Operation Backlog Completion 2026
Dec 022024
 

Of all the otome games coming out this year, 9 R.I.P. is one I was looking forward to the most due to its spooky, supernatural premise.

I originally intended to play it as one of October’s games, but since it’s on the longer side due to having 9 different routes, that didn’t end up happening.

Instead, I finished it this weekend, so let’s talk about it!

9 R.I.P. follows a young woman named Misa who is stressed about her plans for after high school. Her mother is pressuring her to go into medical school, but that isn’t what she really wants. There’s a legend that says someone with significant worries will be spirited away – and depending on your early choices, Misa will find her path crossing with those of ghosts and spirits in one of four different scenarios.

Similar to Winter’s Wish, which I we discussed last year, 9 R.I.P. has a branching common route that focuses on only a couple love interests before splitting off into the individual routes. I’ve found that I like that format for a game with numerous routes like this. It lets you get to know the characters before starting their routes without requiring a common route lengthy enough to accommodate all of them at once.

While 9 R.I.P. isn’t a horror game, it has levels of spookiness that vary depending on which scenario you’re playing. Well, for three of the common routes, that is. The fourth is a comedy, and that ended up being my favorite.

Despite what seems like a high stakes premise – getting stuck in the world of the dead or being stalked by vengeful ghosts sounds like it should make for an intense game – the whole game actually has a fair amount of focus on slice-of-life situations and individual character dynamics. There are some tense moments, but they aren’t the norm. Even so, I wasn’t expecting one of the common routes to be a wacky comedy instead, nor did I expect that to be exactly what I needed. It was just fun.

(Really, I could have played an entire game just of that scenario and their goofy antics.)

Anyway, an otome with this many routes sometimes suffers from feeling rushed… and unfortunately there were several routes that felt like they progressed too quickly or like they would have benefited from an extra chapter or two to help flesh things out. There were even a couple that had me baffled at how what on paper sounded like a perfect route for me could end up feeling so boring.

Fortunately, they aren’t all like that. There are some excellent routes here as well, and the grumpy spirit Koharu was pretty much worth the price of admission alone as far as I’m concerned.

This being a story about romance between a mortal and ghosts/spirits, a lot of the routes end up feeling bittersweet instead of truly happy. Still, there were enough good feelings there that I’d say it’s still a happier game overall – although one perplexing aspect is that most of the time, the low affection endings are more positive than the high-affection endings. Not always in a subjective way, either. It’s an odd quirk of 9 R.I.P. that I don’t quite understand, although I do have a theory.

Click for vague/general 9 R.I.P. spoilers
My guess is that the high affection endings ended up worse more often than not due to the dangers of being obsessively in love with a ghost or spirit. So without that extreme attraction forming, the characters could resolve things more reasonably and achieve a happier ending.

It’s still weird though, because it flies in the face of how romance games (otome, galge, or anything else) almost always do things. If it was meant as an intentional subversion, they didn’t make that clear.

Overall, while I did finish several routes with mixed feelings and criticisms, I enjoyed my time with 9 R.I.P. and found it to be an entertaining experience. More importantly, I liked the characters enough that if they localize the recently-announced sequel (please), I’ll definitely get it.

Jul 122024
 

I loved the lighthearted otome game Radiant Tale, so I was thrilled when they announced localization of its fandisc, Radiant Tale -Fanfare!-.

(As a reminder, a fandisc is similar to a sequel, but focuses more on the aftermath of the romances like a game-length epilogue, often with some other new content as well.)

Radiant Tale -Fanfare!- is split into three main parts: after stories, interludes, and “if” routes.

After stories are usually the main draw of a fandisc. These are the extended epilogues that follow the end of an individual character’s route from the main game. Unfortunately, I found Fanfare’s after stories to be… lacking.

It started out well enough; I picked my favorite love interest, the intimidating-yet-actually-sweet warrior Ion, and was treated to some cute romantic scenes. Then I reached the end of the first chapter, much sooner than I’d expected to.

