Operation Backlog Completion 2026
May 132020
 

As reported by Gematsu, Capcom has announced that they will release “multiple major new titles” by March 31, 2021.

No indication has been given of what these titles include, although if the Resident Evil 4 remake rumors are true, that has to be one of them, and probably Resident Evil 8 as well. A huge series like Monster Hunter sounds like a good candidate, too.

And of course, I can’t help but hope for Ace Attorney 7.

You might argue that Capcom doesn’t consider Ace Attorney to be a “major” series, but don’t forget that when they promised Ace Attorney was coming to the Switch, they counted it among their popular franchises.

(Then again, all we got out of that was the Ace Attorney Trilogy port…)

I’m hopeful that with new Capcom games planned for the coming year, we’ll finally get an announced of Ace Attorney 7. Maybe they’ll port and localize Ace Attorney Investigations 2 while they’re at it!

I’d hope for Breath of Fire news, but even I’m not that optimistic.

What do you think Capcom’s upcoming major titles are, and when do you think we’ll finally get more Ace Attorney news?

May 112020
 

Sega recently released a new Sakura Wars game for the first time in almost 15 years (although there was a spin-off in between), and now it looks like more is on the way.

As reported by Gematsu, Sega has now filed trademarks for “Sakura Wars B.L.A.C.K.,” “Sakura Ishin,” and “Sakura Kakumei.”

There are currently 6 main games in the Sakura Wars series, although only two have ever been translated into English. The first of those was the fifth game, Sakura Wars: So Long, My Love for the PlayStation 2 and Wii.

In 2019, the series returned from its long hiatus with a new game titled simply Sakura Wars, a soft reboot set 12 years after the previous game that also switched to action RPG combat instead of the tactical RPG combat that had been standard for the series.

Although it got mixed reviews, these new trademarks suggest they’re making more Sakura Wars games.

Personally, I hope one of these new trademarked titles is a remake or remaster of Sakura Was: So Long, My Love. I’ve been dying to play it, but it’s difficult to find nowadays. Continuing the series from the soft reboot sounds more likely, though. Either way, it sounds like Sakura Wars has been given a second chance.

Have you played any games in the Sakura Wars series? What do you think these new trademarks are for? Share your thoughts in the comments.

May 082020
 

The Final Fantasy VII Remake was my most-anticipated game of 2020, and now I’ve finished my playthrough.

While it’s been pretty divisive among fans, I’m happy to say that I enjoyed the game. It’s not perfect, but it has a lot of good things, and the good ultimately outweighs the bad.

Final Fantasy VII Remake is a remake of the opening hours of the original Final Fantasy VII – the Midgar section. I did not enjoy Midgar in the original, so I was a little wary when the remake’s scope was first revealed. Here, Midgar has been expanded into a full-length game, with everything redone in more detail.

And… it works. Mostly.

There are sections of this game that are absolutely fantastic. I grew to care about Jessie, Wedge, and Biggs much more than I ever did in the original, and I loved spending time in the Midgar sectors. While the city isn’t open, you have several small hub areas that function like typical JRPG towns, even though they’re sections of a larger city here.

A handful of side quests are available at certain parts of the game, and while they aren’t great (and I wasn’t crazy about it having set points where the story encouraged you to go do side quests), I really enjoyed the worldbuilding in Midgar itself.

The NPC dialogue is fantastic. While each area has only a handful of NPCs you can specifically talk to, you hear dialogue and conversations as you walk around. This dialogue changes as you progress through the game, and it was great to hear NPCs react differently to me due to Cloud helping out as a mercenary. Beyond that, there are a lot of fun conversations you can overhear as well as foreshadowing for events later in the game.

It also helps contextualize Avalanche’s actions more than ever before, as you hear people react to the aftermath of the reactor bombing. Midgar citizens are suffering because of it, and the game doesn’t shy away from that.

Click for early Final Fantasy VII Remake spoilers
Even though Shinra caused the explosion to be much greater than it should have been, that doesn’t take away from the emotional impact. Barret and the others all believe their bomb caused the destruction, and they still make the decision to go ahead with the next one.

I mentioned the Avalanche trio in particular as characters I grew attached to, but it really did a great job with all of the characters. I was worried about Barret and Aerith in particular, but the remake kept true to their personalities and brought them to life. I was also pleased with how well they handled the Shinra characters.

Now, expanding a short section like Midgar into a full-length game requires you to add a lot of content… and yes, there is some padding.

It’s unfortunate, because some new sections left me thrilled with what the remake was doing, while others felt like they only existed to make the game longer. Parts like the trip with Jessie are great, but then there are times when you make an unnecessarily long detour – sometimes to the detriment of the game’s story pacing, too.

We’re in the middle of an urgent story beat; can’t this side story about ghost children wait?!

I think the Final Fantasy VII Remake would have been ideal if it cut out of those parts and stretched further into the main game’s story instead, but that might have been more difficult. Leaving Midgar is a good stopping point for a self-contained game.

Gameplay-wise, I felt it had a good progression and I enjoyed the combat once I got used to it. There are a little secrets to find, occasional mini-games, and a lot of goofy moments that delighted me.

Click for Final Fantasy VII Remake gameplay section spoilers
Yes, you can choose to walk up all the flights of stairs in the Shinra building.

You have no idea how happy this made me.

Nearly everything I wanted to see was there, with only one part from the original altered dramatically enough to disappoint me.

And then there’s the ending, easily the most controversial part of the remake. I am still conflicted about that. I have some thoughts and theories, but for now I’m still trying to gather my thoughts. I don’t mind what the ending did in concept, but its implementation doesn’t feel quite right to me. Still, I suppose it’s a credit to Square Enix that they managed to remake the start of Final Fantasy VII in such a way to get people speculating and theorizing about the next part.

The Final Fantasy VII Remake took 5-7 hours I felt were a slog in the original and transformed them into 50 hours of great character moments, epic scenes, and fun gameplay despite some pacing issues and confusion. I don’t know where we’re going from here, but I can’t wait to find out.