Operation Backlog Completion 2026
Aug 112023
 

A new Corpse Party game has been announced!

Corpse Party II: Darkness Distortion is set for a 2024 release in Japan. Platforms haven’t been given yet.

According to Gematsu, the new game has been described as “an all-new entry and true sequel to the series.”

You might find yourself puzzled by this news, thinking that Corpse Party II already exists. The series’ play order was already confusing, and it looks like it just got a bit more so.

Yes, it seems this is a different game entirely from Corpse Party 2: Dead Patient, which I included on a list of upcoming horror games back in 2018. That one is an episodic game intended to be released in four parts, but only the first chapter and an extra chapter are out.

Meanwhile, Darkness Distortion was first teased 3 years ago in a short video that ran through the timeline of the series before showing the words “Darkness Distortion.”

Now it’s finally been officially announced as a new entry in the Corpse Party series.

In between Corpse Party and Dead Patient are three other games, Book of Shadows, Birthday Bash, and Blood Drive, all of which are canon parts of the series. At least the 2021 remake is the most definitive version of the first Corpse Party, which previously made the series look even more daunting thanks to multiple versions that each had various added content.

Will Dead Patient ever be finished? Who knows? But I’m excited to see a new game announced. I enjoyed the 2021 Corpse Party remake, and I’m looking forward to progressing through the series ahead of Darkness Distortion.

Aug 092023
 

When I got into the Yakuza series and learned of the existence of Ishin, a spin-off set in the samurai era, it jumped to the top of the list of games I most wanted to see localized.

After years of hoping and wondering, its localization was finally announced last year in an exciting State of Play.

Now I’ve finally finished it.

Like a Dragon: Ishin is a remake of the original Ishin with some changes and additions, the most notable one being changing several characters’ appearances to match those of characters from Yakuza games that came out since then.

You see, even though Ishin has its own cast primarily based on historical figures, they all share the likenesses of characters from the mainline series.

For example, you play as Sakamoto Ryoma (who is also Saito Hajime, because Ishin has fun playing around with historical details for the sake of its story), but he looks and sounds like Kiryu.

Ryoma pointing Ace Attorney style during a mochi theft substory

(And let me tell you, I’m not going to be able to play Hakuoki any time soon, because most of the love interests in that game are historical figures who are also in Ishin.)

It was a lot of fun waiting to see whenever a new character was introduced if it would be someone I recognized from the main series. Despite falling back on their main series counterparts from time to time if I forgot someone’s name, I eventually got used to their roles here.

So, was Like a Dragon Ishin as good as I hoped, after anticipating it for so long? I find my feelings on this one to be almost contradictory.

The story in Ishin is interesting enough. I feel like some of its plot points would hit harder if I was more familiar with the historical context. For the first time, I understood the concerns that Ishin wouldn’t resonate as well with an audience that doesn’t know Japanese history. However, while it lacked the real emotional pull that kept me on the edge of my seat in games like Yakuza 0 and Judgment, it was still exciting enough for me to be invested in the story.

Combat is fine, a little difficult to get used to at first because of its different styles. You have a traditional brawler style, but also swordsman style, gunman style, and wild dancer style, in which you wield a sword in one hand and a gun in the other. Despite initially trying to balance my use of them, I ended up using swordsman almost always. And I have to say, even if they gave me trouble at times, sword battles are as cool as I’d hoped.

One change from the original Ishin is that you now get “troopers” to equip, which basically give you special abilities to use on a cooldown. While I didn’t use the trooper system a whole lot, I liked having those extra powers to assist in tricky situations.

I do have a minor combat nitpick, which is that bosses don’t have multiple health bars, so instead you chip away at one big health bar. Even if it’s functionally the same, seeing those health bars disappear makes it feel like I’m doing more damage.

My other criticism of Ishin relates to its substories. Don’t get me wrong, Ishin has some really great, funny substories! However, a significant number of them just introduce you to a new friend, and then the substory ends. The friendship system, meanwhile, has far too many where you need to give the NPC an item, then come back later to give them another item, over and over until their friendship gauge fills up. You can’t give them the items all at once, and there are so many friendships like this that it feels tedious. On the other hand, a lot of the stories surrounding these friendship were amusing and/or heartwarming.

A lot of the usual mini-games return, as well as some new ones. I love the Edo-style remixes of the karaoke songs, which made this my favorite iteration of karaoke. Meanwhile, the courtesan’s mini-games frustrated me to no end, but made up for it by being some of the most hilariously what-the-heck mini-games in the series. Never change, RGG Studio. Please.

Finally, Ishin is yet another in the series that has a sizeable side activity alongside the other content. This time, it’s farming. Yes, you get a little house with a little farm, where you can grow crops, cook meals, and fulfill customer orders by selling your crops/fish/etc. It’s simple, yet addicting, and gives the game a strangely cozy feel despite the main story being bloody and violent.

(You can also adopt cats and dogs and interact with them at your home, which is already enough to make Ishin climb a few ranks.)

And this is where we come to my contradictory feelings about Ishin. Does it have the best story in the series? No. Does it have the best combat? No. Does it have the best substories? No. Does it have the best side content? No. Yet all of these aspects are enjoyable enough, and without any glaring flaws, that Ishin rose above many other games in the series for me and stands among my favorites.

Despite burning out on the amount of tedious activities for completion and being ready to finish the game, part of me didn’t want to leave. I wanted to keep tending my farm and visiting my friends in the city forever. I wish we could return to Kyo like how we always return to Kamurocho, except I know being historical fiction means it can’t be done in the same way.

All the different aspects of Like a Dragon: Ishin came together to make it a game that I really enjoyed, even if it doesn’t excel in any one area.

Now I’ll return to working through the main series and hoping Kenzan gets the same treatment someday.

Aug 072023
 

Can you believe it’s coming up on two years since Tales of Arise?

Lately I’ve found myself wondering when the next Tales game will be announced.

Two years isn’t such a long time to wait for most series, but the 5-year gap between Berseria and Arise was unusual for Tales, and even then, Arise was announced in 2019.

Now, the time since Arise hasn’t been completely devoid of Tales games. Tales of Luminaria, the latest in their long line of ill-fated mobile games, came out in January 2022 and shut down 6 months later. Tales of Symphonia also got a remaster, although one of questionable enough quality compared to the other versions that I didn’t get it despite it being one of my favorite games of all time.

But neither of those is enough to keep me from looking forward to the next Tales announcement, whether it’s the next entry in the series or another remaster. For that matter, we still don’t know what Tales of Arise: Beyond the Dawn is.

It would be strange for DLC to come out after all this time, so an adaptation feels more likely now.

(Meanwhile, in that post from when Beyond the Dawn’s trademark first surfaced, I lamented the lack of news related to Capcom’s Apollo Justice trademark, so I’m happy to look back on that now that we have the Apollo Justice Trilogy coming next year.)

Some sort of Tales news is set for this Thursday at 4 AM PT / 7 AM ET, but it’s not clear if it’ll be a game announcement or something else entirely. I have my fingers crossed, though.

When do you think the next Tales game will be announced?