Operation Backlog Completion 2026
May 032023
 

Back in 2020, I played Danganronpa and said I was looking forward to starting the sequel… although it took me over 2 years to get there.

One of the winners of this year’s Celebrating All Things Romantic contest back in February tasked me with playing Danganronpa 2, and I finished it with perfect timing to make it the first mystery game we discuss of this month’s celebration.

Danganronpa 2: Goodbye Despair has a similar premise to its predecessor – a group of high school students are trapped and forced to playing a killing game in which anyone who murders a classmate and gets away with it will be allowed to leave. The setting is an island, this time, instead of a school, and certain aspects of its presentation are a bit more grandiose, but the general principles remain the same.

Gameplay essentially has three phases. In free time, you’ll have a limited number of time slots with which to hang out with other characters, until someone is murdered. Then you’ll be in the investigation stage, where you gather evidence in a point-and-click format (albeit with the ability to move in a 3D space in some areas). Finally, you’ll advance to the trial, where you’ll use that evidence to uncover the killer by discovering contradictions… and playing a lot of mini-games.

I’ve realized I kind of hate Danganronpa’s mini-games.

These are murder mysteries. The challenge should be based on logic, on looking at the clues and seeing what truth they lead toward. I should not get stuck in a murder mystery because I knew the correct answer but couldn’t aim it at the contradiction fast enough, or skateboard past obstacles to reach the right answer, or any of the other annoying mini-games Danganronpa 2 makes you do even when you know what the answer is.

(To its credit, there are separate difficulty settings for the action and logic aspects of the case, so you can make the action part easier without reducing the complexity of the mystery-solving aspect.)

Anyway, I don’t know if Danganronpa 2’s mini-games are worse than the first game’s or if I just didn’t mind them as much back then, but every mini-game made me seethe over how much I prefer Ace Attorney’s style of just letting me present the contradictory evidence. One exception is the Closing Argument, where you lay out exactly how the murder occurred. I like that one.

Like with its predecessor, one of Danganronpa 2’s greatest strengths is that giving you a core cast of characters from which all the murderers and victims will come raises the tension dramatically. It wasn’t long before I was looking at the shrinking cast of characters wondering if any of my favorites would make it out alive.

The characters felt a bit one-note to me (with a couple notable exceptions), and Monokuma managed to be even more annoying due to the addition of Monomi, another squeaky-voiced mascot character. On the other hand, Monomi has the catchiest song in the game, so I have to appreciate her for that.

I spent a good portion of Danganronpa 2 feeling that I liked the first game much better, but by the time I finished, I was less sure. I prefer the first game’s atmosphere and overarching mystery, but the final stretch of Danganronpa 2 was so exciting that it made me reconsider. Despite a couple parts requiring dubious leaps of logic, the cases are pretty solid, as well. And while I have some quibbles with the ending, it also resolved some issues I had with earlier parts of the game.

Danganronpa 2 might have annoyed me at times, but it left me wanting to play more from the series. It’s readily available alongside the others nowadays, with its most recent re-release being the Danganronpa Decadence collection on Switch.

Despite that, it’s not as simple as just picking up the next game. Danganronpa 3 the anime is the actual continuation of the storyline and is not the same thing as the third game, Danganronpa V3. There’s also a spin-off game called Ultra Despair Girls that seems rather divisive. But one way or another, I’ll continue the Danganronpa series soon… hopefully not with as big a gap in between this time.

Apr 282023
 

The surge of otome game news continues!

After last week’s cluster of otome announcements and then Idea Factory’s Charade Maniacs release date reveal, it was time for Aksys to take the stage today.

In a short “All Aksys 2023 Update” video, Aksys provided updates on several of their upcoming titles.

The otome games Radiant Tale and Norn9: Last Era both got release dates. Radiant Tale will be out on July 27, and Last Era on August 24. Yes, the upcoming months are becoming packed with games I’m interested in. Preorders for both are open now.

Jack Jeanne, which will be out on June 15, was also highlighted as they showed off its impressive Limited Editions.

Now, it wasn’t all otome news. They also showed Inescapable, which I’ve been interested in since its announcements, a fantasy farming game called Pretty Princess Magical Garden Island, and the dungeon crawler Mon-Yu, which now has the amazing full English title “Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be a Day When the Heroes Defeat the Devil King” that they impressively fit onto the box art without looking bad.

So while there were no new announcements, it was exciting to get release date news. I’m looking forward to the oncoming rush of games I want to play, even if my backlog trembles in fear.

Are you interested in any of the games from Aksys’s update?

Apr 262023
 

So soon after our previous rush of otome news, we have a new announcement to add: the release date of Charade Maniacs.

Idea Factory has officially announced that Charade Maniacs will be out on June 27.

Now, this isn’t a big surprise. The eShop page has said June 27 for about a month, but it hadn’t been announced until now.

What makes it exciting news despite that is that they’ve also revealed the Charade Maniacs Limited Edition, which will cost $89.99 and include the game (of course), a steelbook case, art book, drama CD, a 44-page short novel, a 10 card bromide set, a collector’s box, and a trading card. Idea Factory’s Limited Editions put other Limited Editions to shame, and this one looks like no exception. Preorders will open on May 2.

We haven’t talked about Charade Maniacs before, mainly due to the way its localization was announced. You might recall an Idea Factory otome live stream that we never actually discussed after its announcement. They announced Charade Maniacs at that live stream, except the stream was over an hour of static with the chat mod pretending they didn’t know why people were frustrated, followed by the Charade Maniacs trailer and then the immediate end of the stream. It might have been a cute marketing stunt if it lasted 10 minutes, but over an hour? After being announced in advance?? To people who had set aside time to watch it, it felt like Idea Factory wasted our time, so I was a bit too annoyed to actually blog about the game.

But I’ve softened since then, since I’ll give them the benefit of the doubt and assume they had good intentions. Besides, the plot premise sounds interesting – 10 people are abducted and forced to act out dramas in order to escape, but one of them is a traitor. The mystery elements have me intrigued, so I’m definitely looking forward to this one.

Charade Maniacs will be out on June 27, making the second half of June quite crowded for new games I want to play. Are you looking forward to Charade Maniacs? Are you planning to pick up the Limited Edition?