Operation Backlog Completion 2026
Oct 032025
 

I know, I know, I once again waited a year before continuing Higurashi.

As September neared its end, I suddenly remembered my intention of finishing Higurashi before playing Silent Hill f… so what better way to start out Celebrating All Things Spooky than with Higurashi When They Cry Chapter 7: Minagoroshi?

When we last left off, Higurashi had once again played mind games with me by giving me an explanation that sounded legitimate but was just a little too convenient. This time, it stopped playing games and actually started answering questions.

Chapter 7 is mostly split between the viewpoints of Keiichi and Rika, and since Rika has been one of the most mysterious characters for a while now, that clarified a lot.

Click for Higurashi Chapter 7 spoilers
My theory that Rika was either jumping timelines or resetting the timeline is essentially correct. After her death, she and Hanyuu are able to rewind time to try again, although they’re now restricted to only going back a few weeks.

This was, surprisingly, one of the most upbeat Higurashi chapters for a good portion of time. It still had heavy themes, but it was going in a much more positive direction. Of course, the existence of an eighth chapter stopped me from getting too optimistic about how things would work out.

What stands out to me the most is how it answers questions that I’ve had ever since I played Chapter 1, mysteries that have been lurking in the back of my mind ever since. Getting answers after all this time was such a good feeling.

Click for major Higurashi Chapter 7 spoilers
Takano was one of the characters I’d been the most suspicious of, but I still wasn’t prepared for the reveal and just how ruthless and cold she is. I’m curious if the next chapter will expand more on her motivations, because her scenes were some of the most interesting (in a twisted sort of way).

(The irony is that earlier in this chapter, I’d been thinking, “Maybe Takano actually is a good person, just with morbid interests.” Okay, well, maybe not.)

I’m also fascinated by the fact that Higurashi has routinely thrown out various possibilities–is it supernatural? is it all just paranoia? is it a big government coverup?–and the answer appears to be “yes.” Rika’s foresight and Hanyuu’s presence have supernatural explanations, Hinamizawa Syndrome induces hallucinations and intense paranoia, and the people studying the illness have a secret military force that erases all evidence when things go bad.

All the time I was playing the earlier chapters, I was torn because picking any single explanation didn’t feel like a good enough answer, so it’s interesting that it’s actually a mix.

I don’t know how well the explanations in this chapter are generally received, but personally, I enjoyed it quite a bit. This was one of the craziest chapters to read, and I loved it.

The ending was so intense and exciting that I couldn’t stop playing it. I had to find out what was going to happen this time. And now that I’ve finished Higurashi When They Cry Chapter 7: Minagoroshi, I can’t wait to get into Chapter 8.

Seriously. No long wait this time. It’ll be soon, because I need to see the resolution.

Oct 012025
 

October is here, and I’ll be honest, I was tempted not to do Celebrating All Things Spooky this year, considering how backed up my backlog has become even by my standards!

But with some good horror games looming over me, I decided to go ahead with it anyway. Just be aware that I might not be able to stick to my usual pace of reviews (although I’ll still try). So let’s get started with Celebrating All Things Spooky 2025!

Contest

As usual, there will be a contest! Be sure to pay attention to the rules, as some details have changed.

Prizes:

  • Alan Wake (gift sent through Steam)
  • Alan Wake’s American Nightmare (gift sent through Steam)
  • Not It: Spookiest Edition (gift sent through Steam)
  • Silent Hill 4: The Room (gift sent through GOG)
  • Dead Age (Steam code)
  • Lakeview Cabin Collection (Steam code)
  • Tormented Souls (gift sent through Steam)
  • eBook copy of The Book at Dernier
  • eBook copy of It Came Back
  • $15 sent through PayPal
  • You pick a game for me to review!

If you choose the review option, your chosen game must be something I either own or is easily obtainable, which you can discuss with me beforehand. It must be a single game, not a collection (although the chosen game can be part of a collection). I will start playing it in November.

