Operation Backlog Completion 2026
Mar 212025
 

Henry Townshend from Silent Hill 4We’re talking about Silent Hill news again today, not related to one of the upcoming games but rather my beloved Silent Hill 4.

Silent Hill 4 has been on GOG for a while now, but while it had fixed some of the bugs the original PC version had, it was still missing several hauntings.

(Including the infamous doll haunting.)

While it’s not necessary to have all the hauntings, it was disappointing.

Now, as part of the GOG Preservation Program, Silent Hill 4 has seen several improvements, including the restoration of all hauntings. Back when it initially came to GOG, that was the first thing I wanted to know about, so I’m delighted that it’s now complete.

I’ve been tempted to buy Silent Hill 4 on PC because I love it so much (and because I only have the Xbox version, which has some graphical glitches when played on an Xbox 360 like I did). Now that the hauntings are restored and the PC port sounds like the best available version, I’m more tempted than ever.

I don’t replay games often thanks to my backlog, but this is one beloved title that I make an exception for.

Have you played Silent Hill 4 on PC?

Mar 192025
 

We’ve got two new otome game release dates to add to the calendar!

First, Voltage and AmuLit revealed that their upcoming vampire otome The Red Bell’s Lament will be released on June 5.

It’s a worldwide release, so that release date is for both its Japanese and English versions.

I’ve been interested in this one since it was announced under the working title Project Code Vampire Hunter, but my interest has wavered after seeing concerns that they might be using AI-generated art for its backgrounds. So I’ll probably wait to see what the final verdict is there before deciding if I want to play it or not.

Meanwhile, Dramatic Create revealed a July 24 release date for La storia della Arcana Famiglia Rinato.

This one was originally a PSP game that got a Vita version with more content, which is now being ported to the Switch and PC (although the release date appears to be only for the Switch version). While it was never localized before, this new port lists English among its supported languages.

This one looks pretty interesting to me, so I’m looking forward to it. However, I’m going to wait to see reviews of its translation, since Meiji Tokyo Renka was localized by the same publisher and turned out… well… questionable.

It’s strange to have two release dates confirmed for games I like the looks of and yet both are firmly on a “wait and see” list for different reasons, but at least I have plenty to play in the meantime. What do you think of The Red Bell’s Lament and Arcana Famiglia Rinato?

Mar 172025
 

It took me a while, but I finally finished playing Tsukihime: A Piece of Blue Glass Moon.

I played the Switch version, but it’s also on PS4. There’s no Steam version yet, but Witch on the Holy Night eventually came to Steam, so I wouldn’t be surprised if Tsukihime does eventually.

While I might refer to this as the Tsukihime remake, it would be more accurate to say it’s the first part of the Tsukihime remake. Yes, to remake this visual novel, they decided to split it into two parts. A Piece of Blue Glass Moon covers the first two routes.

Now, let me tell you my Tsukihime story.

I was excited for Tsukihime because I enjoyed Witch on the Holy Night. I knew it was in the same universe and also linked to the Fate series, and that’s basically all I knew about it. I did see people say it had some spooky elements and involved vampires, so I started playing it in October (although I didn’t finish it nearly in time for our spooky celebration).

So I started playing Tsukihime not really knowing what to expect, and it seemed pretty straightforward at first, there was some humor, some mystery, some hints of supernatural things at work, and I was just settling in for a quiet slow burn when Shiki (the protagonist) passed a woman walking down the street and I quickly realized I had no idea what sort of wild ride I was in for.

Click for Tsukihime Chapter 3 spoilers
Everything seemed so normal right up until he followed her to her hotel, broke into her room, and dismembered her.

I was staring at the screen thinking, “WHAT IS HAPPENING?!” It was amazing. I cannot describe the shock of hitting that scene without any idea at all that it was coming.

Shortly afterwards I learned that Tsukihime doesn’t just involve vampires; it’s about vampires. The vampires and all the zombies, ghouls, and other monstrosities they bring with them are actually a core part of the story, so not only did it blindside me with its plot events, but it also turned to be even more my sort of thing than I thought it would be.

So, why did it take me so long to finish? I can answer in a single word: Arcueid.

Arcueid, Arcueid, my beautiful vampire princess. She’s so funny, they’re so cute together, everything about them brought such a smile to my face.

You know, I’ve heard people talk about playing a galge or otome and falling so in love with one character that they couldn’t move on, and I always thought that was silly, so it’s really ironic that it finally happened to me with a girl instead of a character I’d be personally attracted to. But it’s true! I was so invested in Shiki and Arcueid and that the thought of starting the second character’s route felt like heresy.

Click for Tsukihime spoilers
Especially because of the way Arcueid’s route ended. Ohhhh where is my happy ending??? Those hints that Arcueid is eventually going to get a true route had better be true, because my heart broke at that ending.

Anyway, I finished Arcueid’s route in early October and didn’t start Ciel’s route until January because I was still so hung up on Arcueid. To make matters worse, Ciel’s route is full of Arcueid moments that did not dampen my preference for Arcueid over Ciel one bit.

But despite my complaining, Ciel’s route is also really good and has some incredible moments that stood out to me even more.

Click for major Tsukihime spoilers
Those scenes when Roa is awakening are so creepy and so good. It also makes great use of the medium. Shiki’s narration saying one thing while the visuals show something else creates such an unsettling disconnect, and the visual novel format makes it work so well.

I know I’m raving about what’s a comparatively minor part of the story, but that part was so well-done that it instantly elevated Ciel’s route to be on par with Arcueid’s in terms of enjoyment for me.

And when I went back through afterwards to see other choices and got the branch where Shiki/Roa has killed everyone in the mansion? That was so disturbing.

Tsukihime has a flowchart that makes it convenient to see what scenes and branches you’ve missed (although I wish you could move forward on the flowchart to scenes you’ve already seen instead of just backward from your current save), so I went back through after getting the main endings to see all the alternate choices and branches and bad endings that I’d missed during my playthrough.

I thought maybe my feelings would have changed – but nah, every new Arcueid scene was still pure gold that left me cheering for Shiki/Arcueid as the only true answer.

Now, if you see every ending, Tsukihime: A Piece of Blue Glass Moon ends with a teaser for Tsukihime: The Other Side of Red Garden, the second half of the remake. It seems like it might be a long wait, since they’ve barely said anything about it so far, but I’ll be looking forward to it for sure.

You might feel wary of playing a remake that only has part of the original content, but Tsukihime: A Piece of Blue Glass Moon definitely has enough content for a full visual novel on its own. Its two routes might not cover everything (and there were a lot of little hints that made me curious about the other routes), but they feel like complete stories in their own right. It’s definitely worth playing, and I’m happy I gave this one a try.