You’ve probably never heard of The Mansion, and that’s because it’s my game! My ChoiceScript project has reached the point where I’m ready to put a slice of it out there for people to test.
Your one-time friend summoned you to his mansion with an urgent request, only to betray you. Now you’re trapped in a place where monsters roam the halls, hints of gruesome secrets unveil themselves at every turn, and your escape is barred by traps and puzzles. Your only hope is to search for the keys to your freedom…
…and survive the dark secrets of The Mansion.
If you want to enter it blind, use the link below. If you’d like a little more information, read on!
Even though ChoiceScript is geared toward choice-driven adventure games, I’ve created mine with the principles of survival horror in mind. Some of the genre’s core elements should be there.
The demo ends at the main doors, so don’t approach them right away if you want to explore more first. Another demo-specific element is that you’re blocked from going upstairs.
“The Mansion” is a dull working title, so let me know if you have any suggestions!
I’m having a lot of fun with this, and I hope lots of people try the demo and share their impressions so I can turn it into something wonderful. Let me know all of your comments/questions/problems/etc. Have at it!Update: The link above now leads to the revised version of the demo. All the initial issues should be fixed, and there are a few achievements to collect this time. (If you play through multiple times, it will tell you you’ve received an achievement even if you already have it. I don’t think there is a way around this in ChoiceScript yet.)
- It’s possible to get infinite first aid kits.
- Memos should be visible from the stats screen.
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