Operation Backlog Completion 2026
Sep 172018
 

The Crash Bandicoot N. Sane Trilogy is available for all major platforms now. I bought the Switch version so I could play Crash on the go.

As I mentioned when I listed the oldest games in my backlog, I started the series with Crash Bandicoot: Warped and never played the first two.

Well, thanks to the N. Sane Trilogy, I’ve now played the original Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back for the first time.

The main thing that struck me about the first game is that it’s hard. Forget 100% completion and getting all the gems–getting through each level to the end was a brutal challenge on its own. I’m still glad I played it, though, and there was a definite sense of satisfaction from finally getting through a particularly tough section.

(I’ve read that there were some adjustments that made jumps in this version harder than the original, but the overall design is still unforgiving on its own.)

Cortex Strikes Back is much easier, although it still has plenty of challenging sections. Playing it reminded me of back when I played Warped. If I was stuck and dying repeatedly, it was usually because I was intent on getting all the crates or a special gem, instead of just trying to get to the end.

It’s interesting to see the changes from the first game to the second. The first Crash Bandicoot felt a lot different to me, even though the basic gameplay was the same, while Cortex Strikes Back felt like what I remembered. Even the level progression shows that, going from the original’s linear setup to the warp rooms used in 2.

I also found it funny that there’s no in-game explanation for Tawna’s disappearance and Coco’s introduction. As a kid, I’d read the “Tawna ran off with Pinstripe” explanation in a guidebook, so I always assumed it was actually in the game.

Anyway, I enjoyed Cortex Strikes Back a lot, and while the original Crash Bandicoot was tough, I liked seeing the series’ origins. I haven’t decided yet if I’ll re-play Warped in the N. Sane Trilogy, but I’ll eventually give “Future Tense” a try. (Right now, I’ve set Crash aside to play Torna ~ The Golden Country.)

Have you played the first two Crash Bandicoot games, either the originals or through the N. Sane Trilogy? How did you like them?


We’re getting worlds away from Crash Bandicoot here, but I’m the writer for a 3D action RPG currently on Kickstarter. If you enjoy action RPGs (especially JRPGs), please check out Destiny Chronicles and spread the word!

Sep 032018
 

So aside from download concerns, reception to the Spyro Reignited Trilogy has been pretty positive. When it was first announced, I saw lots of praise for the level design and Spyro’s appearance in particular.

Toys For Bob had seemingly accomplished the impressive feat of creating a remake that looks the way we remember the originals.

But the reception to other redesigned characters hasn’t been as good. The star of this blog post is Sheila.

I didn’t pay too much attention to the early redesigns. I don’t remember what most of the common enemies looked like, and while the dragons from the original game have definitely become more fancy, they still look in line with the original.

Sheila, though… looks like a completely different character.

After seeing Sheila’s redesign, I started looking at some of the others. And you know, most of them are fine. They updated Ripto and now he looks great, I think Moneybags also looks fantastic, they’ve definitely made changes to Hunter but he’s still recognizably the same character, and while there’s been a lot of fuss over Elora, I think a few adjustments are all she needs. I’m not crazy about Zoe’s redesign, but it’s not terrible.

(If I missed any major ones, let me know.)

So what happened to Sheila?

My guess is that since Sheila’s original design was so plain to start with, they couldn’t just spruce her up like they could with someone like Moneybags… and so what we ended up with was way different. Of course, we haven’t seen Sgt. Byrd and the others yet, so who knows what they’ll look like.

The good news is that Toys For Bob seems to be taking fan feedback into account and making adjustments. Personally, I hope Sheila’s redesign sees a redesign.

How do you feel about the redesigned characters in the Spyro Reignited Trilogy? Are there any you particularly like or dislike?

Aug 202018
 

Yes, I know I still haven’t played A Hat in Time despite backing it on Kickstarter and greatly anticipating it, but I plan to this year.

But in today’s news, this 3D platformer is coming to the Switch!

Fans had hoped for A Hat in Time on the Wii U back when the Kickstarter campaign was in progress, although the developers couldn’t make any promises. Later on, fans hoped for a Switch version. The developers said it wasn’t going to happen…

…but apparently that has changed!

During a special Gamescom announcement, they revealed new “Seal the Deal” DLC coming to the PC version, and then announced A Hat in Time for the Switch.

There is no release date yet.

As for Seal the Deal, it will be given to Kickstarter backers for free, be free for everyone for the first 24 hours, and then cost $4.99. It adds a new chapter, a new difficulty mode, 6 new Time Rifts, and new costumes/badges/etc.

(Oddly, there are reports that the DLC won’t be coming to consoles.)

They were pretty definitive about no Switch version, but I always kind of hoped they’d change their minds. Are you planning to play A Hat in Time on the Switch?