Operation Backlog Completion 2026
Oct 082021
 

One of the visual novels I wanted to cover this October was Chaos;Child, after I heard it involves psychological horror. To be safe, I looked it up to double check that it’s fine to play Chaos;Child without playing the earlier, unlocalized Chaos;Head.

The general consensus was that you can, but it’s definitely not recommended.

So, yes. I bought a Japanese copy of Chaos;Head and used the fan translation in order to read it.

And… I’m glad I did!

Chaos;Head is a dark visual novel, much darker than Steins;Gate despite them belonging to the same series. The first few chapters in particular filled me with a great sense of paranoia and dread, and it has some of the most gruesome murders I’ve seen in any game.

The story follows a loner otaku named Takumi, who avoids people as much as possible, frequently suffers from delusions, and has felt an unknown gaze watching him ever since he was a child.

Now a twisted serial murder case has everyone’s attention in Shibuya, and Takumi finds himself caught up in it when an image showing the crime scene is sent to him a day before it happens.

I didn’t mind Takumi as a protagonist as much as some people do. While he’s certainly not the most noble character, I sympathized with his paranoia and extreme social anxiety.

Some of his delusions can be triggered by the player, when green and red indicators appear at the top of the screen at certain points in the story. Clicking the green one usually causes a positive or sexual delusion. Clicking the red one usually causes a horrific or cynical delusion. The line blurs a little as the game goes on, and there’s also the option of not clicking either delusion.

What I find even more interesting is its use of paranoia, though. Takumi is paranoid, there’s no doubt about it. Yet Chaos;Head piles up so many unsettling mysteries that the player becomes paranoid too.

There were points when I could clearly dismiss Takumi’s reactions as paranoia, but that just meant I felt I couldn’t necessarily trust him to be a reliable narrator any more than I could trust what other characters were saying. It does an excellent job of making the player mistrust everything and everyone.

Chaos;Head is a dark, fascinating story. The ending left me with several questions and a few apparent plot holes, but it sounds a lot is fixed by the updated re-released Chaos;Head Noah, which unfortunately doesn’t have a translation yet. I’m happy I read it, not just to improve my experience with Chaos;Child (and apparently Robotics;Notes also benefits from having read Chaos;Head), but because it’s a great visual novel in its own right.

Since Chaos;Head Noah is said to be a huge improvement, I look forward to the day when I can read that… although I can’t help but hope it will get an official translation someday.

Sep 292021
 

I picked up the visual novel 9-nine- in a Steam sale after seeing a lot of praise for it online, especially from people who enjoyed other visual novels I love.

It’s split into four episodes, each of which follows a different route.

While that structure seems a bit odd at first, there’s actually a reason for it. You can’t skip episodes, and you have to play them in order. Each advances the overarching plot, which becomes a greater focus with each episode. Explaining in any more detail would require spoilers, so I won’t.

9-nine begins with a town festival, at which an earthquake causes the town’s sacred relic to shatter. After the earthquake, people begin awakening to special powers, and a boy named Kakeru gets caught up in an investigation when a girl is found turned to stone.

The first episode in particular feels somewhat like a murder mystery, as the main characters search for the user of the “Evil Eye,” the name they give to the petrification power.

However, it’s much more of a thriller at its core, especially as the episodes continue. There’s also a fair amount of romance, with each episode featuring a different heroine (although all are part of the main cast), and a number of humurous slice-of-life scenes as well. Some parts really made me laugh.

An interesting thing about 9-nine- is that it just gets progressively better. Episode 1 is slow-paced, mainly focused on romance and setting up the premise. Episode 2 is surprisingly emotional and raises the stakes even higher. Episode 3 might be the funniest of them all, and really kicks the plot into high gear. Finally, Episode 4 brings everything together for a truly epic and intense conclusion.

(A fifth episode was released in Japan with epilogue stories for each heroine.)

In short, if you try the first episode and aren’t especially hooked yet, it’s worth continuing if you at least find the premise intriguing.

9-nine- has some neat ideas that it executes well, and the story is a great mix of humorous, romantic, and exciting. If the premise sounds interesting to you, I highly recommend checking it out.

Aug 232021
 

Over the weekend, I finished the first half of The Great Ace Attorney Chronicles, the game now officially titled The Great Ace Attorney: Adventures.

The more I played it, the more I wondered if I should think of Chronicles not as a collection of two games, but as one big Ace Attorney game.

Before we get into that, it’s a beautiful game and I love how expressive the 3D sprites are. Some of the animations are simply fantastic when it comes to how much more they can show now. The music is great, too.

Ryunosuke is a good protagonist, and he doesn’t just feel like a copy of Phoenix but a new character in his own right. I like him and the rest of the main cast, with the standout character being Herlock Sholmes (Sherlock Holmes).

I don’t know why they decided to make Sholmes such a wacky character, but I love it. He has a tendency to make elaborate deductions based on clues, but overlook certain necessary details, leading to a new gameplay mechanic called the Dance of Deduction where you find the evidence to steer his wild conclusion back onto the right track. Beyond that, he also sometimes just shows up in the background during investigations, always doing something odd that contributes to this… eccentric portrayal of the great detective.

The new prosecutor, Barok van Zieks, is also interesting. He’s sort of a racist jerk toward Ryunosuke, but he also seems much less corrupt than a lot of the prosecutors we’ve dealt with in the past. He’s fairly dramatic, although not as over-the-top as you might expect from a guy who tosses wine bottles around and occasionally slams the desk with his foot.

Moving on to gameplay, you can investigate most areas for entertaining dialogue once again, and the trials involve both multiple witnesses like in Professor Layton vs. Phoenix Wright, as well as a jury system.

The jury comes across almost as another set of witnesses, with moments in the case where you need to hear their reasoning and find contradictions in order to change their minds. It’s a bit contrived that you always end up with a jury with information relevant to the case, but in general I found it to be an entertaining feature.

Overall, I really enjoyed The Great Ace Attorney: Adventures… except that, once again, I don’t feel like I finished an Ace Attorney game so much as played half of an extra-long one.

The pacing in this game is strange. The first three cases all feel like tutorials to some degree, and none of the cases have multiple days of investigation. Some of this comes from it really shaking up the Ace Attorney formula a bit, which I liked, but it gives the game a strange feeling. The final case does feel like a typical climactic resolution, but the overarching plot leaves many unanswered questions.

I liked the game a lot, but I wonder how I would feel if we did get the game back when it first came out on its own, instead of being bundled with its sequel. If the second half of this story wasn’t waiting for me, I might not have nearly as positive an impression.

Nevertheless, we didn’t get it alone but as part of The Great Ace Attorney Chronicles, so I’ll save my final thoughts for once I conclude the story! I’m taking a break first to play NEO: The World Ends With You, but after that I’ll move on to The Great Ace Attorney 2: Resolve.