Operation Backlog Completion 2026
Jun 192023
 

(Note: this is not the correct play order.)

As you can probably guess, the absolute highlight of the recent showcases for me was Capcom’s, because it included the announcement of the Apollo Justice: Ace Attorney Trilogy.

If you didn’t catch the news, the Apollo Justice: Ace Attorney Trilogy is a new collection of Ace Attorney games that bundles the 4th, 5th, and 6th mainline games: Apollo Justice: Ace Attorney, Phoenix Wright: Ace Attorney – Dual Destinies, and Phoenix Wright: Ace Attorney – Spirit of Justice.

(For some reason, the official website includes a beautiful image of the games’ art… in the wrong play order, as seen here, but that’s probably because Spirit of Justice’s art looks best as a centerpiece.)

It will be out in early 2024 for Switch, PS4, Xbox One, and PC.

Even though I’ve already played all three games, I’m delighted by the news, not only because it means more people can play them, but also because I believe it’s another sign that Ace Attorney’s future is brighter than ever.

We’ve been waiting for Ace Attorney 7 for a very long time. Remember back in 2017, when rumors claimed Ace Attorney 7 was coming in 2018? That obviously didn’t happen. There hasn’t been a brand-new Ace Attorney game since 2017, when The Great Ace Attorney 2 first came out in Japan, so it’s no surprise that hopes for the series were starting to dim.

I’d started to give up hope that we’d ever even see the unlocalized entries in the series, which at the time were Investigations 2 and the two Great Ace Attorney games.

All that changed in 2021 with the release of The Great Ace Attorney Chronicles. Capcom had decided that the two historical spin-offs (which hadn’t sold well) were worthy of being remastered, bundled, and translated for the first time. Chronicles even got a physical release on the Switch in North America, despite the last two mainline entries being digital-only. That was enough to make me believe in Ace Attorney’s future again, especially when Chronicles blasted past sales expectations (according to the leak, their sales expectations for Chronicles were 300k copies by 2025).

Yet with no sign of Ace Attorney 7 despite the leaks saying it was in development, many fans once again started to say the series was dead.

But what about now?

In the leaks that revealed The Great Ace Attorney Chronicles and claimed Ace Attorney 7 was also in development, the prospect of a collection containing Apollo Justice, Dual Destinies, and Spirit of Justice was mentioned only tentatively, to be decided based on the sales of the other games. Many fans went so far as to say it was confirmed to not be happening due to the expenses required to translate Dual Destinies and Spirit of Justice into all the languages Apollo Justice had been available in.

Well, it seems that’s not the case after all, because the Apollo Justice collection is on its way, in 7 different languages, with Dual Destinies and Spirit of Justice being translated into other languages for the first time (previously, Japanese and English were the only languages for those two).

Since Capcom is willing to give Ace Attorney games new translations, I’m more optimistic than ever for Ace Attorney Investigations 2’s chances of being localized.

And between The Great Ace Attorney Chronicles and the Apollo Justice Trilogy, it looks like we’re finally free from the worry that Capcom believed an Ace Attorney game would only sell if Phoenix’s name was in the title. Could we see an Ace Attorney Investigations Duology in the years ahead?

Most important of all, the biggest hurdle to a 7th mainline game was the fact that only half of the mainline series was available on current platforms. With the 3DS eShop having been shut down, the 4th, 5th, and 6th games were only available on mobile devices, and even those were unavailable for a lot of new phones.

With all 6 mainline Ace Attorney games on modern platforms, Capcom willing to go the extra step to translate entries that hadn’t been translated before, and the series seeing excellent sales (enough for them to use “from the creator of Ace Attorney” in the hopes of boosting Ghost Trick’s sales, too), I don’t see anything standing in the way of Ace Attorney 7 now.

