Operation Backlog Completion 2026
Dec 072022
 

Yesterday, Bandai Namco filed a trademark in Japan for “Beyond the Dawn.”

It didn’t particularly stand out to me. A title like that could be for anything.

Today, however, they followed it with a European trademark for “Tales of Arise Beyond the Dawn.” Now it’s much more interesting to me.

So, what could Tales of Arise: Beyond the Dawn be?

Back in April, the developers said there were no plans for a Tales of Arise sequel or story DLC, as they wanted it to stand on its own without the need to continue the story. Some fans are now wondering if they’ve changed their mind and decided to make an expansion or DLC after all.

Another possibility is an anime adaptation. A handful of Tales games have gotten anime adaptations, such as Tales of Zestiria the X.

The worst-case scenario is that it’s a mobile game. That’s not even just because I’m not a big mobile gamer; the last couple of Tales mobile games have been shut down so quickly, I’d have no faith in a new one to last. Luminaria didn’t even make a full year.

If Beyond the Dawn is game-related, we could hear something at the Game Awards tomorrow. Of course, trademarks sometimes go a long time without any news coming of them. I’m still waiting for something to come from Capcom’s mysterious Apollo Justice trademark. Yes, I’ll be hoping for Ace Attorney news tomorrow, too. Let me dream.

What do you think Tales of Arise: Beyond the Dawn will be?

Dec 052022
 

Among the many games I picked up in a bundle earlier this year were three 3D platformers from the indie developer Siactro: Toree 3D, which we discussed in March, its sequel Toree 2, and Macbat 64.

(I linked to the Steam version above, but it’s also available on the Switch, as well as on the Xbox as part of a bundle.)

Since Toree 3D and Toree 2 were both level-based 3D platformers, I expected Macbat 64 to be along the same lines.

So it was to my great delight that Macbat 64 is actually more like a miniature Banjo-Kazooie homage.

While it’s still split into levels, each level is a small explorable world with items to collect to reach your goals, usually by gathering items for NPCs in exchange for other items. For example, you might need four balloons to progress, and one character will give you a balloon in exchange for coins while another will give you one if you help them with a task.

(This setup of helping characters in exchange for items to trade for the items you need reminded me a bit of Frog Detective and its sequel, actually, although they’re adventure games instead of a platformer.)

A few levels switch up the gameplay, and overall it was a fun and charming experience that called back to 3D platformers like Banjo-Kazooie despite being much simpler.

In addition to the main story, there are some bonus levels unlocked at the end of the game, along with other secrets. A couple of the bonus levels felt like homages to Silent Hill, of all things, which just made me like it more. And then there was a Christmas-themed bonus level to make it perfect for this time of year!

Macbat 64 only takes a bit over an hour to complete, but it was absolutely delightful. I also realized shortly after starting it that a 3D platformer I’ve seen advertised on Twitter lately, Super Kiwi 3D, is the newest game from the same developer, so that will definitely be one to check out in the future. In the meantime, if you like this style of platformer and want something short and charming, check out Macbat 64!

Dec 022022
 

Yesterday, I was surprised by the sudden announcement of a new Amnesia game from Frictional Games.

To recap, I loved The Dark Descent, didn’t especially enjoy A Machine for Pigs, and wrote a full freelance review of Rebirth, which I generally enjoyed.

(No relation to the Amnesia otome games, funny though that would be.)

So the announcement of a new Amnesia from Frictional Games got my attention right away.

Amnesia: The Bunker is set in a World War I bunker and is due out in March. One surprise from the trailer is that there are weapons this time. As much as I loved the first Amnesia, some of the best survival horror games have elements of combat, so I think that’s fine.

What has me unsure, though, is the full press description provided by sites like Gematsu.

Amnesia: The Bunker has a semi-open world and includes “emergent gameplay and sandbox elements.” A later point highlights its “unscripted environment” where “objects, threats, and resources, change in every playthrough.” I’m not sure I like the idea of objects and resources in particular changing in each playthrough. That feels like it will take away from the carefully-crafted exploration I enjoy in survival horror games.

On the other hand, maybe it won’t be as randomized as that makes it sound and I’m worrying over nothing. What do you think?

Right now, I’m intrigued by Amnesia: The Bunker, but cautious. I’m sure more gameplay details will come out as we get closer to March, and that should help me make up my mind. What are your thoughts on Amnesia: The Bunker?