Operation Backlog Completion 2025
Nov 132019
 

(No, it’s not the return of action combat; it’s still turn-based.)

Yakuza 7, or Yakuza: Like a Dragon as it’s known in the West, has met with its share of controversy since the reveal of its turn-based combat system, and now the latest story trailer has revealed another divisive surprise.

This massive 11-minute trailer is in Japanese and doesn’t have a translation yet, so I can’t tell you a lot about the included story details. It shows a lot of what we’ve seen before about the story premise, but there’s a fair amount of new content, too.

Even without understanding it, however, I can say the story trailer is exciting and makes me want to know what’s going on.

Then there’s the end of the trailer, which shows Ichiban facing off against a familiar face. Without context, it’s hard to say if this is a spoiler or not…

Yes, Ichiban prepares to fight Kiryu, the protagonist of the previous Yakuza games.

Kiryu’s story officially ended in Yakuza 6, and he was expected not to appear in the next game at all, so this reveal has been met with mixed opinions. Some fans are happy, because they’d been hoping he would at least get a cameo.

Other fans are disappointed, because they feel his story was wrapped up nicely. Then there are fans who are concerned they’re including Kiryu simply as a hook to keep people interested who might have been turned off by the switch to turn-based combat.

And of course, there are people worried about how it will feel if new protagonist Ichiban is able to defeat Kiryu, although it could be an unwinnable battle.

(There are even theories that Ichiban is just hallucinating him, but that’s a topic for another time.)

Meanwhile, a Yakuza: Like a Dragon demo is available now in Japan, so if you have a Japanese PSN account, you can download it to try out the new combat, mini-games, etc. for yourself. Reception of the demo seems pretty positive so far.

How do you feel about Kiryu appearing in Yakuza: Like a Dragon? What sort of role do you think he will have? Share your thoughts in the comments!

Nov 112019
 

I haven’t said too much about the controversy over Pokémon Sword and Shield’s removal of the National Dex, or “Dexit” as people began calling it.

This is partly because I’m in the middle. I can understand why fans who care about collecting all the Pokémon or carrying their Pokémon over from game to game would be upset, but I have no real stake in it myself.

(I’m more disappointed about them removing the option to turn off Exp. Share.)

But today, a crazy thought came into my mind: what if “Dexit” is actually canon?

Game Freak has been pretty adamant about their decision not to include all the Pokémon in Sword and Shield, not even as DLC (which would have angered some fans, but probably pleased others). A variety of reasons have been given, but what if it actually plays into Sword and Shield’s story?

Some people have suggested that the Galar region has restrictions on what Pokémon are allowed in. There’s also the possibility that something cataclysmic has happened to remove so many Pokémon.

The missing Pokémon could end up being not only a controversial issue for players, but something significant within the game’s story, either part of the main plot (and the plans of the true villains, perhaps?) or something that would come up in the post game (I could see Looker investigating this). It would be an interesting twist on what has been a divisive situation.

Do I really think the National Dex was removed for the sake of the story? Not really… but I wouldn’t have guessed they’d make both the original games and remakes canon due to multiple timelines, either, so anything is possible.

(There’s no Mega Evolution in Pokémon Sword and Shield, so does that mean they’re in the old universe, not the newer one?)

It’s a crazy thought, but what do you think? Could the decision to remove the National Dex and not allow you to have all Pokémon in Pokémon Sword and Shield actually be related to a plot point within the games themselves? Let me know your thoughts in the comments!

Nov 082019
 

Around the same time Classic Mode was revealed for the Final Fantasy VII Remake, Square Enix also showed a battle in which Ifrit was summoned.

At the time, they explained the basic details about Final Fantasy VII Remake Summons: each character can equip one Summon Materia, attacks will fill up the Summon Gauge, the Summons will appear on the field and fight alongside you automatically, and you can expend your ATB bar to use its special abilities until the Summon Gauge depletes and the Summons uses its ultimate attack.

Now they’ve tweeted another explanation about Summons, and it looks like there might be a little more to it.

In this explanation, producer Yoshinori Kitase says the equipped Summon Materia “resonates when fighting bosses, or certain powerful enemies, and special conditions are met.” While the Materia is resonating, you can use the Summon command.

Unlike the original description, which made it sound like your Summon Gauge would fill in response to your attacks, this suggests you can only use it under certain circumstances, such as boss fights. Since the Summons fights alongside you, this is probably to make sure there aren’t issues with summoning one in a narrow hallway or something else that could cause issues.

Here’s hoping it won’t be too restrictive.

What do you think about the latest details on Final Fantasy VII Remake’s Summons system? Do you think the “special conditions” required for Summons will feel restrictive or natural? Share your thoughts in the comments.