to reach that point.

Among other things, it introduces one of the scariest guys in the series, Leo Bonhart, a nearly unstoppable bounty hunter. An unarmed Bonhart is deadlier than a group of armed men.

(The end of the book also includes one of my favorite scenes in the series, when Ciri confronts her pursuers on the ice.)

It still is only part of a larger story, and the Wild Hunt continues to pop up with vague hints about their goal, but it’s a strong story in its own right, with many interesting moments. And, since I know how the saga concludes, I also noticed some nice pieces of foreshadowing that I missed when I read the fan translation.

Click for Lady of the Lake spoilers
Yes, you read that right, this bit of foreshadowing will imply a revelation in The Lady of the Lake, the next book in the saga. If you don’t want spoilers for the next book, don’t read this.

The foreshadowing that stood out to me the most was Crach’s report that Calanthe said, “It would be better for the girl’s blood to flow over the cobbles of Cintra than for it to be defiled.” He then questions what she meant by “defiled.”

Yennefer dismisses it as not wanting Ciri to marry a Nilfgaardian, but in retrospect, this is a clear hint about Emhyr.

In short, if you’re interested in the Witcher series, The Tower of Swallows is a must-read. That only leaves us with one book to go, the saga’s conclusion The Lady of the Lake.

May 172017
 

Netflix and Platige Image have announced a new series based on The Witcher.

If this sounds familiar to you, it’s probably because of the Witcher movie announced in 2015. Back then, Platige described a movie based on “The Witcher” and “The Lesser Evil,” which would lead into a TV series.

I haven’t seen anything else about the movie, but this seems to be the series they had in mind.

It will be produced by Sean Daniel and Jason Brown, along with Tomek Baginski and Jarek Sawko from Platige. Among other things, Baginski directed the intros for the three Witcher games, as well as the trailer for Cyberpunk 2077.

They haven’t said what parts of the story the show will follow, but Andrezej Sapkowski is on board as a creative consultant and sounds enthusiastic about the series staying true to his books.

I’ve never watched a Netflix series before… or anything else on Netflix, for that matter. However, if this is well-received, I might give it a try.

On a similar note, I finally picked up copies of The Tower of Swallows and The Lady of the Lake, so stay tuned for more Witcher reviews!

Jun 202016
 

The-Witcher-coverLast Sunday, I beat The Witcher. Then E3 started, and while there are still E3 topics we could discuss, it’s time to give The Witcher its due.

(Technically it’s The Witcher: Enhanced Edition Director’s Cut, so the premium version of the original game.)

After completely missing my goal of catching up on the entire Witcher saga before The Witcher 3 came out (last May), I finally moved on from the books to the games.

Let’s talk about the gameplay quickly. I played on Easy because I wanted to worry about alchemy as little as possible, so I’m not the best judge of the game’s admittedly-unusual combat system. Instead of typical action RPG combat, you attack through timed clicks after selecting one of three styles: one for strong but slow attacks, one for fast but weaker attacks, and one for multiple enemies.

You’ll pick your style based on the type of enemy you face, as well as picking your steel sword for fighting humans or your silver sword for fighting monsters.

You can also cast magical signs, such as Aard (telekinetic blast) or Igni (fire). Then there’s alchemy, which lets you create potions, bombs, etc. using ingredients you collect from fallen enemies. Alchemy, as well as selecting traits from your talent tree when you level up, are two of the possible actions during meditation.

Overall, I found the basic gameplay fine, although the limited inventory drove me crazy.

The story picks up after the end of the saga told in the novels. Knowledge of the books isn’t critical, because Geralt has mysterious returned from the dead with amnesia. The amnesia isn’t a huge part of the story, but it does make it more accessible.

On the other hand, the game is filled with references to the books, which is awesome. Dandelion in particular is a goldmine for references, but there are plenty more.

I loved catching references to the novels. The game’s story was also enjoyable, with some interesting twists and turns (and a blatant reference to H.P. Lovecraft, which was fantastic).

It also had good characters. I expected to mainly enjoy seeing familiar characters return, but it also had its share of original characters I liked quite a bit. (Like Kalkstein. Any other Kalkstein fans? He was great.)

Like many other western RPGs, The Witcher lets you select dialogue options and make key choices throughout the game. Unlike a lot of them, it often resides in a morally gray area. Which is the right choice to make? There is no right or wrong answer, but you have to decide.

(And maybe you dislike both sides and want to stay the heck out of it. You can, to an extent, which I greatly appreciated… especially after my frustration with Dragon Age II.)

Other choices are smaller, like deciding who to help in a side quest.

There are side quests aplenty, both monster contracts obtained from notice boards (which are decent except that the contracts inexplicably take up inventory space and must be put into storage) and regular quests given by NPCs. NPCs follow their own schedules based on the day/night cycle, although you can advance to a particular time through meditation.

And there’s rarely a single main quest that advances the plot, but rather several story-relevant quests that eventually lead you to that point.

A lot of the story quests were really fun and the story’s pacing worked well, although Chapter 2 dragged on a bit and Chapter 5 felt too linear. Nevertheless, it all came together for an epic conclusion that leaves me excited to play the second game and see where the Witcher saga goes next.

In short, it’s a great RPG and I definitely recommend it… especially if you’ve read the Witcher books. What are your thoughts on The Witcher?


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