The Legend of Zelda: Breath of the Wild has been out for almost two weeks now, and I still can’t decide if I want to get it or not.
On one hand, it’s a Legend of Zelda game. While I never got into the older Zelda games (except for Link’s Awakening), I’ve enjoyed the newer ones.
On the other hand, it’s an open world game. Open world games are not my preferred type. I like a more structured approach, with separate areas to unlock and progress through.
And yet, I loved Xenoblade Chronicles X. Monolith Soft, the Xenoblade developer, helped with Breath of the Wild’s open world. If XCX won my heart despite its open style, maybe Breath of the Wild will, too.
But at the same time, when I hear praise for Breath of the Wild, it’s usually focused on how much freedom there is and how many different things there are to do. Those aren’t bad things, but the emphasis on those parts makes it sound again like the sorts of open world RPGs I usually avoid.
Still, other people have said Breath of the Wild has enough structure that I could play it like a semi-linear game if I wanted to, while still haven’t the option to explore.
As you can see, I’m conflicted about this game. (It’s not the only one. I still haven’t decided if I’m going to give Paper Mario: Color Splash a chance.) I don’t have a Nintendo Switch, but if Breath of the Wild was structured more like the past few Zelda games, I’d have probably picked it up for my Wii U by now.
Maybe I should finally get around to playing Majora’s Mask instead.
What do you think? Do you recommend The Legend of Zelda: Breath of the Wild even to someone who doesn’t often enjoy open world games?
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Rawk has told me, “I think I’m at the point where I’m pretty damn confident in saying that breath of the wild is the best game of all time.”
He said it feels like a true sequel (not storywise but gameplay-wise) to The Legend of Zelda: The Wind Waker.
By the way, you also should still get Color Splash, but I guess I need to write a review for it already. (But I’m listening to Color Splash music RIGHT NOW as a coincidence.)
How does Rawk feel about other open world games?
Wind Waker is my favorite Zelda game, so that description is a strong point in its favor!
Rawk defines stuff like Sunshine and Banjo to be open-world.
By most people’s definitions, the only other open-world game he’s played was Saints Row the Third, which he enjoyed.
Hmm, I see.
He said the ability in Breath of the Wild to explore and go everywhere intensifies the existing problems he has with 2D platformers like Donkey Kong Country: Tropical Freeze where they tease all of these environments… in the background.
Interesting. I’ve never found the “go everywhere” thing to be much of a draw for me.
Me neither, and I don’t understand why you’d take points off 2D platformers for having scenery.
Well, I suppose if you really like the “if you can see it, you can go there” idea, having scenery you can see but not go to might be frustrating.
RawkHawk2010 9:48 am
developers only have one option going forward
new gameplay
more nuts & bolts
more splatoons
no more platformers that have the graphics of next gen but the gameplay of something from thirty years ago
Breath of the Wild is actually a platformer depending on what your definition of platformer is.
RawkHawk2010 9:51 am
my definition of platformer is where you progress by flinging your character to places of varying heights.
this would heavily apply
Well if developers stop making platformers that have old-style gameplay, fans of that style won’t go away. They’ll turn to indie devs, and those devs will make them.
Just look at turn-based RPGs. They aren’t disappearing, because no matter how many people claim the gameplay is outdated and obsolete (which doesn’t make sense anyway), fans of that gameplay will turn to whichever developer wants to make those games.
The game is pretty cool. This and Paper Mario are two of the better games to buy for the Wii U and I guess The Switch? lol
Maybe I’ll try both of them someday.
If you got a PayPal purge? I’ll donate cash to you quick!
What, to play these games? XD