Rules:

  • No purchase is necessary.
  • Only comments made between October 1, 2025 at 12:00 PM EDT and October 31, 2025 at 11:59 PM EDT will be counted.
  • 1 non-spam, non-anonymous comment on any Celebrating All Things Spooky blog post, including replies to other comments or posts from previous years = 1 point.
  • You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.
  • You must earn at least 5 points to qualify for a prize.
  • The top 3 qualifying point earners will win prizes.
  • The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and the person with the third most points will pick third.
  • In the event of a tie, tied winners will be contacted at the same time. A tie for third place will allow for more than 3 winners. If tied winners choose the same prize, duplicate prizes will be possible.
  • The winner will be contacted by November 2, 2025.

Sale

Meanwhile, you’ve got some sales to watch out for again! For the rest of this week and up through the weekend, my zombie comedy novella The Zombie Mishap is available on Amazon for just $0.99!

Looking for something a bit scarier? As we get closer to Halloween, watch for similar sales on my horror novellas The Book at Dernier and It Came Back!

When it comes to the visual novels I’ve worked on, the lighthearted supernatural otome game The Last Act is currently on sale on Steam! Meanwhile, I don’t know if the horror visual novel Not It will get a sale closer to Halloween or not, but I’ll keep an eye out.

Conclusion

For the rest of the month, I’ll highlight horror games and other spooky games (and sometimes other media) as often as possible, giving this blog a spooky feel in honor of Halloween. I’ll try to cover a variety of game types and styles, so stay tuned.

The scariest thing facing me is my backlog, but don’t worry about that. Let’s get Celebrating All Things Spooky 2025 started!

Oct 302024
 

It’s finally time to talk about a game I’d been anticipating for quite a while: Alan Wake II.

I’ve waited 13 years for Alan Wake II, so I intended to play it right away. But I didn’t have a PS5 at the time and then other games got in the way (I was trying to catch up on the Yakuza series), so after playing a few hours I ended up putting it on hold until this October.

But now I finally got back into it and played the sequel I waited so long for.

Unlike its predecessor, which was more of a thriller, Alan Wake II is a survival horror game. Ironically, this makes it calmer in some respects – there are longer stretches of gameplay where you’ll go without encountering many enemies. But when you do encounter enemies, they’re a greater threat and your resources are limited, which really increases the tension.

There’s an unfortunate number of jumpscares for no reason, which feels cheap, but fortunately the other horror elements are handled well enough to make up for it. I jumped much more from realizing an enemy was right beside me than from the thousandth time an antagonist’s face flashed on the screen.

If you’ve never played the first Alan Wake, it is impossible to discuss this without spoilers for the first game, so you might want to stop reading here. It’s one of my favorite games of all time, so I definitely recommend it.

Now that we’re past that, Alan Wake II is set 13 years after the first game. Alan has been trapped in the Dark Place for all that time and is still trying to write his way out. The game is split between two protagonists, one being Alan and the other being a new character, an FBI agent named Saga whose case takes her to the Bright Falls area and begins intersecting with Alan’s manuscript.

Saga’s gameplay is fairly straightforward. Like in the first game, you fight darkness-possessed Taken, so you need to weaken them with your flashlight before attacking. There’s a much stronger emphasis on exploration than in the first game, with lots of collectibles, upgrades, and resources to find, as well as occasional backtracking to unlock new areas now that it’s survival horror.

Alan’s gameplay has all those core elements as well (with even more survival horror style exploration), but also takes into account the fact that he’s in the Dark Place attempting to write his way out.

When you’re playing as Alan, you frequently visit locations in which part of his manuscript is set. As you learn key details, you can then visit his plot board to change which scene is currently being reflected in that location. That changes the scene, letting you access new areas or interact with different things. Light and dark also play a key role as well, with Alan having a lamp that lets you take light from one source and bring it to another, which shifts the environment.

That is great and an excellent way of incorporating the Dark Place’s rules into gameplay. I love it.