Yes, there’s a good chance it’ll have a new director if Shu Takumi no longer wants to work on mainline Ace Attorney, since Takeshi Yamazaki left Capcom a few years ago, but there’s no reason to think Capcom couldn’t put someone else in charge – and no reason to assume the new director wouldn’t understand the series, either.

This isn’t the time for Ace Attorney doom and gloom! With The Great Ace Attorney translated and the Apollo Justice Trilogy coming next year, I say Ace Attorney optimism should be at an all-time high.

How do you feel about the current state of the Ace Attorney series and its future prospects?

May 312023
 

Today is the final day of Celebrating All Things Mysterious 2023, and what better game to celebrate with than one we’ve been talking about since the earliest days of this blog?

Gyakuten Kenji 2, or Ace Attorney Investigations 2, came out in 2011. It is now the only game in the Ace Attorney series to not have an official release outside of Japan.

It did, however, receive a fan translation. I’ve spent over a decade now holding out hope for an official localization and have more hope for it in the aftermath of The Great Ace Attorney’s localization that I had in years, but last year I decided that if the year ended with no sign of further Ace Attorney ports, I would finally play the Ace Attorney Investigations 2 fan translation.

I wanted a copy anyway, just to have every Ace Attorney game, so I imported a Japanese copy of Gyakuten Kenji 2 from Play-Asia.

And when May came, I began the process of learning how one actually plays a DS game fan translation, which was a bit like jumping into the deep end since the closest I’ve come to anything of the kind was playing the fan translation of Chaos;Head, a PC game I could simply buy, download, and apply the patch to. So actually figuring out how to play Investigations 2 (particularly since I wanted it on a flash cart so I could play it on my 3DS without hacking it) took much longer than I expected.

But at last, I was able to play Investigations 2 with its fan translation.

Picking up after the events of the first Investigations, Investigations 2 once again puts you in the shoes of Miles Edgeworth as he investigates a new series of cases. If you’ve never played Investigations, it plays a bit differently than the main Ace Attorney series. For investigations, you actually walk around as an Edgeworth sprite to inspect areas in the environment. You also confront people directly, hearing their testimonies and presenting evidence against them, instead of having that occur in a trial. They are essentially investigation-only cases, but with mechanics made to adapt Ace Attorney’s regular style to that format.

Investigations 2 also adds two new gameplay features, Logic and Logic Chess. In addition to evidence, you’ll also receive clues that you can then connect to one another through the “Logic” mechanic. This is usually fairly simple, but it was fine.

Logic Chess, meanwhile, puts you in a confrontation with a character who won’t reveal their secrets. It has little to do with actual chess and is essentially a timed series of dialogue choices to break through a character’s resistance, while chess pieces float on the screen to represent the character’s defenses. There are times when you need to pick the option to wait without saying anything, so it becomes a game of judging from the character’s responses whether you should speak or not. Sometimes it felt a bit too arbitrary, but overall I found Logic Chess to be a fun mechanic.

Moving on to the story, it was easy to forget I was playing a fan translation. It feels like Ace Attorney writing. Occasionally I found the game’s questions to be worded in a confusing way so that I wasn’t quite sure what it was asking me for, but I’m not sure if that’s because of the translation or the original writing.

Anyway, it brings back returning characters while also introducing several new ones. Most of the new characters were fairly likeable, with one in particular getting such a character arc that I have to admire the writers for making my opinion of a character change so dramatically over the course of the game. And while I unfortunately got spoiled on the main antagonist’s identity ahead of time, the reveal still gave me chills.

There’s plenty of Ace Attorney humor, as well, although I didn’t find it to be as funny as some of them are. It also has a lot of callbacks to the previous Ace Attorney games, much more than I expected. That was a fun surprise.

As for the story itself, I’m going to need some time to think everything over. You see, Investigations 2 has an overarching story, but the way things come together don’t become apparent until near the end. Each individual case has its highs and lows, but once I started to see how events were connected, I found myself wanting to go back and see them again with new context. And the character writing was so good that a few key moments alone made me love the game so much more.

