Operation Backlog Completion 2026
Oct 232020
 

Today’s game is another one that stretches the classification of “spooky” quite a bit, but I decided the story has enough horror for me to finally finish the Zero Escape trilogy this October by playing Zero Time Dilemma.

Zero Time Dilemma serves as both a sequel and prequel, since Virtue’s Last Reward ended on a cliffhanger relating to events from the past. At the time, that both annoyed me and left me eager to see how it would all work out in the third game.

Unlike its predecessors, Zero Time Dilemma isn’t exactly a visual novel. All of its scenes are cutscenes instead.

However, it’s structured in the same way, so it still feels somewhat like a visual novel.

Once again, nine people are trapped and forced to participate in a deadly game overseen by a mysterious person named Zero. This time it is the “Decision Game,” with a variety of different situations you’re put into and forced to make choices. They’re split into three groups, and you play as each team rather than sticking with one main protagonist.

The orderly flowchart from the previous game is gone, replaced by “fragments” that connect together into a larger flowchart.

At first, I didn’t like the fragment system at all. I made a choice with each team and expected that to lead to the outcome of that combination of choices, but instead I unlocked a whole bunch of different fragments in different timelines, and I didn’t like it.

But over time, it grew on me. It’s easy to turn on the game, pick a new fragment, and play through it. It also helps mimic the disorientation the characters feel due to losing their memories between fragments.

Like in Virtue’s Last Reward, certain fragments unlock pieces of information you need to progress in others. Sometimes this is information the player enters, while other times it simply unlocks new cutscenes because the characters themselves have more information.

A fragment typically involves an escape room sequence, with puzzles to solve, that then culminates in the choice you need to make for that fragment. These are fun, although some of them lack the urgency they had in the previous games. Their pacing is also a bit strange; I felt like a much smaller fraction of my time was spent in escape rooms and was surprised when I got a trophy for completing them all, since I still had a fair number of fragments I hadn’t seen yet.

Between that and the switch to cinematic cutscenes, I really felt like I spent most of Zero Time Dilemma watching it rather than playing it.

So now let’s talk about the story. I liked the tone a lot. Virtue’s Last Reward often felt to me like it was trying too hard to be funny, but Zero Time Dilemma had a much darker tone again (with a lot of horrible deaths in various branches based on your choices), which made it a fitting choice for October after all.

I enjoyed learning more about the characters over different fragments and seeing how various details start to come together. And in general, I enjoyed the plot. There are some great moments and a few really surprising twists that I didn’t see coming at all. The biggest twist even resolved a few things I’d thought were plot holes up until that point, which I appreciated.

Click for implied major Zero Time Dilemma spoilers
Mainly lines related to Q, like how characters would reference him in some scenes, but then see “him” in other scenes and seemingly not know who he is.

Yet it wasn’t quite the thrilling conclusion I expected after the Virtue’s Last Reward cliffhanger, and it’s hard to really explain why. Overall I enjoyed playing Zero Time Dilemma, but (even though there are several aspects I liked better than Virtue’s Last Reward), the story didn’t impact me quite as strongly as the first two Zero Escape games.

Jul 032020
 

When the translation of Muv-Luv was successfully crowdfunded, the campaign also met its goals to translate two side story collections.

The first, Muv-Luv photonflowers*, was released last year. Now, the second collection finally has a release date. Muv-Luv photonmelodies will be out on July 30 for $29.99.

This collection contains three stories:

  • Altered Fable: A Shimmering Shard of Spacetime – an epilogue story set after the events of Muv-Luv Alternative
  • Adoration – a story set in Europe, following a Japanese cadet who visits England to join a TSF battalion
  • Resurrection – a story set ahead of Muv-Luv Alternative, following a spy

Although the Steam page isn’t up yet, a short teaser trailer has been released.

Kickstarter backers received photonflowers* ahead of the public release, but I don’t know if the same will happen for photonmelodies. Either way, I’ve heard a lot of praise for this collection, so I’m excited that we don’t have much longer to wait!

That should be the last of the content included in the Kickstarter. There are still some Muv-Luv spin-offs we don’t have available in English (there was a Steam Greenlight page for Schwarzesmarken, but it’s been four years since they said anything about it) and of course the new sequel and spin-offs coming soon. I’ll be looking forward to them as well.

If you’re a Muv-Luv fan, are you looking forward to photonmelodies?

May 062020
 

Muv-Luv developer âge is holding an online web event this week, and that means we’ve had a lot of Muv-Luv news.

First, Muv-Luv Unlimited: The Day After is coming to Steam, with a potential mobile version as well. The Day After is a series of short stories set after the events of Muv-Luv Unlimited, and a fourth chapter is also in development.

No mention was made of an English version, but the developer bringing The Day After to Steam feels like a good step in that direction.

Next, the PC and mobile spin-off Project Mikhail, which will let you pilot a TSF, was shown during the event and revealed TSF customization and other features. It will be out in 2021.

Then there’s the other mobile spin-off, Project Immortal. This one is an action RPG. Interestingly, it will include an offline mode, so that has my attention more than it did at first, since most mobile RPGs end up requiring an Internet connection to play. Project Immortal is also set for 2021 and might see a PC version as well.

Finally, a short teaser was shown of the upcoming Muv-Luv Alternative anime adaptation.

(I don’t think there was an anime adaptation of Extra/Unlimited, though, so jumping straight to Alternative might be confusing unless they cover everything at once.)

Keep in mind, we’re also still awaiting the Muv-Luv Photonmelodies collection from the Kickstarter, the English translation of Schwarzesmarken that went through Steam Greenlight, and the full-fledged sequel Muv-Luv Integrate, so this has really been a busy time for the Muv-Luv series.

While I’m most interested in seeing English version of the visual novels, I’m at least somewhat intrigued by the mobile spin-offs. What do you think of the recent rush of Muv-Luv news, and what do you think will be revealed next?