Operation Backlog Completion 2026
Apr 242020
 

We haven’t talked too much about Tales of Crestoria, the next upcoming mobile Tales game.

Tales of Crestoria was first revealed in 2018 as basically a full original Tales game (although one with a turn-based combat system) for mobile devices, with its own original plot, cast of characters, etc.

It also managed to look even edgier than Tales of Berseria, being described as “An RPG Written in Blood and Betrayal” where characters deemed sinners are marked by the “Stain of Guilt” and hunted down by enforcers.

Despite them making a point of how it’s not a crossover like the past mobile Tales games, it… is? They’ve shown protagonists from past Tales games who will make an appearance in Crestoria. I assume the main story will deal solely with the original cast and that’s why they say it isn’t a crossover, but the returning characters make it feel like it’ll have typical character-collecting gacha mechanics.

Anyway, we’ll be able to find out for ourselves what Tales of Crestoria is like next month! A new announcement revealed not only a June 2020 release window, but also an open beta in May.

Crestoria will be the first Tales game to get a simultaneous global release, so the beta test in May is meant to test the network load of the English version.

I’m interested enough that I’ll probably give the beta test a try if I’m able to. I’m not a big mobile gamer, but I’m still disappointed over the loss of Tales of the Rays. Of course, what I really want to hear more about is Tales of Arise… Is that still coming out this year?

What do you think about Tales of Crestoria? Will you be trying the open beta in May?

Jun 172019
 

At Microsoft’s E3 press conference, the next mainline Tales game was announced.

Since then, more details about Tales of Arise have been revealed (as well as the awesome art pictured here).

In an interview with Famitsu, translated here by Abyssal Chronicles, producer Yusuke Tomizawa answered questions about Tales of Arise.

Tales of Arise is aiming for a unique watercolor graphics style using Unreal Engine 4, as well as realistic character movements and expressions. They’re trying to increase immersion in many ways, including with more intimidating monster designs.

(Although he also suggests there might still be a mascot character, so here’s hoping its not as annoying as Bienfu or Teepo.)

Meanwhile, in an interview with Game Informer, Tomizawa clarified a few points that might have had fans worried.

Tales of Arise is not open world, but instead has a similar structure to past Tales games. And while the short glimpses of combat made fans concerned the gameplay would be dramatically different, the core formula of the Linear Motion Battle System will be intact.

And yes, there will be party members. I don’t know why people jumped to the conclusion that the two characters shown in the trailer would be the only playable characters, but the interview also confirms that Tales of Arise should have the sort of party size you’d expect from the series.

June 15-16 was also the Tales festival, where we got an extended trailer.

Following the trailer, the producer updated his blog with more information, which has been translated here by Abyssal Chronicles.

In it, he discusses the main characters, Alphen and Shionne. Alphen is a slave from Dahna, while Shionne is a woman from Rena who meets Alphen while on the run. Shionne suffers from a curse where anyone she touches feels pain, and she ends up working with Alphen because they unlock a special power when they’re together.

That’s all the new information we have about Tales of Arise. I’m pretty excited about it, and I can’t wait to learn more. The world/story setup sounds like it has a lot of potential.

What do you think about Tales of Arise so far?

Jan 142019
 

After playing a few games in the Tales series and becoming a fan, I finally went back to where it all began with the very first Tales game, Tales of Phantasia.

Tales of Phantasia has only been officially translated into English twice: first for the Game Boy Advance in 2006 and then as a disastrous iOS port in 2014 that has since been removed.

Since I prefer to play official releases and heard negative things about the GBA version, I didn’t think I’d get to play Phantasia unless they remade it… until I heard the GBA version’s glorious voice acting, at which point I bought a copy as soon as I stopped laughing.

(I’m not even joking.)

(Un)fortunately, voice acting does not show up often in Tales of Phantasia, mainly limited to battle cries and that beautiful intro. The story follows a young man named Cress who is sent back in time to find a way to defeat the Demon King Dhaos, who was sealed away in the past but now is free again.

Time travel is at the core of the game’s story, although there isn’t much back-and-forth. It’s a simpler story than what I’ve seen in other Tales games, and the GBA version lacks skits, but it’s an enjoyable game with an interesting plot and likable characters.

Click for Tales of Phantasia spoilers
And when I say the story is simpler, I mean they wait until the very end to reveal the big twist in regards to Dhaos’s motivations. The story still has its intricacies, it’s just presented in a more straightforward manner.

I would have preferred to actually hear Dhaos explain his story, though, instead of having the characters recount what he said after the fact.

I also completely missed that Dhaos in the future is different than Dhaos in the present because of them changing the timeline. Okay, maybe it’s not such a simple story after all.

The final party member joined too late to ever really feel a part of things, but I read that she was an NPC in the original version, so it makes sense that her role would be lessened. Aside from her, I thought the cast had a good dynamic.

Now, it’s an old game. At times, it feels old. Combat in particular is strange and slow and pauses entirely for most spells, and there are also little frustrations such as having to equip the Sorcerer’s Ring as an accessory to use it.

Then there’s the translation, which had some dubious moments, the best of which is its infamous “Kangaroo” line (instead of Ragnarok).

But it really has a lot of heart. I’m not entirely sure how to explain it, but as I was exploring the world, discovering side quests and secrets, and watching the characters interact with each other, it made me think about how much I love this genre. Tiny sprites and limited graphics don’t stop Tales of Phantasia from being emotional and sincere. Sometimes I feel like newer JRPGs have lost some of that soul. It’s hard to say what it is, but there is something heartfelt about older JRPGs like this.

I’d love to see a remake of Tales of Phantasia (or an official English release of one of the later versions), preferably keeping its world map and everything else intact.

Overall, I liked Tales of Phantasia a lot. Its age shows and the GBA version might not be the best way to play, but I enjoyed seeing the origin of the Tales series. Have you played Tales of Phantasia?