Operation Backlog Completion 2026
Sep 112023
 

Over the weekend, I finished playing Yakuza 6: The Song of Life.

I feel like I’ve come full circle in some ways. I remember Yakuza 6 being advertised while I was a new fan having just gotten into the series with Yakuza 0. Having the whole series ahead of me was both daunting and exciting. It was wonderful to read previews of Yakuza 6 and know I was going to love this series. So it’s almost nostalgic to finally reach the game that was just coming out when I got started.

Immediately after the end of Yakuza 5, Kiryu is placed under arrest for dubious reasons. He decides to accept it, believing serving a sentence in prison will allow him to live a normal life once he gets out.

However, Haruka is now under scrutiny by the media, which is bringing unwanted attention to the orphanage, so she leaves in order to take the pressure off of them. When Kiryu gets out of prison a few years later, the group has lost contact with Haruka entirely, and so he heads out to investigate her disappearance.

The Yakuza series is sometimes compared to a soap opera, and Yakuza 6 is the most soap opera of them all. It has a much more personal and emotional story – but don’t misunderstand, it isn’t long before the personal plot ties into yakuza politics and the usual sorts of convoluted conspiracies. So many different factions come into play that I had trouble remembering who was associated with who, and one plot point made me look up additional context to understand the ramifications, but fortunately it lacks the sort of plot holes that bothered me in 4 and 5.

It’s one of the shorter games in the series due to having fewer substories than most, but it has several enjoyable side activities that I had a great time with, including one where you befriend cats around the city for a cat café, which is the cutest thing.

(I half-jokingly tweeted that it would be a 10/10 game if you could pet the cats, before learning that if you sit down in the café, a cat will eventually hop onto Kiryu’s lap to be petted.)

There’s also a spear-fishing mini-game that I’d love to see return someday. It’s basically a rail shooter where you take down as many fish as possible, including a dangerous boss fish at the end of each stage, and it was a lot of fun.

The only thing I really dislike about Yakuza 6 is its version of the hostess clubs. While the past few games used a system that felt as though you were participating in a conversation, 6 instead gives you a list of “cards,” each with a question, statement, request, etc. categorized under various conversation types. By chaining together the same conversation types, you get more points. It felt a bit more like a mini-game, but at the expense of being less like a realistic conversation than ever. As far as I could tell, there’s no way to see your progress toward the next rank, either. I stuck with it because each hostess had a substory, but even those were all very boring and bland compared to other substories. However, one hostess is canonically a Sephiroth fan, and conversations with her made it all worthwhile.

Overall, I loved my time with Yakuza 6. It has a personal, often emotional story with plenty of intense moments, enough humor to balance its darker moments, and a decent array of fun side content.

Next up for me is Yakuza: Like a Dragon, with just under two months to play it if I want to finish it in time for Gaiden! But whether I get to play Gaiden at launch or not, I’m on the edge of my seat waiting to see where this story goes.

Sep 082023
 

Of all the many otome games coming out this year, Radiant Tale is one I was especially excited for because of how beautiful it is.

Set in a fantasy world, you play as a girl named Tifalia who joins the traveling group known as CIRCUS, on a mission to spread happiness across the land to save the prince whose heart was sealed away.

Based on its official description, I expected it to be primarily about helping the members of this circus overcome the difficulties preventing them from performing well, but that’s not really it.

Actually, they get their act together pretty quickly as far as the performance goes, and the common route is more about their journey across the kingdom, learning more about the problems in each major city, and watching them come together as a group of friends, while the individual routes focus on conflicts much more serious than having trouble with a circus act.

Radiant Tale is lighthearted overall, although it does deal with serious situations. Some of the routes were a lot more intense and dramatic than I expected going into it.

Its story often comes across like it’s saying, “We can solve all of society’s problems just by putting on a really good circus show!” which is disappointing if you were hoping for a more serious approach, but I can suspend my disbelief for that sort of feel-good, fairytale-esque solution, especially in such a fantasy setting.

As a result, I feel Radiant Tale is at its strongest when it focuses on the personal conflict of the love interests, and at its weakest when it tries to deal with the greater scope beyond that.

The love interests are all fairly likeable. My favorite is Ion, the taciturn warrior who unintentionally intimidates people while actually being a polite, sweet man and a great cook. It’s like he was created from all my favorite tropes. I also found myself unexpectedly happy with Zafora, the tsundere character, because he’s the sort of cute tsundere who will do nice things while pretending he isn’t. Unfortunately, Zafora’s route was one of the weakest to me. Some of the routes are great and really won a place in my heart, but others have odd pacing that made the romance feel underdeveloped. (The final route also requires you to play through a new version of the common route that you can’t skip despite having some parts that are the same as in the regular common route, which is tedious.)

All of this means that I really hope the Radiant Tale fandisc gets localized, so I can spend more time with the characters I love and get a second chance for the ones whose routes let me down, all in a gorgeous, if idealistic, fantasy world.

If you enjoy otome games and fantasy settings, you definitely should give Radiant Tale a try. It’s a beautiful, lighthearted, and sometimes emotionally intense game with a cast of characters I grew to love.

Sep 062023
 

Final Fantasy VII: Ever Crisis will be out tomorrow, September 7.

Despite my general dislike of mobile games, this is one I’m intrigued by enough to give it a chance. As a mobile game intended to cover the entirety of the Final Fantasy VII Compilation, it seems like an interesting project.

New information has come out about Ever Crisis in a Famitsu interview, with the major details translated by Audrey on Twitter. According to the interview, the game will launch tomorrow with the Final Fantasy VII, Crisis Core, and First Soldier stories.

Each will be the start of that story arc, and the Final Fantasy VII story will have content up through the end of the Midgar section at launch. These three stories will be updated with a new chapter each month. The updates are also intended to complement Final Fantasy VII Rebirth (which is another reason to think we could get a Rebirth release date soon).

I assume once one or all of the three story arcs is concluded, another one will begin.

I had kind of hoped the entire full story would be available from the start. I guess that’s not the best model for these free-to-play mobile games, though, so I should have known better. The gacha aspect of Ever Crisis has me nervous, but I want to at least give it a try.

(The last time I tried a mobile gacha game, it was Tears of Themis, and my motivation drained away the moment I saw all the typical gacha game screens, so let’s hope that doesn’t happen here.)

Are you planning to try Final Fantasy VII: Ever Crisis?