Operation Backlog Completion 2026
Jun 262017
 

The original Steins;Gate is one of the best visual novels I’ve played so far, and overall an amazing story to experience.

Steins;Gate 0, available for the PlayStation 4 and Vita, fills in an important gap in the original’s story. Because of this, it’s nearly impossible to discuss even its premise without Steins;Gate spoilers.

In other words, if you haven’t gone through the original Steins;Gate yet, do that before you even read about Steins;Gate 0. Steins;Gate 0 is a sequel/midquel set partway through the original game’s true ending.

If you recall, during the true ending of Steins;Gate, Suzuha tells Okabe that he had to fail once in order to set the events into motion that would allow him to reach Steins Gate. He then gets a message from his future self, who tells him what to do.

This follows that first Okabe in the beta worldline, from the point of Kurisu’s death up through him creating that message.

As you might guess, this means Steins;Gate 0 has a dramatically different tone. While the original started out light and funny, with elements of mystery, until it reached the key point in the story where everything changed, Steins;Gate 0 starts out dark and bleak.

The events of Steins;Gate left Okabe with PTSD. The mere mention of Kurisu is enough to trigger flashbacks. Seeing Moeka causes panic attacks. He carries anxiety medication in his pocket, visits a therapist with mixed results, and doesn’t even want to think about his old “Hououin Kyouma” personality.

It does have lighter moments, and Okabe gradually gets better, but there’s no denying that the events of the first game had a serious impact.

Another notable change is that he isn’t the sole viewpoint character here. Other characters, especially Suzuha and the newly-introduced Maho, tell parts of the story from a third-person perspective. At first, I had trouble adjusting to this, but it actually works quite well. It’s especially important to show us additional perspectives because Steins;Gate 0’s story is complex.

Despite dealing with time travel, the original Steins;Gate generally kept things clear and easy to understand. When the worldline changed, you knew why.

In Steins;Gate 0, however, you don’t have the power to change time. Different countries fighting over time travel is what eventually leads to World War III in the beta worldline, so the worldline (and the route you’re on) change based on who gets that technology first.

Most of the changes depend on how much you interact with Amadeus Kurisu, an AI at the center of the struggle.

On one hand, this makes the story much more unpredictable, because you never know what might happen. On the other hand, I ended the game still not knowing why some of my decisions led to different endings. It’s much more difficult to untangle the cause and effect in Steins;Gate 0.

Steins;Gate felt like one linear story that branched into what-if scenarios, but Steins;Gate 0 feels more like many different possibilities that show you disjointed pieces of the whole.

This complexity makes the true ending feel a bit confusing, and the true ending also suffers because it’s only a step toward the original game’s ending. Steins;Gate 0 is meant to fill in a gap, and that means the conclusion feels a bit lackluster on its own.

Now, all of this might make you think I disliked Steins;Gate 0. Nothing could be further from the truth. Steins;Gate 0 is fantastic and definitely worth reading. Maho is a great addition to the cast, the story delves into interesting questions about AI research and how much an AI can be like a person, and there are many wonderful scenes in every route.

Click for Steins;Gate 0 spoilers
For example, I loved the route that included a friendship between Maho and Moeka. While it made me sad that only one route includes this character development (and the entire timeline is undone in the first game’s true ending), it finally demonstrates that Moeka might be able to find a happy life in the Steins Gate worldline, too.

While Steins;Gate is an amazing story, Steins;Gate 0 is merely a great story. It’s a little hard to follow and it might raise more questions than it answers… but it’s still definitely worth a read for fans of the original.

Mar 082017
 

The Kickstarter for Ascendant Hearts, the romantic comedy visual novel about a young man who finds himself in a world that follows JRPG rules, is almost over.

Yesterday, we finally met our base goal of $4065. Ascendant Hearts will be completed and released for the PC, Mac, and Linux.

However, there’s still time to support the campaign and make Ascendant Hearts even better! If we reach $6000 by the end of the campaign, we’ll be able to add character routes to the story.

In the base story, the player has a chance through dialogue options and actions to pursue a romance with Shiori, the mage who first helps him when he awakens in this strange world. The Character Routes stretch goal will add the other two main characters, Aiko (the green-haired healer) and Chise (the purple-haired rogue) as alternate romance options.

So if you love Aiko and/or Chise, or if you just want a longer story with greater replay value due to the alternate paths, support Ascendant Hearts on Kickstarter and push us closer to the stretch goal!

(I’d hoped we could reach the $10,000 Expanded Story stretch goal, but that seems unlikely now.)

Since the start of the campaign, we’ve:

  • Added beta access and your name in the credits to the second tier (Steam Key + OST) onward.
  • Updated the CG art to better match the quality and style of the sprites. However, the original CG art we already have done will still be viewable in the in-game gallery.

I’d also like to mention that there are choices and additional scenes not present in the demo.

There are less than 24 hours left in the Ascendant Hearts crowd-funding campaign! If you’re interested in a romance visual novel that parodies JRPG and MMORPG tropes, head over to the Kickstarter page and show us your support!

Feb 082017
 

After my editing work for the visual novel Anime Studio Simulator with Visualnoveler, I moved on to become the head writer of a new fantasy visual novel project, Ascendant Hearts.

Ascendant Hearts is a romantic comedy about a young man named Hayato who wakes up in a world that follows JRPG and MMORPG rules. Part romance, part RPG parody, part adventure, it follows Hayato as he bonds with three party members and tries to get to the bottom of the mysterious monster attacks endangering the town.

It has a lighthearted, often silly tone and doesn’t take itself too seriously, but I hope the story and characters will hold your interest as well.

Unlike Anime Studio Simulator, which was a hybrid, this one is a full visual novel. You’ll also make choices that influence your relationship with the other characters and put you on the path to one of four endings.

It has some ecchi content, but if you’re not into that, don’t worry, it shouldn’t be enough to dissuade you.

Ascendant Hearts is now on Kickstarter. You can also support it by voting for it on Steam Greenlight.

Not sure yet? We’ve made a short demo, which you can download here.

Since I’m the writer of Ascendant Hearts, ask me any questions you have about the project, especially if it’s about the story or characters. And if you enjoy romantic comedy visual novels and RPG parodies, please support us on Kickstarter!