Operation Backlog Completion 2026
Sep 122018
 

I have an odd relationship with the adventure game genre, in that some of my favorite games fit into the genre, but standard point-and-click adventure games often leave me screaming in frustration.

And when I check to see if other players have the same trouble, I usually find a group of old-school adventure game fans disappointed that modern adventure games are so easy.

Because of this, I intended to steer clear of early adventure games… but one of my friends really loves the old King’s Quest series, so I agreed to make King’s Quest VI the next game we’d play through together (following Baten Kaitos, Majora’s Mask, and Baldur’s Gate).

King’s Quest VI seemed to be a fan-favorite, so I was interested in the story, and I was also curious about whether it would be as hard as I expected.

The answer is a bit complicated.

I expected it to be difficult in terms of inventory-based puzzles, but that actually wasn’t so bad. Rather than the sort of Moon Logic combinations adventure games seem fond of, King Quest VI’s puzzles were pretty straightforward.

At the same time, it was much more difficult than I expected in terms of situations where I could make dire mistakes. I had as many save files as I would for a horror game, just in case I got myself into a bad situation and needed to reload. And I definitely didn’t anticipate a section where I’d need to draw a map.

Overall, King’s Quest VI was harder than I expected (and gave me a new appreciation for modern, friendlier adventure games that aren’t actively out to get me), but not in the way I thought it would be.

But you know me, I’m always more about the story and characters than gameplay, so let’s talk about that.

The premise of King’s Quest VI is simple enough–Prince Alexander travels to the Land of the Green Isles in search of Princess Cassima, an evil vizier has taken over the kingdom, and now Alexander needs to find a way to stop the vizier and save Cassima.

It’s basically a huge mish-mash of fairy tales, mythology, and other traditional tales, which I enjoyed a lot. It was fun recognizing story elements and seeing little references… including one to H.P. Lovecraft, since the vizier is named after the writer of the Necronomicon, which made my day.

I also have to give credit to the protagonist. While I’ve seen a lot of adventure games with protagonists who trick and deceive people to get by, Alexander is one of the nicest, most mild-mannered characters imaginable.

So I liked the writing, and because of that, I’m happy I did try King’s Quest VI, even though I didn’t always enjoy it. It’s left me with the feeling that the King’s Quest series is one I’d like to watch someone play, rather than playing it myself.

What are your thoughts on King’s Quest VI?


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Sep 072018
 

It’s been quite a while since Capcom confirmed that Ace Attorney would be on the Switch in fiscal year 2018, and we still haven’t heard any more details.

Rumors claimed the Phoenix Wright Trilogy, a second collection containing Apollo Justice, Dual Destinies, and Spirit of Justice, and Ace Attorney 7 would all be announced for the Switch.

Well, we might have an answer in just a few weeks!

The Tokyo Game Show runs from September 20-23, and Capcom’s schedule includes an Ace Attorney panel.

According to the official description, it will cover the latest information about the series and be “unmissable” for fans. That implies we’ll get some sort of major announcement out of it. Motohide Eshiro and Shinsuke Kodama will also be there.

Now, Motohide Eshiro has been the Ace Attorney producer for the past few entries, but Shinsuke Kodama seems to have only worked on Professor Layton vs. Phoenix Wright and the Dai Gyakuten Saiban games. (My heart hopes this means localization news, but TGS would be an unusual place for that.)

I think this will probably be the announcement of the next mainline Ace Attorney game. Could there be more, like the rumored collections? Maybe, since it sounds like a big event.

What do you think will be announced at Capcom’s TGS 2018 Ace Attorney panel?


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Jul 062018
 

Considering my love for mad scientists, maybe it’s no surprise that my first BL visual novel would be something called “Dr. Frank’s Build a Boyfriend.”

Dr. Frank’s Build a Boyfriend follows a mad scientist named Dr. Frank, who devotes himself to the typical sorts of Frankenstein-style experiments you’d expect.

Then his boyfriend steals his research to present as his own, and Dr. Frank comes up with the only logical revenge: building the world’s best boyfriend!

If you haven’t guessed, this game doesn’t take itself too seriously.

As Dr. Frank prepares his dubious revenge, with his poor assistant Iggs helping out despite his better judgment, they go from one absurd situation to another. Digging up graves while hoping no one sees, dealing with the fact that the monster considers Dr. Frank to be his father, finding a replacement arm when they lose one…

While it’s mainly a visual novel, it’s a bit of an adventure game hybrid as well, with a few sections that let you explore Dr. Frank’s house to find the items you need. It has a nice built-in hint system where you can ask Iggs for advice if you get stuck.

There’s plenty of humor in these sections as well.

Dr. Frank is a funny (and often immature) character, but there’s also a serious message beneath all the silliness as his character develops.

This visual novel was cute and a couple parts made me laugh out loud. The only downside is that it’s pretty short. It took me a little over an hour to get both endings. On the other hand, it’s also free, so it’s hard to complain.

If the developer ever makes a sequel to Dr. Frank’s Build a Boyfriend, I’d be happy to see where this dubious mad scientist’s journey takes him next.