Operation Backlog Completion 2026
Dec 022024
 

Of all the otome games coming out this year, 9 R.I.P. is one I was looking forward to the most due to its spooky, supernatural premise.

I originally intended to play it as one of October’s games, but since it’s on the longer side due to having 9 different routes, that didn’t end up happening.

Instead, I finished it this weekend, so let’s talk about it!

9 R.I.P. follows a young woman named Misa who is stressed about her plans for after high school. Her mother is pressuring her to go into medical school, but that isn’t what she really wants. There’s a legend that says someone with significant worries will be spirited away – and depending on your early choices, Misa will find her path crossing with those of ghosts and spirits in one of four different scenarios.

Similar to Winter’s Wish, which I we discussed last year, 9 R.I.P. has a branching common route that focuses on only a couple love interests before splitting off into the individual routes. I’ve found that I like that format for a game with numerous routes like this. It lets you get to know the characters before starting their routes without requiring a common route lengthy enough to accommodate all of them at once.

While 9 R.I.P. isn’t a horror game, it has levels of spookiness that vary depending on which scenario you’re playing. Well, for three of the common routes, that is. The fourth is a comedy, and that ended up being my favorite.

Despite what seems like a high stakes premise – getting stuck in the world of the dead or being stalked by vengeful ghosts sounds like it should make for an intense game – the whole game actually has a fair amount of focus on slice-of-life situations and individual character dynamics. There are some tense moments, but they aren’t the norm. Even so, I wasn’t expecting one of the common routes to be a wacky comedy instead, nor did I expect that to be exactly what I needed. It was just fun.

(Really, I could have played an entire game just of that scenario and their goofy antics.)

Anyway, an otome with this many routes sometimes suffers from feeling rushed… and unfortunately there were several routes that felt like they progressed too quickly or like they would have benefited from an extra chapter or two to help flesh things out. There were even a couple that had me baffled at how what on paper sounded like a perfect route for me could end up feeling so boring.

Fortunately, they aren’t all like that. There are some excellent routes here as well, and the grumpy spirit Koharu was pretty much worth the price of admission alone as far as I’m concerned.

This being a story about romance between a mortal and ghosts/spirits, a lot of the routes end up feeling bittersweet instead of truly happy. Still, there were enough good feelings there that I’d say it’s still a happier game overall – although one perplexing aspect is that most of the time, the low affection endings are more positive than the high-affection endings. Not always in a subjective way, either. It’s an odd quirk of 9 R.I.P. that I don’t quite understand, although I do have a theory.

Click for vague/general 9 R.I.P. spoilers
My guess is that the high affection endings ended up worse more often than not due to the dangers of being obsessively in love with a ghost or spirit. So without that extreme attraction forming, the characters could resolve things more reasonably and achieve a happier ending.

It’s still weird though, because it flies in the face of how romance games (otome, galge, or anything else) almost always do things. If it was meant as an intentional subversion, they didn’t make that clear.

Overall, while I did finish several routes with mixed feelings and criticisms, I enjoyed my time with 9 R.I.P. and found it to be an entertaining experience. More importantly, I liked the characters enough that if they localize the recently-announced sequel (please), I’ll definitely get it.

Nov 252024
 

Over the weekend, remasters of Ever 17: The Out of Infinity and Never 7: The End of Infinity were announced for Switch, PS4, and PC, and today Spike Chunsoft confirmed that they’ll be coming west.

If you’ve never heard of them, these are the first two visual novels in the Infinity series, written by none other than Kotaro Uchikoshi before he did Zero Escape.

According to the official website, Ever 17 is about a group of people trapped in an underwater theme park, while Never 7 follows a protagonist having premonitions of a girl’s tragic death.

(Never 7 is the first game in the series, but all the information about the remastered collection lists them in the order of Ever 17 and Never 7. I’m not sure why.)

The Ever 17 / Never 7 Double Pack will be available on March 6, 2025. Only a digital release has been announced so far, although it looks like the physical Asia release of the double pack will include English.

Now, here’s where things get a little trickier when it comes to fan reception to the news. In 2011, Ever 17 was remade with 3D models and a rewritten script. This remake was only ever released in Japan. The new remaster appears to be based on that remake but with the 2D sprites restored. That means it will have the remake’s script, which some fans say is inferior and gives away the twists too soon (along with some criticism for marketing it as an Uchikoshi game when he wasn’t involved with the rewritten script). So some fans are encouraging new players to play the original Ever 17 before this version.

(While the original Ever 17 was translated, the English version is no longer available, so you’d need to get a Japanese copy and patch it with a fan translation.)

This has caused some consternation around what is otherwise excellent news, which is unfortunate. I’ve been curious about these games for a long time, so I was excited to see the announcement. I don’t know if I’ll try to find a way to play the original first or just dive in with the remaster and hope for the best.

There is also a third game in the series called Remember 11, which isn’t included here, as well as a spin-off and a reboot. Whether we’ll see any of those games again remains to be seen.

Are you interested in the Ever 17 and Never 7 remasters? How do you feel about the script controversy?

Oct 252024
 

Last year, I made some solid progress in Higurashi and reached Chapter 5 in October.

Unfortunately, I unintentionally took another year-long break, so it’s taken me this long to get to the next chapter.

But now I have, so it’s time to talk about Higurashi When They Cry Chapter 6: Tsumihoroboshi.

The past two chapters have had different viewpoint characters, and this one splits most of the story between Keiichi and Rena. We learn a lot more about Rena’s past and have some truly emotional, heartfelt moments, and then…

Then things really get interesting.

While reading this chapter, there was a point where I believed Higurashi had finally given me all the answers and explained everything, revealed what was really going on. But then I began to get suspicious. It was a little too neat and tidy.

What followed was the most intense build-up of paranoia since the first chapter. I went back and forth so many times on what I believed, and that made it all the more interesting to read. It’s hard to say anything much about this chapter without spoilers, but suffice it to say that I still have many, many questions.

Click for major Higurashi Chapter 6 spoilers
The parasite theory made so much sense at first, but it seems like it was just Rena’s paranoid delusion after all… but that still leaves questions. Tomitake’s death is similar to Rena’s behavior during her maggot delusions. The disaster does feel like a cover-up.

While I still have a lot of confusion there, I’m much more confident in my theory that Rika is traveling between timelines (or resetting the timeline) to try to find a branch that doesn’t lead to disaster. It was such a good moment when Keiichi remembered his actions in the first chapter, not to mention Rika realizing that he remembered.

(Rika talking to Rena at the car was incredibly creepy, though.)

Meanwhile, both Ooishi and and Takano continue to be suspicious. Both of them have nudged things toward disaster in multiple episodes. This episode paints Takano as simply an occult nut or a conspiracy theorist, but other episodes made her actions seem more sinister. Ooishi’s point-of-view chapters here feel like they should exonerate him, but at the same time, him telling Rena about Takano’s time of death really pushed her over the edge. Was that really just an innocent mistake even though he already knew how precarious her mental state was?

It might have left me with a lot of questions, but this is one of my favorite parts of Higurashi so far. The atmosphere and sense of paranoia was incredible, and it was a great choice for this time of year.

Of course, if you haven’t played Higurashi yet, you’ll want to start from the beginning. But if you’ve played up through Chapter 5 like I had, you won’t regret moving on to Higurashi When They Cry Chapter 6: Tsumihoroboshi. I can’t wait to see where it goes from here.