Operation Backlog Completion 2025
Oct 242025
 

While debating about spooky games to play this October, I remembered Homicipher, which I’ve been curious about ever since it came out.

Homicipher is a horror otome game with an unusual twist – you’re lost in a world of monsters, and you can’t understand their language.

You can click words in the dialogue to type in what you think the meaning is, which means one of the game’s goals is to use context clues and other hints to slowly understand the dialogue. It’s actually pretty hard at times, and I finished all the endings with a lot of the words still not deciphered.

Now, when I started playing, I expected it to be exploration-focused like an adventure game, but it wasn’t really. Occasionally you have a few areas you can go between, but usually if you choose a path, you can’t go back.

Sometimes your choices lead to death, sometimes to an abrupt story ending (most of the endings felt a bit too sudden, actually), and sometimes to a more detailed route with its own endings. An ending list and scene select menu make it easy to revisit previous parts of the game to try different options.

I’ve described it as an otome, but I will say the romantic content is pretty light. It’s more based on implications and interpretation than anything else, and I could see platonic interpretations working just as well. There’s no direct romance.

At the same time, it isn’t as much of a visual novel as I expected, either. I suppose that comes with the language deciphering element; you can’t have a complex, text-heavy plot when everything is built around a language where the words encompass general concepts. A back-and-forth conversation where I’d only figured out a few words was interesting, but paragraphs like that might not work so well.

Still, it disappointed me a little that there wasn’t more story. I like my otome games to be heavy on either story or romance, and Homicipher is light on both.

This might sound like I disliked Homicipher, and there were quite a few points where I found myself thinking, “This isn’t clicking, it just doesn’t do it for me.” However, there’s one thing that makes me hesitant to say that, and that’s Mr. Crawling.

Mr. Crawling is the guy you see in the image above. He’s a monster who crawls around and has long black hair covering his face, and the main character runs from him when they first meet.

And he’s adorable.

Oh, he’s so cute. At first I was wary of him since it’s so easy to die in this game, but he really is so sweet that I started to feel more and more attached to him the longer I played.

Click for Homicipher spoilers
That scene where I unintentionally killed him, I felt so much horror and sadness when I saw what had happened. I reloaded so fast to get a different outcome and only later returned to follow that path.

(And I guess he actually survived, but still. In the moment, that scene hurt so much.)

I liked some of the other characters, too, and they had some interesting endings, but he really stood out the most for just being so cute.

And that brings me to my final thoughts on the game: it’s most worth it for its cute moments. It might seem strange to say that about a game with jump scares and blood and body horror and so many different ways to die, but given the lesser focus on plot and romance, I’d say the main reasons to play Homicipher are for the language-deciphering mechanic and for the cute moments with the characters… at least, when they aren’t trying to kill you.

Oct 222025
 

Rental came to my attention as a free horror game described as “Animal Crossing x horror,” although I’d say the only reason it gets the Animal Crossing comparison is because the characters are cute anthropomorphic animals.

(On a side note, I’m amazed that looking up “rental horror game” actually worked to find it.)

You play Umi, whose family has just rented a cabin for vacation. Once she heads inside, however, she finds herself trapped, with no way to escape except by performing an exorcism.

The gameplay is simple and requires you to search the house for the items you need for the exorcism, with occasional spooky disturbances. I would have described it as a nice, mildly creepy game that only suffers from the camera being pulled in a little too close to the camera for this type of exploration, but then I encountered the maze.

Partway through, you have to navigate a mirror maze, and I got turned around and had so much trouble finding my way through that it soured my impression of the game.

Nevertheless, Rental is a decent spooky game that should take you about half an hour to complete, unless you get lost in the maze like I did, in which case it might take an hour instead.

Oct 202025
 

We’re finally here.

After 4 years of talking about Higurashi, ever since I played Onikakushi back in 2021, it’s time to talk about Higurashi When They Cry Chapter 8: Matsuribayashi.

Wrapping up Higurashi during our spooky games celebration only feels fitting, but at the same time, it almost feels out of place. This final chapter of Higurashi might be the one where the “horror” description applies the least. After the previous chapter finally provided clear answers about what is happening, this chapter was all about finding the solution.

As a result, it’s much more straightforward, with no huge shocks or twists, and there were a few points where it felt like things went a little too smoothly.

Click for major Higurashi Chapter 8 spoilers
The main thing I disliked was how easily the Mountain Dogs were taken out. The previous chapter introduced them as a dangerous force to be reckoned with, even though the kids managed to hold their own for a while, but here it felt like they took them out a little too easily.

Rika catching the bullet also felt a bit strange. Just saying it’s a miracle wasn’t satisfying when the previous miracles are specifically due to characters coming together and helping one another. I know, we’ve got some overt supernatural elements already, but I’m not sure how I feel about that specific part.

But I’ll forgive it everything for the emotions it managed to make me feel this time around. Last time, I wondered if we’d get to learn the antagonist’s motivations, and not only did this chapter deliver, but it did so to such an extent that I found myself feeling bad for the antagonist despite everything.

Whenever a story can provoke such an emotional reaction toward a character who previously seemed irredeemable, that’s great writing. I love that sort of thing. It makes the conclusion that much more satisfying.

Now that we’re at the end, I want to take a look back at Higurashi as a whole. The first chapter still stands out to me as the most intense, especially since you know nothing about what’s going on. The sheer paranoia of that chapter is unmatched. The next few chapters each had their own focus, showing tragedy from different angles and provoking more emotional moods. Chapter 4 in particular was where I felt I could finally start piecing together a theory.

It’s funny to look back on the later chapters now, because when I started the Answer Arcs, I felt like none of my questions were being answered, but now I can see how they did provide me with pieces of the puzzle.

Chapter 6 brought back the intense paranoia the very first chapter had (quite fittingly), and then Chapter 7 brought everything together by providing answers at last in time for the final conclusion here in Chapter 8. Higurashi goes through many different tone shifts across the chapters, but when I view them as a whole, it all feels natural. I would say my favorite parts ended up being Chapter 1, Chapter 5, and Chapter 7, although they’re all good.

Higurashi When They Cry gave me a 70-hour journey through a mysterious but ultimately satisfying story. There are still some bonus arcs I’ll want to check out eventually, but now that I’ve read Higurashi When They Cry Chapter 8: Matsuribayashi, the main journey is complete. I’m happy I saw Higurashi through to the end at last.