Operation Backlog Completion 2026
May 222023
 

Bustafellows is described as a noir mystery otome game, so I was excited to get it when it came out in 2021.

But it came out right while I was still in the middle of The Great Ace Attorney Chronicles, so it got pushed aside and lost in the shuffle of my backlog until this year’s mystery game celebration spurred me to dive into it after all this time.

You play Teuta, a young journalist with the power to send her consciousness back in time a few hours, although she wakes up in the past in someone else’s body. When she sees that a man has been killed, she goes back in time to warn him and becomes mixed up with the “Fixers,” a small group dedicated to bringing justice to people where the law and society have failed them.

Her power is not as important to the story as I expected from the premise. It allows her to save the day at certain critical moments, but most of Bustafellows feels like it could have been written without the time travel.

Bustafellows is a beautiful game with backgrounds that have moving animations (a big deal in a visual novel). It made everything feel more alive, and it really feels high-quality. On the other hand, there are a number of points where characters are talking in the background without a text box appearing on the screen… which I’m sure is just fine if you know Japanese, but if you’re relying on the English translation, that means you need to check the log to find out what the missed lines were, since they’re fortunately translated there.

(Except for the very end, which is a cutscene presented that way, with no ability to view the log since the game ends after that.)

Anyway, Bustafellows is one of those otome games where the love interests are a big group of friends, and I really like that. There are a number of slice of life scenes that are just fun because of the dynamic the characters have with each other, both in the common route and in individual routes.

The common route is a decent length, and your choices across its chapters lead you to one of the individual character routes. Each of these routes has a different focus. They range from mystery investigations to crime thrillers, although the mystery-solving aspect was never as strong as I’d hoped it would be.

I liked most of the love interests, although one just annoyed me and a couple of the others felt like their routes were rushed. Overall, I liked the characters (especially Mozu, my love) enough to make me enjoy my time with Bustafellows…

…Which is good, because the overarching plot doesn’t do it many favors. The common route introduces some mysteries and conspiracies that are largely ignored in the character routes, and then returns to them in two epilogue routes unlocked after all the other routes are complete. Unfortunately, the conclusions feel rushed, which developments that came out of nowhere. Developing those aspects of the story more slowly, with hints dropped throughout the routes, would have made it much better.

In short, Bustafellows shines when it focuses on its characters and their interactions, and stumbles when it tries to bring its mysteries to a satisfactory conclusion.

A sequel is coming out in Japan, and I liked the characters in Bustafellows enough to hope the sequel will be localized. But if it is, I hope it handles its mysteries more carefully, explores Teuta’s time travel powers in more detail, and adds on-screen translations for all of its dialogue.

May 192023
 

The first thing that stands out about Sarawak is its visual style.

While I’ve tagged this review with the “visual novel” tag, Sarawak is closer to interactive fiction. Text appears on the screen to be read novel-style, and pictures appear alongside the text to accompany it.

The style almost feels like that of a pop-up book, which makes it stand out.

You play as a young woman who is contacted by the police to inform her that her mother has been arrested under suspicion of murdering a professor. Troubled by this, you begin your own investigation.

Although there are several choices to make, these mainly influence dialogue and provide some extra story details, while the story itself follows a fairly linear path. Occasionally, you need to interact with the images in order to solve puzzles. For example, when you come across a locked gate with a number of gears on it, you must move the gears into the correct positions to unlock the gate.

The puzzles can be a little strange, but they’re fairly simple and straightforward.

The murder mystery takes a backseat to learning more about the professor’s past, but it still builds up a compelling story and what felt like it could be a larger conspiracy… until the murder case abruptly wrapped up and the next screen said “The End.” My surprise was partly my own doing, since I’d looked at the chapter select screen and misremembered the number of chapters, but even if I hadn’t mistakenly believed I was only 2/3 through the story, the ending would have still felt abrupt.

So Sarawak left me with mixed feelings. I love its presentation and it has an interesting enough story, but I felt like the story was just getting good when it ended. A longer story in this style with a more fleshed-out mystery might have been really compelling.

May 172023
 

Murder Most Misfortunate is a visual novel with adventure game elements in which you play as a high society lady named Miss Fortune, who is invited to join a private gathering at a secluded mansion, only for one of them to be murdered.

When a bloody dagger shows up in her purse, Miss Fortune decides to investigate the crime to find the killer before she herself is blamed.

Miss Fortune is an… interesting protagonist. A widow with 9 dead husbands behind her, she’s the sort of character who will politely warn characters that it’s unhealthy to upset her while standing by an open window. She is sarcastic, morbid, and not especially concerned about the people around her.

The game is split into three acts: Act 1 to set up the story, Act 2 to allow the player to investigation, and Act 3 to call everyone together and reveal the culprit.

During Act 2, the game takes on a point-and-click adventure format in which you visit each room of the mansion to inspect objects in the environment, gather evidence, and talk to characters to gain more information. Sometimes, information you learn unlocks additional conversation options that could lead to new clues. While investigating environments, you have to scroll from one side to the other by bringing the mouse to the edge of the screen, which I found a little annoying, but everything else is fine.

You choose when to advance to Act 3, which means it’s possible to start the confrontation without the evidence that you need. If you want to make it a bit more difficult, there is an option to make the second act timed. If time runs out before you’re ready, you proceed to the third act anyway.

Once you’ve gathered everyone together, it’s time for you to accuse another guest of murder and present the evidence to show how they did it. The most interesting thing about Murder Most Misfortunate is that you can support an argument against any other character. While one character is the true culprit, with the most fleshed out ending, each of the others has an ending in which they’re arrested if you’ve found the right evidence to make your case against them.

Murder Most Misfortunate is a short game, taking only a couple of hours to beat, but it’s an enjoyable mystery with added entertainment from being able to pursue a case against any character.