Operation Backlog Completion 2026
Sep 112017
 

One of the games in this year’s backlog is Cosmic Star Heroine, a long-anticipated RPG I backed on Kickstarter.

Cosmic Star Heroine finally released on April 11, but the Vita version was delayed.

I’d considered playing it on the Vita, which is one of the reasons I haven’t gotten around to it yet. (The other reason being the size of my backlog and the other games I’ve been playing, of course.)

Well, the Vita version is almost done now that they’ve fixed a major bug that was giving them problems. Unless something else surfaces, it should be coming soon!

Physical rewards are also coming soon.

Time to get working on that backlog so I’ll be ready to play Cosmic Star Heroine!

Do you ever hold off on playing a game because you’re waiting for a specific version?

Sep 042017
 

I’ve been excited for A Hat in Time ever since I first saw it on Kickstarter, and the full release is almost here!

The void of 3D platformers has been filled somewhat since A Hat in Time was announced, but it still looks like one of the best!

The developers officially announced that A Hat in Time will be out on October 5, not only for the PC but also for the PS4 and Xbox One.

It will also feature mod support, including a full level editor. They also announced official mods, such as Raz’s helmet from Psychonauts.

Their list of mod partners also includes Gurumin, which I enjoyed a lot, so I’m interested to see what that will be.

They initially announced a fee to upgrade to the PS4 or Xbox One version, but later apologized and said it was a mistake due to their inexperience with consoles. They’re working on a solution.

Meanwhile, they’ve been posting comparisons on Twitter to show how far the game has come along since it was first announced.

A Hat in Time is estimated to take around 8-9 hours to play straight through, and over 30 hours for 100% completion. I’ve been waiting for this one for a long time, and I’m definitely looking forward to it.

Are you going to play A Hat in Time?

Sep 012017
 

A while ago, the game Sunless Sea had a free weekend on Steam.

I tried it and found it to be delightfully weird and somewhat Lovecraftian. I eventually bought the game, although I haven’t gotten back to it yet.

Sunless Sea, as well as the rest of the Fallen London franchise, was developed by Failbetter Games. Their founder, Alexis Kennedy, left in 2016 to work on his own projects. Now he has launched a Kickstarter campaign for a new game called Cultist Simulator.

According to an article he wrote about the title, he stuck with the name Cultist Simulator despite some negative feedback about the “simulator” part, because the title “suggests you’re going to be playing as, approximately, the antagonist from a Lovecraft story. That’s only half the story, but it’s the hook.”

All right, you have my attention.

Cultist Simulator is “a game of apocalypse and yearning” and a narrative-driven crafting digital card game. Although it definitely features Lovecraftian themes, it has “less cosmic nihilism than Lovecraft, and more perilous longing.”

If you (like me) are a bit confused about what exactly it is, there’s an early prototype available here.

Backing Cultist Simulator on Kickstarter will give you the Perpetual Edition of the game, which means you’ll have access to all early builds and get any eventual DLC/expansions for free.

Sound interesting? Did you enjoy Sunless Sea? Then it’s probably worth taking a look at Cultist Simulator to see what you think. (And I really need to get back into Sunless Sea.)