Operation Backlog Completion 2026
Oct 182021
 

A years ago, we discussed The Darkside Detective, a humorous point-and-click adventure game about a detective who investigates supernatural incidents.

I enjoyed it enough that when the developers began a Kickstarter campaign for a sequel, The Darkside Detective: A Fumble in the Dark, I backed it and got a Switch copy. (It’s available on all major platforms.)

The Darkside Detective: A Fumble in the Dark begins with Detective McQueen searching for his partner Dooley, who has gone missing, and once again features six lighthearted supernatural investigations.

Oddly enough, I found the first case to be more frustrating than the rest of the game, with puzzle solutions that felt illogical and sections that seemed to be unnecessarily drawn out. This might be because the first case has you visiting several different locations and traveling between them, while the others are more contained.

Anyway, most of the game was quite entertaining, and while I’m not sure it’s as funny as the original, it still had a lot of funny lines.

Bizarre situations, a bit of fourth-wall-breaking, and in general the cast of characters being a group of weirdos is where most of the humor comes from. While the cases have an occasional serious moment or two, this is a game that focuses much more on its humor than on its plot.

And of course, it’s perfect for the Halloween season, with ghosts, vampires, and other supernatural entities at the heart of every case.

Six cases are available now, but three free bonus cases are on the way. I’ll be sure to return to The Darkside Detective: A Fumble in the Dark when that time comes.

Oct 152021
 

I guess this is ghost week for Celebrating All Things Spooky, because today’s review will once again see us quelling restless spirits as we discuss Echo Night.

I picked up Echo Night from the PlayStation Store during the shutdown concerns since it sounded like the sort of game I’d enjoy.

You play a man named Richard Osmond, who goes to his father’s house in response to a police report and from there is transported to a train, where he witnesses a strange encounter, and then to a ship haunted by ghosts of the people who died on board when the ship disappeared.

It plays a lot like a survival horror game or an adventure game, as a good portion of your time will be spent exploring, searching for items, and solving puzzles to access new areas.

There is no combat, but dangerous ghosts can appear in the dark and hurt you. This means the first thing you’ll want to do in any room is find the light switch and turn on the lights. Of course, sometimes you’ll find yourself in a place where the lights can’t be turned on, putting you in danger until you can find a way to get them working.

A major focus of the game is helping out the spirits you meet so that they can finally rest, which frequently involves being transported to a different time and place, while learning more about the mystery of the Red Stone that has caused so much trouble.

I enjoyed it, aside from the blackjack mini-game I spent too much time on in order to get the best ending.

Now, Echo Night is the first game in a trilogy. Echo Night 2 was only released in Japan, but Echo Night: Beyond for the PlayStation 2 was localized. Unfortunately, it was never ported to anything and is hard to find nowadays. If only the developer of these games was still around and a big deal nowadays, oh wait.

I’d be thrilled to see an Echo Night collection or ports, just saying. Until then, at least the first Echo Night is available on PSN if you want to resolve the mysteries of the vanished ghost ship.

Aug 232021
 

Over the weekend, I finished the first half of The Great Ace Attorney Chronicles, the game now officially titled The Great Ace Attorney: Adventures.

The more I played it, the more I wondered if I should think of Chronicles not as a collection of two games, but as one big Ace Attorney game.

Before we get into that, it’s a beautiful game and I love how expressive the 3D sprites are. Some of the animations are simply fantastic when it comes to how much more they can show now. The music is great, too.

Ryunosuke is a good protagonist, and he doesn’t just feel like a copy of Phoenix but a new character in his own right. I like him and the rest of the main cast, with the standout character being Herlock Sholmes (Sherlock Holmes).

I don’t know why they decided to make Sholmes such a wacky character, but I love it. He has a tendency to make elaborate deductions based on clues, but overlook certain necessary details, leading to a new gameplay mechanic called the Dance of Deduction where you find the evidence to steer his wild conclusion back onto the right track. Beyond that, he also sometimes just shows up in the background during investigations, always doing something odd that contributes to this… eccentric portrayal of the great detective.

The new prosecutor, Barok van Zieks, is also interesting. He’s sort of a racist jerk toward Ryunosuke, but he also seems much less corrupt than a lot of the prosecutors we’ve dealt with in the past. He’s fairly dramatic, although not as over-the-top as you might expect from a guy who tosses wine bottles around and occasionally slams the desk with his foot.

Moving on to gameplay, you can investigate most areas for entertaining dialogue once again, and the trials involve both multiple witnesses like in Professor Layton vs. Phoenix Wright, as well as a jury system.

The jury comes across almost as another set of witnesses, with moments in the case where you need to hear their reasoning and find contradictions in order to change their minds. It’s a bit contrived that you always end up with a jury with information relevant to the case, but in general I found it to be an entertaining feature.

Overall, I really enjoyed The Great Ace Attorney: Adventures… except that, once again, I don’t feel like I finished an Ace Attorney game so much as played half of an extra-long one.

The pacing in this game is strange. The first three cases all feel like tutorials to some degree, and none of the cases have multiple days of investigation. Some of this comes from it really shaking up the Ace Attorney formula a bit, which I liked, but it gives the game a strange feeling. The final case does feel like a typical climactic resolution, but the overarching plot leaves many unanswered questions.

I liked the game a lot, but I wonder how I would feel if we did get the game back when it first came out on its own, instead of being bundled with its sequel. If the second half of this story wasn’t waiting for me, I might not have nearly as positive an impression.

Nevertheless, we didn’t get it alone but as part of The Great Ace Attorney Chronicles, so I’ll save my final thoughts for once I conclude the story! I’m taking a break first to play NEO: The World Ends With You, but after that I’ll move on to The Great Ace Attorney 2: Resolve.