Operation Backlog Completion 2026
Jan 162026
 

A new wave of Yakuza Kiwami 3 & Dark Ties previews have gone out, and in addition to providing more details about the combat, side activities, etc., the PlayStation Blog preview also mentions there will be a demo available.

No detail about the demo have been released yet.

I’m torn on whether or not I’ll try the demo. If progress carries to the main game, I’ll be tempted, but it might be one of those standalone demos that just provides a slice of what the game is like.

Meanwhile, RGG Studio stated on Twitter that the original Yakuza 3 remaster will still be available for those who want to play it… as part of the “Yakuza Complete Series” bundle.

At first I took their statement to mean the Yakuza 3 remaster won’t be delisted (a concern after Yakuza 0 was delisted in favor of the Director’s Cut), but after reading it again, it sounds like it might only be available as part of the bundle (and not even the remaster bundle, but the 7-game bundle of Yakuza 0-6). If that’s how they’re handling it, that’s better than delisting it completely, but still unfortunate.

For now, Yakuza 3 Remastered is still available separately.

(Meanwhile, you might be wondering why we’re not talking about the Resident Evil showcase from yesterday, and that’s because they didn’t announce anything new, just gave a few more details about Requiem. I still have mixed feelings on it since Leon’s campaign looks like it’s going all-in on action, but I did like learning Grace’s campaign has a mode that uses ink ribbons for saving.

You might also be wondering why we’re not talking about the Hundred Line news, but that isn’t news, even if you’ve seen new artwork floating around. They didn’t announce a sequel or DLC or anything like that.)

Anyway, are you planning to play the Yakuza Kiwami 3 & Dark Ties demo? What do you think will happen with the remaster?

Jan 142026
 

Capcom has announced a Resident Evil showcase for tomorrow, January 15, at 2 PM PT / 5 PM ET.

It will last 12 minutes and feature new information about the upcoming Resident Evil Requiem, which is due out at the end of February.

I have mixed feelings about Requiem.

I want to be excited for it, but its two campaigns, one being focused on horror while the other has more action, makes me nervous that they’re heading back toward that “attempting to appeal to everyone” approach they used for a while (where action always came out on top anyway).

I was happy when Resident Evil 7 returned to survival horror, and Resident Evil Village was right on the brink for me. So I definitely want to get a better feeling for Requiem’s approach before I get it.

Anyway, I’ll most likely watch the showcase to see what new information is revealed. Since it’s described as a Resident Evil showcase, there’s always the chance that something new might be announced, too (maybe a remaster of Outbreak to tie in with Requiem?)… although with a 12-minute runtime and a focus on the upcoming game, I’m not holding my breath for surprise announcements.

What are you hoping for from the Resident Evil showcase?

Jan 122026
 

Near the end of 2024, PQube announced that they’d be publishing Iwakura Aria, a visual novel that caught my attention for how hauntingly beautiful it looked.

(And because the trailer had House in Fata Morgana vibes.)

Anyway, Iwakura Aria came out last year, and I eventually picked it up and played it as my first game of 2026.

Set in 1966 Japan, it follows a girl named Ichiko who gets a job as a maid working at the strange Iwakura mansion, where she’s quickly enchanted by the owner’s beautiful daughter, Aria. The story focuses on two main things: the blossoming romance between Ichiko and Aria, and the mysterious hints of disturbing secrets in the mansion.

It’s a visual novel, with choices that sometimes lead to different endings, but this is handled in a straightforward way. Choices either keep you on the main path or lead immediately to an early ending.

There’s also a slight gameplay element in that as Ichiko does her work as a maid, you can choose different rooms to visit for short scenes. Some are required, but the optional ones are worth checking for extra dialogue and sometimes hints about the story. I always visited each room twice to make sure I’d seen everything.

One thing that stands out the most to me about Iwakura Aria is the art. It’s beautiful. Only a handful of characters have sprites, and I wish there were more CGs, but it also sometimes uses black-and-white panels to present scenes, which I really liked the style of. Ichiko is also an artist and sometimes sketches things she sees, which I just wish they had done more with. My only real criticism of the visual presentation is that the font is tiny. That took a little getting used to.

The story gets fairly dark at times, although it also has a lot of lighthearted moments. The romance never completely convinced me, but the characters are likeable and I cared enough about them to root for their happiness in face of the increasingly dark events of the game.

It took me about 12 hours to beat, and I wish it had been longer, because I think some aspects of the story could have benefited from being fleshed out more and given greater attention. A handful of side stories unlocked as you play wrap up the remaining loose ends, but they’re so short they barely feel even like short stories, only a few paragraphs each, and they imply a final dark twist that I’m baffled was hidden away in side stories like this.

Click for major Iwakura Aria spoilers
To be clear, this is a romance. The true ending has Ichiko and Aria happy together and safe at last.

………and then the side stories strongly imply Aria is Ichiko’s mother and neither of them knew.

(I’ve seen plenty of visual novel routes that appear to be incest until the characters turn out not to be related, but this might be the first time I’ve seen one do it the other way around.)

I can’t even be too upset about it, because the audacity has me laughing. Why would you write a twist like that and only imply it through the side stories? It’s a bizarre twist to include in the first place, and hiding it away makes it even weirder. It almost feels like it was meant as a last-minute sucker punch so the game wouldn’t have a fully happy ending.

So that left me with mixed feelings on the ending and just generally asking, “But why?”

Bizarre though that was, I did enjoy the story after all.

Since I brought it up earlier, I’ll finish by returning to the comparisons between Iwakura Aria and The House in Fata Morgana. Overall, they are two very different visual novels. There were definitely a few moments and themes that made me think they must have been inspired by Fata Morgana (including one big similarity, but even that is fundamentally different), but for the most part the tone and approach are quite distinct. While they have some parallels, I wouldn’t go into it trying to make any 1:1 comparisons.

Overall, I’m happy I played Iwakura Aria. It’s a beautiful visual novel, and despite some strange decisions with the story, I enjoyed my time with it.