Operation Backlog Completion 2026
May 202020
 

The last time we discussed Xenoblade Chronicles: Future Connected, the epilogue added for the upcoming Xenoblade Chronicles: Definitive Edition, one of my big questions was about how long it would be.

Well, now we have an answer. As reported by Gematsu, the latest issue of Weekly Famitsu revealed that Future Connected is 10-12 hours long for the main story and up to 20 hours if you include side content.

That’s not as long as Torna, but it’s substantially longer than what I expected when it was first revealed.

The interview also mentions that Monolith Soft has had three teams, one working on Xenoblade Chronicles: Definitive Edition, one working on a new game, and one working on both.

It doesn’t say anything else about the new game, but it could be the mysterious fantasy IP Monolith Soft has in development. Fans are also hoping a Xenoblade Chronicles 3 will be made, of course, with Future Connected possibly tying to that. Personally, I still want Xenoblade Chronicles X to get a sequel.

Anyway, I’m excited for Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles: Future Connected, and I can’t wait to see what they do next. And no, I haven’t decided yet if I’m replaying all of Xenoblade or not.

Are you looking forward to Future Connected?

May 182020
 

By now, you probably know that the Final Fantasy VII Remake ending caused a lot of controversy among players.

Some fans like it and some despite it, but above all, no one is entirely certain what it means.

Sure, you’ll see people who think they have the whole thing figured out, but there are just as many theories going in other directions. Final Fantasy VII Remake Part 2 could follow the path of the original game or it could introduce entirely new elements. Right now, we just don’t know.

So let’s take a closer look at the controversial ending and discuss what happened to cause such arguments, speculation, and confusion.

There will be unmarked Final Fantasy VII Remake ending spoilers from this point on, as well as spoilers for the original Final Fantasy VII.

For the majority of the game, the Final Fantasy VII Remake is a faithful expansion of the Midgar segment of the original game. There are some changes here and there, but it generally stays true to the original. The most notable difference is the appearance of strange ghost-like entities referred to as “mysterious spectres” and “enigmatic spectres,” which we knew from pre-release content are called the Watchmen of Fate or Arbiters of Fate.

They show up at certain points in the plot, sometimes attacking characters but other times helping them. Their role creates a new mystery not present in the original.

Near the end, Red XIII refers to them as “Whispers,” from knowledge Aerith seemingly conveyed to him when she touched him. The Whispers, we’re told, are responsible for keeping destiny on its proper course. If a character survives who died in the original Final Fantasy VII, the Whispers do their best to kill them. If a character dies who survived in the original, the Whispers revive them.

Things still stay more or less on track until the end of the motorcycle chase. There, Sephiroth appears on the highway, seemingly not a hallucination or one of the clones this time, but the real deal. The Whispers swarm the area, screaming, and Cloud remembers the moments leading up to Zack’s death. Sephiroth opens up a dark portal and steps through, at which point Aerith somehow purifies the portal and says they’re at “destiny’s crossroads.”

They cross through into a strange area where you fight a massive Whisper known as Whisper Harbinger. To defeat it, you also need to fight three unique Whispers called Whisper Rubrum, Whisper Croceo, and Whisper Viridi. The enemy intel claims they’re trying to preserve their own future, and they match up with Kadaj, Loz, and Yazoo from Advent Children.

When you finally defeat Harbinger, Sephiroth arrives and you have to fight him.

After that battle, Cloud finds himself facing Sephiroth again. This Sephiroth asks Cloud to defy destiny with him, but Cloud refuses. Cloud refuses, they fight, Sephiroth says there are “seven seconds til the end,” and then Cloud is alone.

Back in Midgar, we see scenes of Rufus as president and Hojo laughing as he sees Jenova is gone. Then it cuts to the Zack flashback again… except it seems as though Zack has won, and he sees what appears to be the Whispers exploding. Back to Midgar, where people are rebuilding, Biggs is alive and recovering, and Marlene senses that Barret is thinking of her.

