Operation Backlog Completion 2026
Aug 182023
 

The new trailer for Like a Dragon Gaiden: The Man Who Erased His Name came out this morning as expected.

I only watched bits and pieces of the trailer since I don’t want too much of it spoiled for me, but what I saw got me pretty excited.

(And terrified – this looks like it could have some intensely emotional moments. Please, let Kiryu rest. Let him go home and be happy.)

Aside from the story, the trailer also shows fun things like outfit customization for Kiryu, a coliseum that lets you build a team for large-scale fights with apparently different playable characters, and the live-action cabaret club, which I’m sure won’t be awkward at all.

What might be even more exciting is the announcement that Gaiden includes a demo for Like a Dragon: Infinite Wealth. The demo, or playable teaser, will be unlocked once you beat the game and has unique scenes that won’t be in the full game. That’s even more reason to be excited for Gaiden!

Finally, while it hasn’t been shared by the English account yet, the previously-announced Fall 2023 RGG Summit has now been confirmed for September 20. They’ll probably talk about Gaiden and show more of Infinite Wealth, but I can’t help but hope for some surprise announcements!

Even though I didn’t watch the whole trailer, I’m more excited than ever for Like a Dragon Gaiden: The Man Who Erased His Name – and even more determined to catch up on the series so I’ll be ready to play it when it comes out on November 9!

If you’re like me and have been waiting for physical Gaiden import news, Play-Asia has listed Asian multi-language PS4 and PS5 copies that include English. VGP confirmed they will have it as well. Now… to decide if I should get the PS4 version or if I’ll have a PS5 by then…

Anyway, what are your thoughts on the latest Like a Dragon Gaiden news?

Aug 162023
 

A new trailer for Like a Dragon Gaiden: The Man Who Erased His Name is set to be shown on August 18 at 4 AM PT / 7 AM ET.

The trailer will be in Japanese, but it’s likely they’ll release an English version afterwards.

It will be part of the Ryu Ga Gotoku Studio TV #22, the latest in their series of regular broadcasts. According to translations of the video description, it will also have information about upcoming events.

To me, that sounds like there’s a good chance we’ll get a date for the September RGG Summit, since September is coming up soon. June’s RGG Summit wasn’t as exciting as I’d hoped, due to the trailers having been shown at previous events already. Here’s hoping the upcoming RGG Summit has some surprises in store!

Like a Dragon Gaiden: The Man Who Erased His Name will be out on November 9. It’s digital-only in the west, though I’m still keeping my eyes open for physical imports with English on the disc.

This feels like the point where I should say I’m nowhere near ready to play Gaiden, but I’ve actually made decent progress on my Yakuza backlog. Only Yakuza 6 and Yakuza: Like a Dragon are left from the main series, and I started Yakuza 6 last night. Maybe I will catch up in time for Gaiden after all!

Are you going to watch the upcoming Like a Dragon Gaiden trailer? Do you expect any surprises from the live stream, or do you think any announcements will be saved for the RGG Summit?

Aug 142023
 

I’ve been looking forward to Master Detective Archive: Rain Code ever since it was announced.

The newest game from the creator of Danganronpa, Rain Code follows a detective named Yuma who travels to a mysterious isolated city where it always rains after making a pact with a death god.

This pact caused him to lose his memories but gain the powers of Shinigami, the death god, who can materialize the aspects of a mystery into a Mystery Labyrinth. By exploring a Mystery Labyrinth and overcoming obstacles with evidence, you can reach the truth of the case.

Some people refer to Rain Code as a visual novel, but I’d say that’s stretching the definition a fair bit. For one thing, Rain Code features full 3D exploration as you walk around the city and investigate the crime scenes.

In between cases, each chapter has a handful of side quests you can take on. These are fairly basic and only require you to talk to people, but their stories are interesting enough that I found them to be an enjoyable diversion from the main plot. (Although I expected some of them to have follow-up quests due to their endings, only for that to never happen.)

You can also find collectibles around the city that allow you to view conversations with the other major characters. These are basically bonding events like in Danganronpa, except instead of seeking a character out to talk to them, you instead find these collectibles to “remember” conversations that are supposed to have happened off-screen. I enjoyed this way of handling it, and the conversations were pretty entertaining.

As for the main story, each chapter features a major mystery for you to investigate. Once you’ve gathered all the clues, the story reaches a point where you enter the Mystery Labyrinth to find the answer.

The idea of a materialized mystery with elements of the case given a physical form to explore is pretty interesting and made me think of Persona 5’s Palaces or Psychonauts’s mental worlds. In practice, however, Mystery Labyrinths are just Danganronpa trials with more running. You’ll be confronted by Mystery Phantoms, representations of people trying to conceal the truth of the case, who will throw statements at you that you have to dodge before attacking a contradictory statement with the correct Solution Key. At other times, you’ll need to answer a question by choosing the correct path to take, or spell out the solution to the current problem. And sometimes you literally just run forward while discussing the mystery.

But despite how much I’ve complained about Danganronpa’s mini-games, they didn’t bother me here. While they have a lot of similarities, it never felt like the action part took precedence over the logic part.

Unfortunately, Mystery Labyrinths can be pretty boring. For me, this comes down to two things. First, you aren’t interacting with the actual people involved in the case. Mystery Phantoms only exist to argue until you present the correct evidence, so it’s a lot less debating a case with other characters like in Danganronpa or Ace Attorney, and more answering questions until you reach the solution.

Click for Rain Code spoilers
And since the most interesting cases in the game are Chapters 4 and 5, in which you do argue with real people instead of just representations, I think that points toward just how much of a difference it makes (even if both chapters have significant strengths beyond just that).

Second, this also means you only rarely learn new information in a Mystery Labyrinth. For the most part, you have all the facts of the case from the moment the Mystery Labyrinth begins, which makes it much easier to figure out the case ahead of time and then need to sit through half a dozen other questions before you can finally reach the part you guessed ages ago. Some of the cases are painfully boring as a result.

However, the final sections of the story make up for it with much stronger emotional highs, important plot revelations, and exciting confrontations. I went from tearing my hair out at how tedious Chapter 3 was to being completely hooked and unable to put the game down for the remaining chapters.

The overall story ends up being pretty interesting, and the game has a pretty likeable main cast. Even characters who felt annoying at the start grew on me over time, and I found myself especially attached to Shinigami (despite her irreverent attitude toward everything, being a death god and all).

I would love to see a sequel to this game, but I hope a hypothetical Rain Code sequel will address its flaws to make the mystery-solving more interesting and engaging. Four DLC episodes are planned, but since the first is reportedly quite short, I’m waiting on reactions to the others before I decide if I want to buy them or not.

So if you’ve had your eye on Master Detective Archive: Rain Code, just know that while it might have some tedious parts to trudge through, the later parts of the game make it worth seeing it through to the end.