Meanwhile, Saga has a case board where she pins up clues to draw conclusions. This is… kind of fun from a collecting perspective (I just like completing little sections of the board), but feels a bit pointless. Fortunately, it’s not always required; sometimes I’d solve a puzzle first and then visit the case board to see all the clues automatically fill in. Sometimes it is required, though, and that just feels a little tedious. She also can “profile” characters to pick up new clues, which comes across as very strange – intentionally so, but I wish they had hinted at that a little better.

Click for Alan Wake 2 spoilers
I was put off by it at first, because it didn’t feel like “profiling” or “intuition” at all, because Saga was using it to get information she couldn’t possibly figure out. That made it feel really weird and cheap to me.

Later on it turns out that no, she literally has clairvoyance and is getting that information from people’s thoughts, so I liked it a lot more after that once I knew it was intentional.

One thing I had worried about leading up to Alan Wake II was that its survival horror approach and seemingly darker tone would eliminate humor. The first game had a lot of really funny moments, and I didn’t want to lose that. Fortunately, the sequel still has a lot of funny stuff, as well as some truly epic moments that match the greatest moments of the first game.

Now, the DLC is actually integrated into the main game, so since I waited as long as I did, I got to play it as I went. The first DLC is a series of three alternate universe / what-if scenarios, and it really made for a nice change of pace to take a break from the regular game for a wacky little episode. The second DLC is a longer side story that ties more closely to Control (even including a Control 2 teaser). It also takes a stance against AI-generated writing, so I appreciated that.

For the most part, I thoroughly enjoyed playing Alan Wake II and would say it was a fantastic experience, but there are three things that frustrated me.

First, I encountered a handful of bugs that required me to reload the game. One time I interacted with a key item before I was supposed to, and the result was that I couldn’t collect it when I needed it. It was just floating in the air until I reloaded my save. Another time, I lost the ability to do anything except melee attacks and pausing the game. Another bug sent me sinking through the whole game world. It wasn’t often, but since each stopped me from progressing until I reloaded, it was annoying to encounter, especially in a game like this.

My other two criticisms are more subjective. For my second, I’ve come to realize lately that I don’t like when shared universes cross over too much. I’ve noticed this with Brandon Sanderson’s Cosmere books, too. Little references and nods are fun, specific crossover stories are interesting, but when one starts directly interacting with the other, it bugs me. That’s how I feel about the connection between Alan Wake and Control. I didn’t mind the little connections or the second DLC, but the FBC had just enough of a role in the story for me to start wishing they didn’t.

And finally, I waited 13 years to finally get answers to my questions, and I ended the game with more questions than when I started.

Click for major Alan Wake 2 spoilers
For one thing, the ending seems to leave us where we started to some degree, but I also feel like it left things even more ambiguous.

I especially have questions about two individuals, or possibly four (or possibly three), and you might already guess who I mean.

First, Scratch. All right, so Scratch in this game is Alan possessed by the Dark Presence. However, that can’t be the explanation behind Mr. Scratch seen at the end of the first game. American Nightmare’s Mr. Scratch also has a completely different personality. I don’t buy that it’s a retcon, since they called back to the first game’s scene multiple times with the “your friends will meet him when you’re gone” line, and American Nightmare has been confirmed to be canon.

So AW2 Scratch and Mr. Scratch might be two different entities.

Then there’s Thomas Zane. In this game, Zane is a filmmaker who looks and acts completely different and tells us that the first game’s Zane was just a character of his from his movie “Tom the Poet.” But I don’t quite believe that, since Tor and Odin knew about him as a poet and they told Saga that their family is resistant to changes in the story. Jesse from Control also knows Thomas Zane as a poet.

So I think Thomas Zane the poet is the real one, and Thomas Zane the filmmaker is a separate character pretending to be the real one.

I’ve seen a theory that Thomas Zane the filmmaker is American Nightmare’s Mr. Scratch, which is… interesting. That actually would explain a lot.

It’s fun to theorize, but being left with this many questions after such a long wait for answers just has me a bit frustrated.

Despite these few complaints, I really did enjoy Alan Wake II, and it was a perfect game for October. I hope they intend to make an Alan Wake III, and I hope we don’t need to wait another 13 years to get it.