It then goes back to the main cast, where Barret promises he’ll be home to Marlene soon, and the party sets out on their journey to stop Sephiroth. But wait, it’s not over yet! We briefly see Zack carrying Cloud, which Aerith in the present appears to react to, and then the game ends with the promise that “The Unknown Journey Will Continue.”

Phew. So, what the heck is going on with that ending?

Let’s get the simplest part out of the way first. The Whispers trying to preserve a fixed destiny and being defeated, together with the message at the end, strongly suggests the Final Fantasy VII timeline is no longer set in stone for the Remake. It opens up the possibility that anything can happen from here.

This has led some fans to believe the story will be completely different from here. However, the producer said the opposite. According to Kitase, fans should “assume the story of FF7 will continue as FF7 always has.”

Now the general feeling is that the story will follow the same basic beats, but certain things will change. Many fans believe there is a good chance that Aerith can be saved. Others think changing destiny will have dire consequences.

But what about Zack?

This has probably become the most central question after the ending. What are those Zack scenes showing? Some people think it means Zack is alive, and that defeating the Whispers destroyed them all throughout the timeline, allowing Zack to change his fate. This raises many questions about Cloud.

Others think it is an alternative timeline, especially since a poster blows by to prominently show Shinra’s mascot, Stamp, with a much different design than he has in the main game.

Some are convinced we’ll be teaming up with Alternate Timeline Zack, but there’s really no evidence for that.

Sephiroth’s role in the ending is another mystery. A popular theory is that he is a future Sephiroth (since he has his Advent Children design) attempting to change the course of destiny so that he wins. The Sephiroth at the very end, however, seems calmer and more like Sephiroth before he went insane.

In other words, all we really have right now are theories.

I am very conflicted about the ending. On one hand, I want to see the original Final Fantasy VII story remade. Watching moments from the original Midgar section get fleshed out in the remake was fantastic, and I love the original’s story. On the other hand, the concept of a remake where an in-game force is actively trying to keep it in line with the original is… fascinating.

My biggest problem with the ending is that I don’t think the Whispers are handled well. They seem almost arbitrary in what parts of the timeline they enforce, and it’s not clear why destiny is not following its natural course. Zack being alive in the same timeline would cause major issues, too, so I don’t believe that can be the case.

I have a convoluted theory about how this might not be at all what it appears to be on the surface, but that’s a discussion for another day.

Regardless of how things go from here, I have to give Square Enix credit for remaking the opening hours of Final Fantasy VII in such a way that everyone is speculating about what will happen next. If the rest of the Final Fantasy VII Remake stays true to the original story, I’ll be happy. If it stays mostly true with some notable changes, that could be good or bad. If it deviates wildly, that could be interesting, but it’s probably not a remake at that point.

And if they stay true to the original while working all of this naturally into the story, I’ll be thrilled.

What did you think of the Final Fantasy VII Remake? What do you think it all means? And what do you expect to happen in the next game?

May 152020
 

Yesterday, I was working out some details about my in-progress horror novel when what should pop up but a trailer… for a new Paper Mario game??

Paper Mario: The Origami King was announced yesterday, and not only that, but it isn’t far off. It will be out for the Nintendo Switch on July 17.

Despite all the Paper Mario rumors, I didn’t expect an announcement trailer to be dropped on us out of the blue, and I especially didn’t think it would be only two months away. As a huge fan of the first three Paper Mario games, I went into the trailer hopeful, yet also nervous. Would it be the return to form I was hoping for?

Let’s talk about the good, the bad, and the uncertainties of the Paper Mario: The Origami King trailer.

First, the thing that stood out to me the most as a good sign about this Paper Mario game: it seems to have a strong emphasis on story again. The start of the trailer is creepy and immediately sets up the antagonistic force. Everything points toward an adventure to stop a sinister threat, this apparent origami cult following the Origami King.

Compare this to the announcement trailer for Color Splash, which mentioned the story premise, but focused on the color-based gameplay mechanics above all else. Or this early Sticker Star trailer, which shows nothing story-related at all.