Now, fandisc after stories are always going to be shorter than full otome routes, just by their very nature, but these ones feel very short. I completed each after story in an hour or less, which made them feel like they finished disappointingly soon. (I’m a fast reader and usually move to the next line once I’ve finished reading, so I’d expect it to take closer to 2 hours for a story if you let all the voice lines play out.)

Worse, the after stories of my two favorites, Ion and Zafora, both felt more focused on external events and conflicts keeping the couple apart, instead of the romance emphasis I want from a fandisc.

Click for Radiant Tale Fanfare spoilers
Zafora’s in particular being focused on him not communicating his feelings and taking until the very end to tell Tifalia he loves her felt frustratingly like we were still in his main route, not experiencing an after story.

Because of this, I find myself in the bizarre position where Radie, whose route was my least favorite in the main game, ended up having my favorite story in the fandisc. His after story had the perfect emphasis on fluff and romance, along with a lot of funny moments.

That’s one area where I can’t fault Fanfare. Its after stories might be short, but they aren’t lacking in humor. There were a lot of parts throughout the game that made me laugh.

The interludes are great for that, too. These are a collection of scenes, each only a few minutes long, that focuses on short interactions between the characters. For example, there’s an interlude where the younger side characters are attempting to adopt behaviors they believe will make them gentleman. These scenes are funny and cute.

Finally, we have the “if” routes. These are two all-new routes that branch off from the end of the common route with a short new common route that lets you pick choices that lead to a route for either Jinnia or Liyan. These routes are still shorter than the main game’s routes, but fortunately longer than the after stories. Additional choices lead to short endings featuring Colivus and Alest, as well.

Jinnia turned out to be the MVP of this fandisc. The flashy, flamboyant type isn’t usually my preferred character, but his route is so much fun, with a great amount of romance (and more spice than all the after stories combined) and a believable conflict. The character dynamics in his route were excellent as well.

I didn’t enjoy Liyan’s quite as much, but it had some exciting moments near the end that also made it a fun read.

As for the two characters who only got bonus endings, Colivus’s scenes were quite cute, and Alest’s… made me desperate for a full Alest route. He’s such a great character, and I love him. Despite my criticisms here, I’d still buy a second fandisc in a heartbeat if it delivered a full Alest route.

Overall, I did have fun with Radiant Tale -Fanfare!-, it just felt lacking compared to other fandiscs I’ve played. If you loved Radiant Tale, I’d still recommend getting the fandisc eventually… but maybe when it’s on sale.

Jul 082024
 

We left off on Friday with the announcement of two new otome localizations from Aksys at Anime Expo, while waiting for news from Idea Factory at their summer festival the next day.

Idea Factory also came through with two new otome localization announcements, both set for 2025.

First up is Battlefield Waltz, or Senjou no Waltz, about a girl with a cursed sword training at a military academy.

This is an interesting choice, because it originally came out on the Vita in 2014 without ever being translated, before being ported to the Switch last year. It shows that older titles with Switch ports are still on the table.

It doesn’t seem like an especially popular one, which also makes the choice unusual.

Still, it looks interesting enough that I’m probably going to get it anyway. I’ve enjoyed titles that have gotten mixed reception in the past, so I try not to let that influence me too much.

The second otome they announced is Temirana: The Lucky Princess and the Tragic Knights, often referred to by fans as TsuiTsui. This one is about a princess who sees people shining when her life is in danger, and when she sees five men shining with an unusual sort of light, she invites them to become her knights.

It’s a fairly new otome, having only come out last year, and it seems a lot of people were hoping for it. I’m definitely interested in this one.

The websites for both Battlefield Waltz and Temirana show that they’ll be getting Limited Editions as well.

Along with these new otome announcements, they also revealed the contents of the 9 R.I.P. Limited Edition and showed a new trailer, although it still doesn’t have a release date. In non-otome news, they announced Death End re;Quest Code Z, Neptunia Riders vs. Dogoos, and Touhou Spell Carnival.

(Death End re;Quest interests me, but this new one being a roguelike has me uncertain.)

So 2025 is already looking pretty stacked with new releases! Are you interested in Battlefield Waltz or Temirana?