Operation Backlog Completion 2026
Jul 302021
 

Yesterday was the big day: the reveal of Tales of Arise’s skits.

Early on, some people worried Arise wouldn’t have skits at all, but skits are in – with a new format.

Traditional Tales skits have used 2D portraits of the characters’ faces, with their expressions changing and the portraits moving around or otherwise changing as the conversation progresses.

In Arise, they instead use the characters’ 3D models, but not like a regular scene. Instead, it almost resembles a comic book, with new panels appearing for each part of the skit.

It’s an interesting result reminiscent of some of the scenes in Scarlet Nexus (at least from what I saw in the demo), and I’m not sure how I feel about it. On one hand, it lets costumes and attachments appear and should allow for more expressive scenes. On the other hand, it looks very different and lacks the simplicity of the old skits.

I can’t exactly find the words to explain what feels off about the new skits to me, but I hope they win me over when I actually see them in action.

According to the official description, published here by Gematsu, the skits will show your current location in the game, as well as the time of day.

Meanwhile, the “Lifestyle Features” trailer shows off several other new mechanics as well.

Cooking and fishing are both highlighted, along with some sort of farming system that looks like you’ll manage livestock to get more ingredients for cooking. I’m not sure how that will work out – maybe the party eventually has a home base, like in Tales of Berseria.

Setting up camp to cook and talk to party members also seems like a big feature, as well.

Tales of Arise will be out on September 10, less than two months away! Meanwhile, the next few months are now packed with even more games I’m looking forward to, so it’s going to be a busy time indeed.

How do you feel about the new skit format for Tales of Arise and the other activities shown here?

Jul 282021
 

It’s been two years since I beat A Realm Reborn, and yesterday I also finished the first Final Fantasy XIV expansion, Heavensward (which is now included in the free trial).

Heavensward gets a lot of praise from fans, and the quests building up to it after A Realm Reborn started out slow but then reached levels of suspense where I couldn’t wait to see what would happen next.

(In between A Realm Reborn and Heavensward, I also met Hildibrand, a character at the center of the funniest quests I’ve seen in the game so far. That was definitely a highlight.)

And of course, Heavensward is set in Ishgard, the land of holy knights and dragons, so how could I not be interested?

I enjoyed the plot of Heavensward much more than the plot of A Realm Reborn, and it felt like there were less times where I had to run back and forth on busywork quests instead of actually advancing the story. It also gave me a new favorite Final Fantasy XIV character and some pretty exciting moments!

While I wouldn’t rank it up there with my favorite Final Fantasy games like some people do, it was still really good, and my enjoyment of the story might have been hindered slightly by how long it took me to complete.

(I’ll try not to drag out the other expansions quite as much.)

I’ve stuck with my same class through my entire playthrough so far, but in Heavensward I finally improved my own gameplay by switching over to gamepad controls, which I found to be more intuitive for combat. Making a few small changes like that also helped me enjoy the game much more.

Meanwhile, there have been plenty of entertaining seasonal events and other optional parts of the game that I enjoyed quite a bit. Most recently, I did a special event quest at the Gold Saucer that makes you investigate a crime without any quest markers, so you have to search for the information you need to piece together the correct answer.

I intended to take a break from serious Final Fantasy XIV playing after finishing Heavensward, but it ended on a note guaranteed to drive me forward to see what happens in the patches!

And so for the foreseeable future, it looks like my Final Fantasy XIV adventure will continue! Here’s hoping for exciting stories ahead!

Jul 212021
 

Tales of Arise is coming soon, and one traditional Tales feature we’re still waiting to see is the skit system.

Skits are a traditional part of the Tales series, and some fans have worried about their status in Arise. Well, Tales of Arise has skits, and it won’t be much longer before we get our first glimpse of them.

The next Tales of Arise live stream will be on July 29. According to the translation by Gematsu, it will feature skits as well as field activities such as camping and fishing.

There have been some comments that suggest skits will be in a different form this time, so we’ll see what they’re like.

Camping and fishing also sound like interesting additions. Grouping them all together in this broadcast makes me wonder if skits will take place at campsites, similar to how Zestiria only had skits at certain spots.

The broadcast will be July 29 at 20:00 JST, which is 7 AM ET. I won’t be watching live, but I’ll be sure to catch the news once I’m online!

What do you think Tales of Arise skits will be like? Do you think they’ll be different from the traditional skits the series has had?