The trailer does show Mario using extendable origami arms to pull off a piece of the environment, but it’s a small clip rather than the main focus.

(With that said, why did they become so obsessed with the “paper” aspect of Paper Mario? The early games had the paper aesthetic and occasionally made use of it for things beyond the art style, but for the most part they could have had different graphics and stayed the same. The recent games act like the idea that the characters are paper should be at the core of everything.)

It’s possible that this cool set-up will only be the premise that will send Mario on a soulless journey through story-free worlds, but right now I have a good feeling about it.

In addition to the origami companion character Mario meets, the trailer also shows him talking to a Bob-omb, interacting with Bowser, Bowser Jr., and Kamek, and being seemingly accompanied by some other characters. We’ll get back to this soon. For now, it at least supports character interactions and story content.

Now let’s talk about the combat system. A brief combat snippet is shown at 1:32 in the trailer. Mario is standing on a circular platform and moves the platform’s concentric rings to line up a group of enemies, which multiples his attack power by 1.5. A second snippet at 1:39 shows Mario jumping on a line of enemies.

That second part made me worry at first, because an icon at the upper part of the screen says “Shiny Boots.” Is that a sign that Origami King uses consumable items for combat again? A Japanese video showcasing the combat with a longer clip sheds more light on this.

It gives another look at the ring system, but the most important part of this video is that we get to see the combat menu. When translated, it shows that Mario’s available attacks here are “Mario’s Boots” and “Mario’s Hammer.” This suggests you’ll have normal basic attacks, rather than consumable items. The “Shiny Boots” from the main trailer might be an upgrade or equipped item.

There are also two tabs in the menu, one for weapons and one for items, as well as a button you can press for equipment.

A Toad in the audience is shouting for Mario to use an Ice Flower. Another part of the video shows an option for Mario to “cheer.” It looks like we might be interacting with the audience during combat, which brings to mind the audience in The Thousand-Year Door.

According to the official eShop page, Paper Mario: The Origami King features “ring-based battles that challenge you to strategically line up enemies.” That could be fun, but I’m still hoping to see RPG elements. For me, the combat system is the biggest uncertainty.

The description also mentions repairing the damaged landscape and using Mario’s “1,000-Fold Arms ability” to pull and peel the landscape. It’s all paper, everyone!

Okay, let’s move on to another big question fans have about Origami King – will there be partners?

As I mentioned earlier, the trailer shows Mario interacting with a variety of characters, but it’s unclear if these will be actual partners during the journey or if Mario’s only consistent partner will be Olivia, the origami princess who joins him in his quest to stop King Olly.

The eShop page mentions “Mario, Olivia, and their companions,” and the official announcement says “you’ll enlist the help of characters old and new, including King Olly’s good-natured sister, Olivia, along with a range of unlikely allies, including Bowser himself.”

So… partners? Once again, it could go either way. These characters could accompany you, but they might only interact with you at specific moments.

Additional screenshots on the official website show Mario with more characters. The most promising hint toward partners is that the Bob-omb appears with Mario in multiple locations: sitting with him in some sort of vehicle, standing with him on a boat, walking through a forest, and running from gigantic enemies.

Assuming that is the same Bob-omb, and not that the game is filled with multiple generic Bob-ombs, he at least appears to be a consistent recurring character.

Meanwhile, the Toad from one of the screenshots appears in combat with Mario in the Chinese trailer, suggesting partners might join you in battle… although the scene in question is in the English and Japanese trailers without the Toad, which is bizarre.

I’m cautiously optimistic about Paper Mario: The Origami King. I want to believe it will have a strong story, a good cast of characters, a fun world to explore, and an interesting RPG combat system. I know there’s a chance it will use its story as an excuse plot for running around different levels solving paper-themed puzzles, with shallow character interactions and few RPG elements. Right now, it’s too soon to say which it will be.

What are you expecting from Paper Mario: The Origami King?

(And yes… I will play Color Splash before Origami King comes out!)