I only have three real criticisms of the story. First, I felt the pacing dragged on a bit. Most cases felt a little longer than they had to be. My other two criticisms are spoilers, so I’ll explain them behind spoiler tags.

Click for Ace Attorney Investigations 2 spoilers
This is partly on me, but for all this time since Investigations 2 came out, I mistakenly believed we’d play as Gregory in the trial against Von Karma that led to the DL-6 incident. Going through the investigation but having the trial summarized by Ray in the present disappointed me and feels like a missed opportunity. Actually playing through that trial would have elevated that case by so much for me.

Finally, I wish the mastermind had just a slightly greater presence in the story. Just enough to make it feel like more of a betrayal.

Overall, I greatly enjoyed my time with Ace Attorney Investigations 2. While I need some time to let the story think in to determine where it sits in my Ace Attorney rankings, I definitely had a good time with it.

You might think that this lessens my desire for an official translation… but you’d be wrong! No, I want Investigations 2 to get a port and localization more than ever now! I want more people to play it. I want to be able to recommend it to friends without a list of instructions on how to play it! The fan translation is great, so maybe Capcom could work out a deal to use it as a base for an official release, like what happened with the Crossbell games. Playing it just cemented how much I not only want the remaining mainline games to be ported to modern platforms, but the Investigations duology as well.

So I’m still hoping for an Ace Attorney Investigations 2 localization after all this time. The sole other time I’ve played a game’s fan translation, localization was announced five months later, so maybe that same magic will occur again!

Gyakuten Kenji 2 can still be found out there, but being a Japan-exclusive DS game makes it among the most difficult Ace Attorney games to play. Here’s hoping Capcom remembers it and gives Investigations another chance.

And that brings this year’s mystery game celebration to a close! You have until the end of tonight to leave comments for the contest, so join in the conversation with your thoughts on Ace Attorney Investigations 2 and all the other games we’ve discussed this month!

May 292023
 

Process of Elimination came out earlier this year for the Switch and PS4, so it seemed fitting to make it part of our mystery game month.

You play as Wato Hojo, an aspiring detective who ends up joining a group of detectives from the Detective Alliance as they attempt to investigate the identity of the serial killer known as the Quartering Duke. However, they soon find themselves trapped together, with the knowledge that the Quartering Duke might be among them…

It is one of several games coming out this year that I refer to casually as “Danganronpa-likes.” As members of the group are killed, it’s up to you to investigate and determine who the culprit is in each case.

Process of Elimination is primarily a visual novel. By far the vast majority of your time will be spent reading.

However, investigations are handled in a unique format for this sort of game. During these segments, the area you’ve investigating is presented as a grid the characters can walk around on. You need to make use of their stats in order to inspect suspicious areas, analyze evidence, and draw conclusions about the crime.

When I played the demo, it left me confused about what different terms meant and what actions should be used at different times. However, a bit of trial and error made it click for me, and I ended up enjoying these parts after all (aside from one segment that also included invisible enemies, which was too frustrating to be enjoyable).

Once you’ve gathered all the evidence you need, you return to the visual novel format and have to answer a series of questions to show who the culprit is, what evidence proves it, etc. This was the other aspect the demo left me uncertain about, so I was pleased to see that those sections do expect the player to pay attention to the clues and see how they all fit together.

As for its story, I enjoyed it a lot more than I expected to at first. I grew attached to the characters, and several points had me invested in seeing what would happen next. It feels like there’s potential for a sequel, and I wouldn’t at all mind seeing these characters again.

Process of Elimination took me by surprise. I didn’t expect to like it as much as I did. Overall, I found it to be an interesting detective story with a good cast of characters, with unique investigation segments that proved to be a fun change of pace.

Only three days remain in this year’s Celebrating All Things Mysterious event and contest, so be sure to look back at all the relevant posts to see what games we’ve discussed so far this month and join in by leaving a comment on anything that grabs your attention!