Operation Backlog Completion 2026
Oct 222018
 

Who told me Tacoma was a horror game?

Oh well, exploring an abandoned space station to investigate a mysterious incident is a creepy enough premise to count.

(On that note, a lot of the non-horror games we end up looking at in October tend to be “creepy” rather than exactly “spooky.” Maybe I should have called this Celebrating All Things Creepy.)

I had my doubts about Tacoma, because I didn’t enjoy Gone Home. I found the ending disappointing and the love story less-than-stellar. Fortunately, Tacoma proved to be a pleasant surprise.

Aboard the space station, you tap into its AR digital recordings, which essentially let you see moments of the crew’s activity actually unfold. These recordings included multiple points of additional AR information you could grab, and you could restart, rewind, or fast forward each recording as you pleased.

This is a really cool way to handle that sort of storytelling. I enjoyed following characters through a given recording and then rewinding to see what the other characters were doing at the same time.

It’s a short game, taking me about 2 and a half hours to play, but that’s enough time to learn about the crew, their relationship, and the incident, leaving you invested in the outcome as the station’s final recordings play out. It ended up being much less creepy than I expected – I’d call it a science fiction story rather than sci-fi horror – but it was an enjoyable experience.

I enjoyed it so much more than Gone Home, I’m baffled as to why it got lower review scores. Walking sim? Sure, but one with a good story and a neat method of storytelling. At least it sounds like Fullbright is still developing games, because if their next game is like Tacoma, I’ll definitely give it a try.

What did you think of Tacoma?

Oct 102018
 

Today’s post isn’t quite a review, because I already reviewed The Darkside Detective for Nintendo Chit Chat.

But in keeping with the season, I’d like to celebrate this humorous point-and-click adventure game. It follows a detective who investigates supernatural cases, and it won me over with its humor.

Yes, while it’s definitely spooky, it’s not scary. If you prefer the more lighthearted side of Halloween, check it out!

The Darkside Detective features 6 cases, plus 3 bonus cases that were added for free after the game’s launch. Each is a mini investigation into some sort of supernatural event, usually full of parodies, references, and wacky dialogue.

Right now, the developers are running a Kickstarter campaign for a sequel, which will be released on the PC/Mac/Linux and Nintendo Switch. The sequel will also have 6 cases.

They met their main Kickstarter goal, and now they’re aiming for their first stretch goal: an anthology case focused on other characters. There’s just under 48 hours left in the campaign.

Anyway, although we focus a lot on horror for Celebrating All Things Spooky, we do take some time for comedies that fit the theme, so I had to highlight The Darkside Detective. I enjoyed the original game and its bonus cases a lot, and I’m looking forward to the sequel.

Don’t forget to check out my full review!

Sep 122018
 

I have an odd relationship with the adventure game genre, in that some of my favorite games fit into the genre, but standard point-and-click adventure games often leave me screaming in frustration.

And when I check to see if other players have the same trouble, I usually find a group of old-school adventure game fans disappointed that modern adventure games are so easy.

Because of this, I intended to steer clear of early adventure games… but one of my friends really loves the old King’s Quest series, so I agreed to make King’s Quest VI the next game we’d play through together (following Baten Kaitos, Majora’s Mask, and Baldur’s Gate).

King’s Quest VI seemed to be a fan-favorite, so I was interested in the story, and I was also curious about whether it would be as hard as I expected.

The answer is a bit complicated.

I expected it to be difficult in terms of inventory-based puzzles, but that actually wasn’t so bad. Rather than the sort of Moon Logic combinations adventure games seem fond of, King Quest VI’s puzzles were pretty straightforward.

At the same time, it was much more difficult than I expected in terms of situations where I could make dire mistakes. I had as many save files as I would for a horror game, just in case I got myself into a bad situation and needed to reload. And I definitely didn’t anticipate a section where I’d need to draw a map.

Overall, King’s Quest VI was harder than I expected (and gave me a new appreciation for modern, friendlier adventure games that aren’t actively out to get me), but not in the way I thought it would be.

But you know me, I’m always more about the story and characters than gameplay, so let’s talk about that.

The premise of King’s Quest VI is simple enough–Prince Alexander travels to the Land of the Green Isles in search of Princess Cassima, an evil vizier has taken over the kingdom, and now Alexander needs to find a way to stop the vizier and save Cassima.

It’s basically a huge mish-mash of fairy tales, mythology, and other traditional tales, which I enjoyed a lot. It was fun recognizing story elements and seeing little references… including one to H.P. Lovecraft, since the vizier is named after the writer of the Necronomicon, which made my day.

I also have to give credit to the protagonist. While I’ve seen a lot of adventure games with protagonists who trick and deceive people to get by, Alexander is one of the nicest, most mild-mannered characters imaginable.

So I liked the writing, and because of that, I’m happy I did try King’s Quest VI, even though I didn’t always enjoy it. It’s left me with the feeling that the King’s Quest series is one I’d like to watch someone play, rather than playing it myself.

What are your thoughts on King’s Quest VI?


Don’t forget, Destiny Chronicles is now on Kickstarter. If you enjoy fantasy stories and action RPG, please lend us your support and spread the word!